Ability Modifiers: |
Str+2 Con+1 Int-1, Cha-2 |
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Class Available: |
Fighter (unlimited), Gladiator (unlimited), Cleric (10), Druid (12), Thief (12), Psionicist (unlimited) |
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Size: Male Female |
66+2d6 65+2d6 |
Weight: Male Female |
220+5d20 180+5d20 |
Age: Starting Maximum |
15+1d6 80+1d10 |
Mul characters gain 30 CPs to spend on racial abilities The Mul is a crossbread of a dwarven and a human parent. Almost always born in slavery, the make excellent warriors and workers; their endurance is equaled only by their battle skill. All muls are born sterile; they can not perpetuate their own kind. |
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Endurance (20): The endurance of this character is legendary; he uses the “mul exertion table” from the AoH handbook, summarized below:
Exertion |
Time Before Requiring Rest |
Heavy labor (stone construction, quarry work, running) |
24+Con (hours) |
Medium labor (light construction, mining, jogging) |
36+Con (hours) |
Light labor (combat training, walking encumbered) |
48+Con (hours) |
Normal activity (walking, conversation) |
Con (days) |
Fitness Bonus (5): the character’s Fitness sub ability is increased by 1
Freeman (5): the mul is born to a raiding tribe in the desert and thus, free.
Hit Point Bonus (5/10): The Mul gains one addition hp per level as a 5 point ability or 2 HP per level for 10 points.
Infravision (10): The dwarven blood runs strong in this character, giving him a 30 feet infravision.
Popularity (5): A celebrated hero in her home state or town, the Mul receives a +2 to all reaction encounters with compatriots.
Regeneration (10): The PC’s hardy constitution heals the PC of 1 hp every three hours. This ability may not be combined with the “regeneration” ability form the “all races” section.
Tough hide (10): AC 8, non-cumulative with other physical armor (except shields). This characteristic reduces Appearance subability 2 points.