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Random Ork Army Generator - Units must still follow normal selection requirements such as 0-2 etc.

  1. You begin with an Ork Warboss. He has a retinue on a roll of 4+
    1. If your Warboss has a retinue roll for the following
      1. d6 +4 Nobz
      2. roll d6, on 4+ the retinue has a mekboy, on a 6+ the retinue has two mekboyz
      3. roll d6, on 4+ the retinue has a mad dok, on a 6+ the retinue has two mad dokz
      4. If your Warboss and his retinue are less than 10 models strong he may have a trukk transport on a 2+
      5. If your Warboss and his retinue are more than 10 models strong he may have a battlewagon transport on a 4+
  2. You begin with two troop choices.
    1. roll d6 twice- 1,2 sluggas, 3 shootas, 4 stikkbommas, 5 burnaz, 6 tankbustas. You may choose to reroll any result but sluggas and shootas.
  3. You may roll once for an additional HQ unit. They join your band on a 5+
    1. roll a d6, 1,2,3 a Big Mek joins you, 4,5,6 a Pain Boss joins you. Either of these HQ units have a retinue on a 4+
      1. Big Meks Retinue- roll d3, 1- 3 mekboyz, 2- 4 mekboyz, 3- 5 mekboyz
      2. Pain Boss' Retinue- d6+4 cyborks
      3. As long as the HQ choice numbers under 10 models they may begin with a trukk transport on a 3+
      4. The HQ mob may have a battlewagon transport on a 5+
  4. You may roll up to 3 times for Elite troops. The first unit shows up on a 4+, the second unit arrives on a 5+, the third unit joins in on a 6+.
    1. roll d6 for each Elite unit that joins your warband - 1 skarboyz, 2 stormboyz, 3 'ard boyz, 4 kommandos, 5 flash gits, 6 reroll. You many reroll any result except skarboyz.
  5. Up to four more troop units may join your band. The first on a 3+, the second on a 4+, the third on a 5+, and the fourth on a 6+
    1. roll d6 for each troop that joins your band- 1,2 sluggas, 3, shootas, 4 stikkbommas, 5 burnaz, 6 tankbustas. You may choose to reroll any result but sluggas and shootas.
  6. Speed Freak Scavengers sometimes like to follow around warbands and pick through the leftovers. Up to three fast attacks choices may join your band. The first unit shows up on a 4+, the second unit arrives on a 5+, the third unit joins in on a 6+.
    1. roll a d6 for each fast attack choice: 1,2 trukk boyz, 3,4 buggies/trakks, 5,6 warbikerz
  7. Up to three heavy support units may join your warband. The first unit shows up on a 4+, the second unit arrives on a 5+, the third unit joins in on a 6+.
    1. roll a d6 for each heavy support unit: 1 Dreadnought, 2 Killer Kans, 3 Big Gunz, 4 Looted Vehicle, 5 Battlewagon, 6 reroll
  8. Finally you may choose to roll for grot slave mobs, roll a d6 for every troop choice you have. On a 3+ you have forcefully enlisted a grot mob.


Building Mobs-
30 model units- roll 5d6 reroll any result of less than 10. Ork units have a nob on a 3+. Special weapons - roll d6, 1 - 1 weapon, 2 - 2 weapons, 3+ 3 weapons
20 model units- roll 3d6+2 reroll any result of less than 10. Ork units have a nob on a 2+. Special weapons - roll d6, 1 - 1 weapon, 2 - 2 weapons, 3+ 3 weapons
10 model units- roll d6+4. Ork units have a nob on a 2+. Units which may only have 1, automatically have one. Tank bustas Special weapons - roll d6, 1 - 1 rokkit, 2 - 2 rokkits, 3+ 3 rokkits; Burna Boyz Special weapons - roll d6, 1 - 1 burnas, 2 - 2 burnas, 3 - 3 burnas, 4+ 4 burnas
weapons - 1,2 big shoota, 3,4 rokkit, 5,6 burna. you may choose to take all your weapon choices as the same as one the weapons you rolled.
Warbikez - 2+d6, roll once more on a 3+ add one more bike, on a 5+ add two more bikes. 5+ up to 1 rokkit, 5+ up to 1 burna
3 vehicle units- roll d6, 1 - 1 vehicle, 2 - 2 vehicles, 3+ 3 vehicles

Outfitting your mobs - Must still follow all wargear requirements, such as hands, and point limitations. You do not have to take any wargear you do not wish to.

