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Humans

Ability Modifiers:

None

Class Available:

All

Size:

Male

Female

 

60+2d8

59+2d8

Weight:

Male

Female

 

140+6d10

100+6d10

Age:

Starting

Maximum

 

15+1d8

80+2d20

Humans have 10 CPs to spend on racial abilities.

They also gain a one time bonus of 20 character points to spend on class-related abilities

 

Attack bonus (5): The PC gains +1 to hit with any one weapon of the player's choice.

Experience bonus (10): The PC gains +5% XP, cumulative with bonus XP granted because of high prime attributes in the PC's class.

Hit point bonus (10): The PC gains one additional hit point whenever she goes up in level.

Social Status (-5/0/5/10): As a -5 point bonus (thus, this is a penalty to gain more CPs!), the character starts out as a slave. As a 0 point ability, as a freeman. The character is member of the lesser nobility or a minor merchant house for 5 points and the upper nobility or a major merchant house for 10 points cost.

Tough hide (10): A few rare humans have a natural AC 8.

Wild talent (10): The prime PC automatically has one psionic wild talent, chosen randomly from a Discipline of the player's choosing. The PC can roll for a second wild talent at the normal chance of success.


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