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The Klingon Empire

The Klingon Empire 


HISTORY

The semi-legendary figure Kahless the Unforgettable was the first emperor of the Klingon Empire. Kahless first became renowned when he used the Sword of Kahless to slay the tyrant Molor. After the death of Molor, Kahless united the people of the First Empire. Legend has it that Kahless awaits honored warriors in Sto-Vo-Kor.

After Kahless had formed the First Empire, he said it was time for him to leave this world. The people in the city begged him not to go, and he said that he would return one day. He pointed to a star and said to look for him at that "point of light." When Klingons gained warp technology, they traveled to the "point of light" and set up a monastery on a class-M world in the system. They named the world Boreth.

First contact between the Klingon Empire and the Federation took place in 2218 a disastrous event that led to nearly a century of hostilities between the two powers. In 2267 negotiations between the Federation and the Klingon Empire were on the verge of breaking down. The Klingons had issued an ultimatum to the Federation to withdraw from disputed areas claimed by both the Federation and the Klingon Empire or face war. The hostilities came to a head at planet Organia, the only class-M planet in the area. Unknown to either side, the Organians were incredibly advanced noncorporeal life-forms who imposed the Organian Peace Treaty on both parties, thus effectively ending armed hostilities.

The Klingons entered into a brief alliance with the Romulan Star Empire around 2268, when an agreement between the two powers resulted in the sharing of military technology and spacecraft designs, providing the Romulans with Klingon battle cruisers. By the mid 2280s, Klingons were using ships described as Birds of Prey that were equipped with cloaking devices.

A new chapter in relations between the Klingons and the Federation was opened in 2293 when a catastrophic explosion on Praxis caused serious environmental damage to the Homeworld. In the economic disarray that followed, Klingon chancellor Gorkon, leader of the High Council, found that his empire could no longer afford its massive military forces. Gorkon therefore launched a peace initiative, offering to end some 70 years of hostilities with the Federation. Just prior to a major peace conference, Gorkon was murdered by Federation and Klingon interests who sought to maintain the status quo. Gorkon's successor, his daughter, Azetbur, continued her father's work, and successfully concluded the Khitomer Accords with Federation later that year, ending nearly a century of hostilities.


Recent History

The famous General Martok is now the Qang while Emperor Kahless (the clone of Kahless) remains as a pivotal figure-head in delegations and public relations. Along with the Federation and Bajorian Empire the Klingon Empire helped to rebuild the destroyed Federation's Deep Space Nine. Much if not most of the Klingon fleet was destroyed in the Dominion War leaving what was left to protect the heart of Klingon space. Much of the new economic boom since the war has been placed into the reconstruction of the battered and out-dated Klingon fleet, their numbers being swiftly restored in one of the largest non-war-time rebuilding efforts in history. The new Qang recognizes the still looming threat of the Rihannsu government and their new allies, the Tholians, as well as other galactic hostiles.

It is a time of peace within the Empire, but it is a dangerous fragile peace.


Diplomacy & Commerace

Klingon Imperial Diplomatic Corps
The Klingon Imperial Diplomatic Corps (KIDC) are the Ambassadors of the Empire. Their agenda is slightly different from the agenda of most Ambassadors. As most are concerned with stopping war, and keeping the peace, Klingon Ambassadors are more concerned with the Imperial Agenda and with what they can get for the Empire by stopping aggressive actions. Their mission is not a failure if war does break out, in fact, sometimes that is their goal. Klingon Ambassadors are still Klingons, there fore they are still able warriors.



Klingon Commerce Authority

The Klingon Commerce Authority (KCA) is the group that runs the economic part of the Empire. They are a loose union of merchants, cargo runners, and business persons. Under the guidance of the High Council, it determines how to maintain the huge resource demand for the vast Klingon Empire.



