Site hosted by Angelfire.com: Build your free website today!

Mul

Ability Modifiers:

Str+2 Con+1 Int-1, Cha-2

Class Available:

Fighter (unlimited), Gladiator (unlimited), Cleric (10), Druid (12), Thief (12), Psionicist (unlimited)

Size:

Male

Female

 

66+2d6

65+2d6

Weight:

Male

Female

 

220+5d20

180+5d20

Age:

Starting

Maximum

 

15+1d6

80+1d10

Mul characters gain 30 CPs to spend on racial abilities

The Mul is a crossbread of a dwarven and a human parent. Almost always born in slavery, the make excellent warriors and workers; their endurance is equaled only by their battle skill.

All muls are born sterile; they can not perpetuate their own kind.

 

Endurance (20): The endurance of this character is legendary; he uses the “mul exertion table” from the AoH handbook, summarized below:

Exertion

Time Before Requiring Rest

Heavy labor (stone construction, quarry work, running)

24+Con (hours)

Medium labor (light construction, mining, jogging)

36+Con (hours)

Light labor (combat training, walking encumbered)

48+Con (hours)

Normal activity (walking, conversation)

Con (days)

Fitness Bonus (5): the character’s Fitness sub ability is increased by 1

Freeman (5): the mul is born to a raiding tribe in the desert and thus, free.

Hit Point Bonus (5/10): The Mul gains one addition hp per level as a 5 point ability or 2 HP per level for 10 points.

Infravision (10): The dwarven blood runs strong in this character, giving him a 30 feet infravision.

Popularity (5): A celebrated hero in her home state or town, the Mul receives a +2 to all reaction encounters with compatriots.

Regeneration (10): The PC’s hardy constitution heals the PC of 1 hp every three hours. This ability may not be combined with the “regeneration” ability form the “all races” section.

Tough hide (10): AC 8, non-cumulative with other physical armor (except shields). This characteristic reduces Appearance subability 2 points.


HOME