Ability Modifiers: |
None |
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Class Available: |
All |
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Size: Male Female |
60+2d8 59+2d8 |
Weight: Male Female |
140+6d10 100+6d10 |
Age: Starting Maximum |
15+1d8 80+2d20 |
Humans have 10 CPs to spend on racial abilities. They also gain a one time bonus of 20 character points to spend on class-related abilities |
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Attack bonus (5): The PC gains +1 to hit with any one weapon of the player's choice.
Experience bonus (10): The PC gains +5% XP, cumulative with bonus XP granted because of high prime attributes in the PC's class.
Hit point bonus (10): The PC gains one additional hit point whenever she goes up in level.
Social Status (-5/0/5/10): As a -5 point bonus (thus, this is a penalty to gain more CPs!), the character starts out as a slave. As a 0 point ability, as a freeman. The character is member of the lesser nobility or a minor merchant house for 5 points and the upper nobility or a major merchant house for 10 points cost.
Tough hide (10): A few rare humans have a natural AC 8.
Wild talent (10): The prime PC automatically has one psionic wild talent, chosen randomly from a Discipline of the player's choosing. The PC can roll for a second wild talent at the normal chance of success.