Houses & Names

Houses The Klingon Empire is composed of hundreds of family lines, commonly referred to as Houses. A family line may be considered as a Major or Minor House depending on its size, wealth and political influences within the Klingon Empire.
A family line is not necessarily composed entirely of blood relations; if a line is open, it will occasionally adopt new members if they have skills, contacts or material goods that will bring honor, fame or fortune to the House. While the customs for ratification vary from line to line, generally any family member can sponsor another individual for adoption into his house line. If the newcomer is ambitious, the offering of handsome gifts and bribes when requesting adoption with a line could offer many benefits in return.
The average Klingon hopes to gain advantages from alliance with a family line, not the least of which is protection. In this context, protection ranges from the money to buy off potential enemies to the provision of trustworthy bodyguards. In addition the individual benefits from the reputation and social status of his new family. The individual line member must contribute to the welfare of the House with their loyalty and defense in the cause of the line.
A Head of House, usually one who has achieved the honorific of Zantai or Epetai leads most Houses. The Head of House may also designate subordinate Heads to oversee the Household in their stead or in certain sectors of the Empire. This Head of House is more than just a patriarch or matriarch of an extended family group. They combine the power and responsibilities of a financial comptroller, political spokesperson, corporate magnate, legislative coordinator and the ultimate judicial authority for each and every line member.
The extended line seems to allow a greater flexibility, and, thus, greater political influence. All Houses have their own political and military views of the Empire and its relation with the Federation and other worlds. A few of the Houses are active pro-Alliance supporters; Although not quite as prevalent as it once was, there as still some Houses who do not fully support the Grand Alliance between the Klingon Empire and the United Federation of Planets.


Honorifics and Line Names

The Klingon name is comprised of three elements: the chosen name, which distinguishes an individual from the rest of his line; the honorific, which is not chosen, but is designated by virtue of the Klingon's rank and position in their ship, family, or Empire; and the linename, which he either was born with or has been adopted by. The order is as follows: chosen name, honorific, linename.
The chosen name is usually quite simple, being decided upon at the age of 3 or upon inclusion to a house, at the Naming Ceremony. It is used to distinguish one Klingon from another within their line, and may be used alone only if one is familiar with the Klingon. Calling a superior or total stranger by their chosen name alone could be considered an insult.
Klingons in the navy usually begin their chosen name with a 'K' or 'Q', although 'W' and 'H' have become more common recently. Marines begin theirs with an 'M', 'D', or 'V'. Klingons outside the military, but associated with it, often use 'T' or 'A' to begin their names. These guidelines are not, however, followed in all lines. Like any well-grown language, Klingonasse has changed and expanded in its scope over the years.
Next is the honorific. It is a title which is not created for you, but designated in accordance with your rank and position within the Empire. Your honorific is a mark of your station and responsibility. Only children under the Age of Ascension and pariahs (outcasts) have no honorific. A listing of the mainstream honorifics appears below - for members of the military, these are standard. Civilians may use the honorifics designated at the end of this article.

VajaI' Title awarded to a loyal warrior in service of a Family, but who is not of that line. Presently used to denote an enlisted warrior.
taI' Non-military warrior belonging to a house, or, in the Military, a Junior officer.
veStaI' Noteworthy warrior, used for officers in both branches of the Military.
SutaI' Recognized as having done several notable acts. Ship commanders or Landing Force leaders have this honorific.
ZhantaI' Of extreme high honor and courage. Reserved for members of the Admiralty (ZhantaI') or Marines above the rank of <6th rank>.
EpetaI' Denotes a position of honor and wisdom, and is reserved for Directors on the Klingon High Council.

Thusly, a Klingon's honorific has much to say about his rank and status amongst his fellows. Most klingons proudly state their honorific when they introduce themselves, almost as if it were a silent shout of victory. Likewise, the omission of the honorific can produce a rather negative result.
And last but by no means least, we come to the linename. Often used to note some outstanding act or trait of a family, the linename is quite an important part of your name as a whole. There may be one or several Klingons within a line or family, all of whom use the same linename. Linenames are, by far, the most flexible, having no set restrictions nor guidelines for them. A sample of various linenames is listed at the end of this article.

An example of the order and structure of Klingon names is given below:
Kang epetaI' HupwI'
Kang ...Chosen name
epetaI' ...Honorific, herein denoting his rank as a member of the Council.
HupwI' ...Linename, literally meaning 'Punisher'.


