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Hunter
HD: d8
Attributes: Dexterity, Wisdom (Divine Caster)
Skills at 1st: (4 + Int modifier) x 4
Skills at Each Additional Level: 4 + Int modifier
Class Skills: Athletics (Str), Craft (Int), Handle Animal (Cha), Heal (Spt), Knowledge (Nature) (Int), Knowledge (Geography) (Int), Notice (Spt), Profession (Spt), Ride (Agy), Search (Int), Stealth (Agy), Survival (Spt), Swim (Str), Use Rope (Dex)

Level BaB Fort Rflx Will Special 1st 2nd 3rd 4th
1 1 +0 +2 +0 Track, Serpent Sting, Sting 3/day + Spt bonus - - - -
2 2 +0 +3 +0 Aspect of Monkey, Bonus Feat - - - -
3 3 +1 +3 +1 Tame Animal - - - -
4 4 +1 +4 +1   0 - - -
5 5 +1 +4 +1 +1Sting 0 - - -
6 6/+1 +2 +5 +2 Bonus Feat, Aspect of the Hawk 1 - - -
7 7/+2 +2 +5 +2 Aspect of the Beast 1 - - -
8 8/+3 +2 +6 +2   1 0 - -
9 9/+4 +3 +6 +3 Aspect of the Cheetah 1 0 - -
10 10/+5 +3 +7 +3 Scorpid Sting, +1 Sting 1 1 - -
11 11/+6/+1 +3 +7 +3 Bonus Feat 1 1 0 -
12 12/+7/+2 +4 +8 +4   1 1 1 -
13 13/+8/+3 +4 +8 +4   1 1 1 -
14 14/+9/+4 +4 +9 +4 Tame Magical Beast 2 1 1 0
15 15/+10/+5 +5 +9 +5 Aspect of the Pack, +1 Sting 2 1 1 1
16 16/+11/+6/+1 +5 +10 +5 Bonus Feat 2 2 1 1
17 17/+12/+7/+2 +5 +10 +5   2 2 2 1
18 18/+13/+8/+3 +6 +11 +6 Aspect of the Wilds 3 2 2 1
19 19/+14/+9/+4 +6 +11 +6 Viper Sting 3 3 3 2
20 20/+15/+10/+5 +6 +12 +6 +1 Sting 3 3 3 3

Bonus Feats: The Hunter may select a ranged attack feat, a two-weapon fighting feat, or a Class Skill related Skill Focus Feat.
Other Class Specials are as presented in the main rule book.

Spell List:
1st: Alarm, Charm Animal, Cure Beast Light*, Detect Poison, Detect Pits & Snares, Entangle, Hunters Mark, Know Direction, Magic Fang, Pass without Trace, Speak with Animals

2nd: Arcane Shot, Bear's Endurance, Call of the Spirits, Cat's Grace, Cure Beast Moderate*, Hold Animal, Snare, Trueshot Aura Lesser

3rd: Bloodlust, Aimed Shot, Cure Beast Serious*, Firetrap, Magic Fang Greater, Speak with Plants, Trueshot Aura,

4th: Volley, Commune with Nature, Control Water, Cure Beast Greater*, Freedom of Movement, Frost Nova Trap, Locate Creature, Nondetection, Trueshot Aura Greater

*Cure Beast functions similar to normal Cure spells, however they only effect Animals, Magical Beasts, and Vermin.

New Spells:
Aimed Shot - Self. This spell empowers the hunters with a +20 insight bonus on his next attack with a ranged weapon and doubles the chance for a critical hit. (like keen & truestrike)
Arcane Shot - Medium Range. The hunter uses a missile as a spell component to power an arcane missile spell.
Frost Nova Trap - As Fire trap but replace the fire effect with the Frost Nova spell effect.
Hunters Mark - Medium Range, Ranged Touch Attack. Hunter treats targeted creature as if it were his favored enemy. Treat the Hunter as a Ranger of Equal level to determine the bonus against the target.
Volley - Medium Range. The hunter expends a missile as a spell component to power this spell. Fills an area of 10' radius 20' high with falling missiles of the same variety originally expended. Causes 2d8 piercing dmg, reflex for half.

Starting Gold: 6d4 x 10 (150gp)

Greetings, I was working a bit on a hunter that fit the mmorpg more true to form than the current version in the rpg. I thought I'd share it and get some feedback. (I know that a prestige class is in the works that may address some of the issues I have but I'm of the opinion that hunter should be a good solid core class and my players that love hunters online shouldn't have to take a prestige class for them to 'feel right' so to speak). I am slightly concerned with power level here, if the modifications I've made are a bit much in your opinion please let me know.

A couple of notes: As a house rule, I combine Spot and listen into one skill called Notice. I also combine Climb and Jump into one skill called Athletics.
On the spells I looked through the spells marked hunter in the main rule book, along with spells rangers in the PHB have access to. I dropped curative spells (except in regards to animals) as those are the domain of healer and paladin classes, I dropped resistance spells as those are the domain of shaman and priests. Of course summon natures ally spells were left out as they're the domain of druids. (this is all my opinion of course). To round out the list I made a modified cure spell so the hunter can heal his pet or mount, etc, but not other people, I threw in a firetrap spell to mimic some of the trap abilities hunters get. The spells in bold I've devised myself and I just jotted down so quick notes explaining what they are intended to do. I'm not solidified on the home brewed spells yet if you have some opinions on those.

Well, love to hear your thoughts and feel free to use anything you want for your own campaign.