  1. Warboss - on a 4+ the warboss has mega armor.
    1. Mega Armor Warboss - 3+ Kustom Shoota,  4+ Kombi Shoota, 4+ stikkbomb chukka, 4+ irongob/big horns, 4+ mega booster, cybork body 5+
    2. Warboss - shoota or slugga + choppa for free- 3+ Kustom Shoota or slugga, 4+ Kombi Shoota, 4+ Eavy Armor, 4+ irongob/big horns, cybork body 5+, bionic bonce 5+, bionik arm 5+, rokkit 5+, big shoota 5+, frag and krak, 4+, boss pole 4+, d3 attack squigs or ammo runtz
  2. Nobz
    1. Mega Armor Warboss - 4+ Mega Armor
    2. Mega Armor Nobz - 3+ Kustom Shoota,  4+ Kombi Shoota, 4+ stikkbomb chukka, 5+ irongob/big horns, 4+ mega booster, cybork body 6+
    3. Nobz - 5+ Mega Armor, shoota or slugga + choppa for free- 3+ Kustom Shoota or slugga, 4+ Kombi Shoota, 4+ Eavy Armor, 5+ irongob/big horns, cybork body 6+, bionic bonce 6+, bionik arm 6+, rokkit 5+, big shoota 5+ , frag and krak 4+, boss pole 4+
  3. Mek Boyz - 3+ Kustom Shoota or slugga,  4+ Kombi Shoota, cybork body 6+, bionic bonce 6+, bionik arm 6+, rokkit 6+, 'eavy armor 4+, big shoota 6+, burna 4+, choppa 4+, Kustom Force field 4+, Kustom Mega Blaster 4+, mek tools 2+, Super Krak Stikkbombz 4+, frag and krak, 4+
    1. You may choose to roll for grot oilers. Roll d3 for the number of oilers.
  4. Mad Dokz - 3+ Kustom Shoota or slugga,  5+ Kombi Shoota, cybork body 4+, bionic bonce 4+, bionik arm 4+, rokkit 6+, big shoota 6+, choppa 4+, eavy armor 4+, 'urty syringe 2+, doks tools 2+, frag and krak 4+
    1. You may choose to roll for grot orderlies. Roll d3 for the number of orderlies
  5. The Warbosses Retinue may contain one Waaagh! Banna on a roll of 3+, it may be carried by a banna wava if you desire.
  6. Big Mek - Mega Armor 5+ (roll on Nobz megaarmor chart for gear), 3+ Kustom Shoota or slugga,  4+ Kombi Shoota, cybork body 6+, bionic bonce 6+, bionik arm 6+, rokkit 6+, 'eavy armor 4+, big shoota 6+, burna 4+, choppa 4+, Kustom Force field 3+, Kustom Mega Blaster 3+, mek tools 2+, Super Krak Stikkbombz 4+, frag and krak 4+, bosspole 5+, big horns/iron gob 5+
    1. You may choose to roll for grot oilers if the Mek doesn't have Mega Armor. Roll d3 for the number of oilers.
  7. Pain Boss - 3+ Kustom Shoota or slugga,  5+ Kombi Shoota, cybork body 3+, bionic bonce 3+, bionik arm 3+, rokkit 6+, big shoota 6+, choppa 4+, eavy armor 4+, 'urty syringe 2+, doks tools 2+, frag and krak 4+
    1. You may choose to roll for grot orderlies. Roll d3 for the number of orderlies
  8. Slaver - 3+ Kustom Shoota or slugga,  5+ Kombi Shoota, cybork body 6+, bionic bonce 6+, bionik arm 6+, rokkit 6+, 'eavy armor 4+, big shoota 6+, rokkit 6+,  choppa 4+, grot stick 2+,
    1. You may choose to roll for squig hounds. Roll d3 for the number of squig hounds.
  9. Any Ork character may choose to roll for attack squigs or ammo runtz. roll a d6, on a 1, 2, 3 they get none, on a 4 they get one, a 5 they get 2, and a 6 they get three. You may have any combination of grots and squigs.

Vehicles-
Any vehicle - Turbo boostas 4+, stikkbomb launchas 4+, Grot Riggers 4+, extra armor 4+, red paint job 4+
Any vehicle except trukks - Blades 4+
Buggies/Traks- 1,2, Big Shootas, 3,4 Rokkits, 5 Scorcha, 6 Mega Blasta. You may reroll 6's. you may choose to take all your weapon choices as the same as one the weapons you rolled.
Trukks 1,2,3 Big Shootas, 4+ rokkit, bolt on big shoota 4+
Killa Kans 1,2 Big Shoota, 3,4 Rokkit, 5,6 Scorcha. You may reroll scorcha results. you may choose to take all your weapon choices as the same as one the weapons you rolled.
Dreadnought - Roll twice - 1,2, Big Shootas, 3,4 Rokkits, 5 Scorcha, 6 Mega Blasta. You may reroll 5's and 6's. You may choose to twin link either of these weapons by removing a power klaw. you may choose to take all your weapon choices as the same as one the weapons you rolled.
Big Gun - 1,2 Zzap, 3,4, Kannon, 5,6 Lobba. All weapons in the unit are the same.
Battle Wagon - Roll three times - 1,2, twin Big Shootas, 3,4 twin Rokkits, 5,6 Scorcha, you may choose to drop one of these weapons and roll on the big gunz list. Bolt on Big Shootas roll 5 times at 5+. you may choose to take all your weapon choices as the same as one the weapons you rolled.
looted vehicles - see random imperial guard army generator or random space marine army generator. Note that you may only roll options. not upgrades.