Other Honorifics:

DevqorDu' Leader of the house. Usually the oldest male in the family.
puqaI' A child born in a family, who holds no specific position whithin the house. Used in colloquial language to denote a child.
ghojmoHaI' Head instructor of a line and Grandmaster for a household's children. Often used as a sign of respect by an adult for an elder that is held in hight regard.
Hungche'aI' Individual responsible for overseeing the transport and security of Family members while travelling.
chamaI' Non-family technician or specialist who is employed by a house as an advisor or councellor.


Military

tlhIngan Hubbeq (Klingon Defense Force)
The Klingon Defense Force (KDF) is makes up the great majority of the Imperial Military. The KDF is comprised of the Imperial Fleet, the Imperial Marine Corps and the Klingon Security Force. Ship, starbase, and planetary defense and security within the Imperial Borders are the prime concern of the KDF.
The KDF is controlled by the Fleet Admiral.

tlhIngan logh yo' (Imperial Navy)
The tlhIngan logh yo' is responsible for controlling the vast armada of vessels the Empire has. Their main orders are to patrol the borders of the Empire and keep them clear of any hostiles. Maintaining the integrity of the Empire's borders and maintaining control of their planets and other holdings is the primary concern of the fleet.

tlhIngan Hung (Klingon Security)
tlhIngan Hung is responsible for many aspects and operations within the Empire. HungyaS (Security Officers) are responsible for the internal security on Klingon planets, starbases, and vessels. HungyaS are also used as Honor Guard for Klingon elite officers, and diplomats, when on important missions.

tlhIngan mangghom (Klingon Army)
The tlhIngan mangghom are the ground forces of the Empire, they are sent in on ground invasions of planets and starbases. They also function as militia during non war times, and help to maintain order on planets within the Empire.

tlhIngan valna'beq (Klingon Intelligence Force)
The Klingon Intelligence Force (KIF) is stationed in a tower in the city of ??????, on the Klingon homeworld. The tlhIngan valna'beq is one of the few military groups in the Empire that does not fall under the direct command of the Klingon Defense Force. They have their own contingent of shock troops and a few scout class vessels.
The KIF is in charge with the external safety of the Empire. The KIF is concerned with actions outside the borders of the Empire. Information gathering about their allies, as well as their enemies, is a primary concern. The KIF is a very secretive group, but they are still fierce warriors.

Qo'noS

HOMEWORLD Qo'noS, also called Klinzai by some of its inhabitants, is an M class planet which orbits the star Klingon. It is the second planet of the system and is nearly one and a half times the size of Terra. Qo'noS is the only world in its five planet system which was inherently capable of sustaining life. On all other occupied planets, Klingons had to use large amounts of relatively sophisticated technology to live there. The surface of Klinzai is almost entirely landmass, but there are many small bodies of water attered around it. The largest 13 of these, the only ones that show up on a planetary map, are very salty. Klinzai is unique among class M worlds in that it has very little vegetation. This is not a geology course, so it will not get into the specifics here, but apparently, damage caused by a passing asteroid changed the level of silicates in the soil of the planet, thus making it less amenable to vegetation. This caused nearly every native species to be carnivorous and hostile in nature. Because of the small amount of axial tilt to the planet and because of the high carbon dioxide layer and the greenhouse effect that it creates, there is very little in the way of changes of season on Klinzai.
Geological information from Klinzai suggests that the world was once rather lush and wet, but suffered catastrophe due to the passing of a large asteroid which altered the orbit of the planet. This asteroid is also thought to have caused enormous pressure in the planet itself that led to disastrous earthquakes and olcanic eruptions. Fossilized remains in the underground water pockets and in the lava rock show that a form of Klingon existed before the time of the asteroid. These Klingons bear the same basic genetic arkings as present-day Klingons, except without the Imperial mutations, which, as is well known, bear no chemical resemblance to most of the rest of the life on the planet. It is for these reasons that it is thought that the Klingon people were seeded on Klinzai, possibly by The Preservers, when the planet was lush. It is unknown how some of the early Klingons survived the destruction wrought by the asteroid, but they did and they developed into the rich society that is on the planet today.

