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FIRENEWT


Firenewts are distant relatives of the Lizard Men. They have newt-like bodies sepia in colour, darker along the spine and fading to near-white on the belly and with blood-red eyes with black slitted pupils and orange irises.

Firenewts train as Warriors, Priests, Druids, Wizards or multiclass Warrior-Wizards.

Maximum levels are as follows:

CLASS                   MAXIMUM LEVEL 
Warrior                 14 
Druid                   3 
Priest                  7 
Wizard                  8 
Warrior-Wizard          8 / 8 
Firenewt warrior-wizards are known as "Overlords" by other Firenewts and are revered for their power and skill.

Firenewts roll statistics as normal, with -2 on Strength and +1 on Constitution.

Once per turn a Firenewt of any class can breathe fire. This attack has a range of 5' and inflicts 1d6 hits damage, halved if a save vs. breath weapon is made.

Firenewts save at -3 vs. all cold attacks but at +3 for all fire based attacks and take minimum damage from any successful fire attack in any event.

Firenewts take Weapon Proficiencies only in the following weaponry: Battle Axe, Mace, Pike, Longsword, Broadsword.

In Athas campaigns, Firenewts are often Sun Priests or Templars of a Sun worshipping Sorceror-King.


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