The Klingon homeworld. Center of the Klingon government.
First City (veng wa'DIch) - Capitol city of the Klingon Empire.
Great Hall of First City (veng wa'DIch vaS'a') - The hall housing the High Council chambers.
Hall of Heroes (Subpu' vaS) - A hall commemorating the heroes of the Klingon.
City of Vospeg (voSpegh veng) - An important city southwest of veng wa'DIch.


Race

Klingons are a humanoid race of beings that have evolved into the ultimate Warriors. Their prime concern is of honor. The Body is similar to the human. However it has twice the organs and bones. One is the skullcap that is visible by the raised forehead and is in different styles and sizes. Due to DNA, the brain is backed up with twice as many synopses. The neck is backed with a second bone around the spinal column. There are 44 vertebrae in the column that is useful in case of injury and strengths the back. There are 4 more ribs two on the left side and two more on the right side with three lungs, two main lungs and a small lung between the two which powers breathing.

The heart has 5 chambers; one extra is on the right ventricle that can backup in case of a heart attack. The shoulders are the same as humans. The upper arms are backuped with a long part of thin bone in the middle which it is like a cushion on the bone. The elbow is the same as the humans.

The lower arm is strengthened by double the size on the lower arm bones, making their lower arms a little larger then the upper. The waists have 10 more carpals. The hand is almost the same expect for reinforced thumb, middle, and index finger bones. The stomach is doubled the size and has a thick coat of muscle inside to hold their stronger foods and beverages like raw worm and Klingon firewine. The liver is has a backup with a smaller secondary liver. The pancreas is the same as humans. There are four kidneys, which gives great strength in a stomach injury. Their sexual organs are the same as humans (of course). The hips are the same. The upper leg bone are twice the size in height giving them a average height of "6 '6, and the lower leg bones are reinforced also with secondary bone strips along them. The foot is the same as humans expect with a reinforced anklebone. (In more aspects the Klingon Body is the stronger, even female Klingons can precede the male in strength which in Klingon Society is accepted). It is interesting to note that Klingons have no tear ducts, and their blood is a lavender color.



Klingon Uniforms

The Klingon uniform is made up of five parts; armor, shirt, pants, belt and sash. Below is a general description of each.

Shirt- Klingon military uniforms consist of several different layers. There is a black undershirt which goes down to the wrist, and it's made of a tightly woven material. Over the black undershirt, a thick metal vest is worn. This vest covers the torso of the body going down 4 inches below the waist, and is zipped up to just above the sternum. Additionally over the shoulders is a set of metal shoulder pads, which latches onto the vest.

Sash- Klingon warriors also wear a thick metal sash over their right shoulder down to their left waist, on which they display their division badge and rank pins. They may also display their house sigil and any medals they have won. (Imperial Security personnel additionally wear a thin golden band which goes over their left shoulder and around their waist.)

Belt- Around their waist they wear a 3 inch thick black leather belt with a golden belt buckle. On the buckle are small bumps indicating the number of years that the warrior has served in the Defense Force. The belt also holds the equipment of a warrior, including their disruptor pistol, communicators, tricorders and other needed equipment.

Pants- A thick grey pair of pants are worn by warriors, going down to mid-calf. They are covered by the thick leather boots which go up to the knees of the warrior. On the tips of the boots are small horns.

Flag Officer Robe- (Optional) Additionally, officers ranked HoD'a' and above are allowed to wear a long vest-robe. It has no sleeves but extends down past the knees. It has several different pockets to hold additional equipment, and there is an additional rank pin on the shoulder panels of the robe.


Klingon Ranks

 The marines, intelligence and security forces while primarly
ground stationed can be stationed on ships or bases when needed. For IC purposes all players not in the govenment, diplomatic corps or navy will be using one of these ranks below; thats of course if you are not a civilian.

               
Klingon Ground Forces Ranks

                Enlisted                                   
mangHom                      Cadet
mang                             Private
Da'Hom                        Lance Corporal
Da'                               Corporal
bu'                                Sergeant
avwI'wa'DIch               Staff Sergeant
'etlh'a'SuvwI'                Gunnery Sergeant
bu'wa'DIch                   First Sergeant
puvwI'                         Sergeant Major

 

                Officers                                   

lagh                             Lieutenant Junior Grade
Sogh                            Lieutenant

Sogh'a                         Captain
ra'wI'Hom                   Major
ra'wI'                           Lieutenant Colonel
HoD                           Colonel
Sa'ech                         Brigadier General
Sa'wI'                         Major General

Sa'Sogh                      Lieutenant General<>
Sa'                             General


      

Imperial Naval Ranks

             Enlisted                                   

  beqHom                    Recruit
 beq                           Crewman

 
beq'a                        Senior Crewman
 
beq'quv                    Senior Crew Chief
 
ne'                           Yeoman

 

                Officers                                   

lagh                         Ensign
SoghHom                 Lieutenant Junior Grade

Sogh                        Lieutenant

Sogh'a'                     Lieutenant Commander

la'                            Commander

HoD                       Captain

HoD'a'                    Fleet Captain

totlh                        Commodore

'ajHom                    Rear Admiral

'aj                           Admiral

'aj'a'                       Vice Admiral

'ajyo'                      Fleet Admiral

 

            Civilian

voDleH                      Emperor
Qang                         Chancellor
yejquv beq                 High Council Member

wo'vumwI'                 Imperial Staff
loHwI'                       Administrator

juH DevwI'                House Leader
juH Cha'DIch            House Second

juH beq                     House Member
rewbe'                       Citizen






Klingon History in More Detail

Klingons prove the ancient human proverb "it is the victors who write the history." For as long as the Klingons have recorded their history, they have colored it with their particular beliefs, visions, and even prejudices. The Klingons are a people given to singing songs and creating legends, not to historical facts and research. Klingon leaders also prefer historical "facts" that support their position and bring them the greatest amount of glory. Therefore, many of the details of Klingon history are unclear, even to the Klingons.

This chapter provides the current Klingon version of their history. Chancellor Martok is less prone to prevarication than his predecessors, and has made some effort to "set the record straight" where possible. But even he admits, "Klingons do not want to hear about the failures and wrongdoings of the past unless there is a hero to set them right." While these events are as close to the truth about Klingon history as possible, there is always the possibility of new historical evidence coming to light.

The Klingon Imperial Calendar is based on the cycles of Qo'noS. Although the Klingons use a stardate system similar to that of the Federation, to account for temporal and spatial distortions involved in warp-travel, the Imperial Calendar remains in common use throughout the Empire.

The Klingon year-known as a DIS or "turn"-is 384.2 days long. It is divided into eight jar or months of 48 days each. Each month is divided into six Hogh or weeks of 8 days. The Klingon year begins with the Kot'baval festival, celebrating Kahless' victory over Molor. The months of the year are: A'Kahless, Jo'vos, Maktag, Merruthj, Soo'jen, Lo'Bral, Doqath, and Xan'lahr. Every five years, the Klingons add an additional day on to the Kot'baval festival, the balance out the calendar. Such "festival years" are considered particularly auspicious.

The Imperial Calendar begins with Kahless' victory over Molor as year 0, and the founding of the First Empire as year 1. Since their year is slightly longer than the standard Terran year, the Imperial Calendar tends to lag behind the old Terran Calendar. This often causes confusion when Klingons speak in terms of "years" or "centuries," since they may be referring Klingon measurements, Terran, Federation, or some other system. The dates in this chapter are from the old Earth calendar, unless stated otherwise.

The planet Qo'noS formed out of interstellar gases and dust billions of years ago. Much like other life-bearing planets Qo'noS was close enough to its parent star to warm its surface without burning away its precious water or atmosphere. It sheltered in the warmth, the fires of its formation cooling as the first rains poured down upon it, sending steam off its dark, rocky hide.

The waters filled the deep lowlands and valleys, forming a mighty sea, while a lone and rugged continent rose above the waters. In time, those waters became home to life, at first simple and tiny, later larger and more powerful. The life from those oceans found its way onto land, and grew stronger and more numerous. Millions of years later, the first true Klingons looked out into the night sky and wondered at their beginnings.

Klingon legend describes the origin of their race thus: From distant Qui'Tu the gods came to Qo'noS, which burned with fire. They took the fire of Qo'noS and shaped it, forming it into a heart that beat more powerfully and more forcefully than anything in the cosmos, the heart of the first Klingon. But the beat of the first Klingon heart was a lonely one, without equal in the universe. So the gods shaped from fire a second heart, as mighty and powerful as the first. Those two hearts beat together in unison and the gods trembled at their power. The beat of the two hearts grew stronger and stronger, until the gods could not withstand their might. United together, the first Klingons slew the gods that created them, proving there was nothing two united Klingon hearts could not accomplish.

According to Klingon legend, the first Klingons destroyed their creators, proving they were the strongest force in the universe. They did not do so out of malice, but because they were Klingons, and it was their nature. Modern Klingons often say their ancestors slew their gods "because they were too much trouble."

Interestingly enough, the research of archeologist Richard Galen in the 24th century suggests a grain of truth in this Klingon tale. Professor Galen discovered certain commonalties in the genetics of species spread across many different worlds, including Earth and Qo'noS. He speculated that an ancient race of progenitors "seeded" the oceans of these worlds with genetic material billions of years ago, when life was first forming. Later investigation proved Galen's theory correct and uncovered a message from these ancient, humanoid aliens.

Only a few high-ranking Klingons are aware of the information uncovered by Professor Galen, and they reject the idea that Klingons could have any sort of kinship with humans, much less Romulans or Cardassians! The idea is considered scientific heresy in the Empire, and kept secret by the High Council.

If the gods of Klingon legend really were aliens, they may have left some trace, even after billions of years. Such aliens were no doubt highly advanced and some of their technology or artifacts may still exist. Scientists have sought to study Qo'noS in hopes of exploring this theory, but the Klingons frown on scientific research that questions their past, particularly when it calls their most fundamental legends into question. The Klingons cling stubbornly to their traditional views, despite any evidence to the contrary. For example, the discovery of stone age Klingon ruins on Qo'noS served more as a confirmation of the legend of Ja'Duch than a challenge to it.

According to Klingon myth, after they slew the gods, the First Klingons were forced to survive in the harsh wilderness of Qo'noS. The world was a hostile and dangerous place and, although they were strong, the first Klingons were faced with terrible hardships, and hunted by dangerous beasts. But they were Klingons, and they did not despair. Instead, they took the fire from within their hearts and brought light into the darkness. They took stones from the mountains and worked them into weapons to fight the beasts that menaced them. With these tools, they overcome all obstacles that stood in their way.

In fact, the earliest recognizable Klingon skeleton uncovered by archeologists dates back to approximately 500,000 BC. At this time, Klingons apparently lived in extended family tribal units that were at least somewhat nomadic, traveling from place to place in search of food, following the migrations of various food animals. These early Klingons discovered fire and used stone and bone tools made by hand. Archeological evidence suggests these weapons were used for more than hunting; Klingon remains have been uncovered with spear and knife points lodged in them. The early Klingons likely fought over the most valuable hunting territories on Qo'noS, beginning their long history of conflict.

Archeologists have uncovered the remains of what must be one of the first Klingon settlements, around 25,000 BC. A small collection of stone huts built around a central fire-pit, surrounded by a low stone boundary wall. This coincides with the dawn of agriculture and animal domestication on Qo'noS, as well as the formation of the first extended communities or "houses." These developments appear quite suddenly in Klingon prehistory, and no scientific evidence has been uncovered about how they originated.

The early Klingons grew and harvested food near their villages, and hunted in the surrounding area along with domesticating animals like the targ, which served as a source of food, hides, and bone tools. Archeologists believe early Klingons also raised gagh (serpent worms), although there is no proof of this.

Klingon legend offers an explanation in the form of Ja'Duch, a legendary warrior and hero, said to have founded the first Klingon house. Ja'Duch was a great hunter and fought battles against other tribes to protect his people. He was renowned for his generosity, and for his unusual custom of performing the ru'ustai ("bonding") ceremony with the families of his honored enemies, who lost their own protectors. In this way Ja'Duch brought the families of his defeated enemies into his own tribe, which grew quickly and became strong. They established a vaS'a, a village, under Ja'Duch's direction, so creating the House of Ja'Duch, the first great hall or "house" of a Klingon warlord. Nothing is know of what became of the House of Ja'Duch following the death of its founder.

Ancient Klingons held to burial customs quite different from those of modern Klingons. Archeologists theorize the ancient Klingons believed in the need for the body to be interred in the ground for the spirit to find its way into the afterlife. Ancient burial sites have bodies wrapped in shrouds and placed in deep pits or natural caves, often decorated with paintings or carvings of Fek'lhr, the guardian of Gre'thor, the underworld.

With the rise of powerful city-states and a true Klingon ruling class, burial customs became even more elaborate. Powerful leaders built massive tombs to glorify themselves, decorated with paintings and carvings of their achievements. Bodies were mummified, wrapped in chemically treated bandages to preserve them, and decorated with jewelry and glyphs. These tombs have been compared to the glories of the First Hebitian Civilization on Cardassia, or the Egyptian civilization on Earth. Although many ancient Klingon tombs were looted and destroyed-by later Empires as well as during the Hur'q Invasion-some of them still stand and are preserved by the Klingons as treasures of their ancient past.

For thousands of years, the Klingons lived in small settlements and villages. The idea of extended houses spread throughout Klingon society. Houses offered many advantages, not the least of which were greater numbers and more allies in battle. Other Klingon leaders adopted the idea, performing the ru'ustai to unite different tribes together as a single house under their leadership. Many of these houses did not survive the death of the leader that brought them together, but others were passed down to successors able to hold them together for another generation or two. In time, the leadership of a house became a traditional position, passed on from father to son, although an upstart could always challenge the current leader for his position.

Around 6,000 BC, the concept of houses was firmly established in Klingon culture. Settlements grew larger as the more successful houses grew and continued to war against one another. As the great houses grew, it became more and more difficult to incorporate one's enemies into one's own house after defeating them. Rival houses were simply too large for such forced alliances, and attempts made to unify houses by force resulted in bloody civil wars that tore the newly unified house apart and destroyed both sides.

According to legend, a Klingon warlord named Kargas hit upon the idea of bringing different houses together without forcing them to become one house. Instead, as individuals and families joined a house, so could houses join together to form a nation, working together for their mutual benefit. It was a radical idea, but Kargas made it work through a combination of cunning diplomacy and persuasion at the point of his sword. The heirs of his enemies were allowed to keep their house and their title, so long as they swore oaths of loyalty to the House of Kargas. More importantly, houses were allowed to join Kargas' new alliance of their own free will, and some did once they saw the potential benefits.

Kargas and his allies are believed to have the Klingon city that still bears his name, the first true city-state on Qo'noS. Although the city has been conquered, destroyed, and rebuilt many times over thousands of years, Kargas' original alliance lasted for generations before the tides of war brought down his house, which is lost in the mists of legend.

The idea of the city-state spread through Klingon society, and other houses began to form alliances of their own. From these new city-states emerged the first true signs of modern Klingon ideas of nobility, along with blood feuds between houses, which began during this time.

Although Klingon city-states were successful, they also grew too rapidly for the meager resources of their territory to sustain them. This led to the first large-scale wars in Klingon history, as city-states and alliances fought each other for control of valuable land and resources. Vast armies battled on the plains of Qo'noS, and city-states rose and fell based on the outcomes of those battles.

One of the bloodiest and fiercest battles of this time was the Battle of Tong Vey. Tong Vey was ancient city-state that refused the advances of a warlord named Sompek to join his new and growing empire. Sompek led an army of ten thousand Klingon warriors to lay siege to Tong Vey for months. Legends speak of the "vast sea of warriors that broke against the walls of Tong Vey." Starvation and disease gripped the populace of the city as they held out against Sompek's army for as long as they could. Their continued defiance to his will only angered the Emperor more and more.

Finally, after months of siege, the people of Tong Vey had no choice but to surrender to Sompek and agree to join his empire. The Emperor accepted their surrender but, as the gates of the city opened, he ordered his troops to kill every inhabitant of the city and to burn Torn Vey to the ground, so no sign of the defiant city would survive.

Sompek's destruction of Tong Vey set the tone for millennia of Klingon history, as petty empires rose and fell across Qo'noS. The leaders of great houses schemed and forged alliances, raising new warlords to rule over collections of powerful city-states. New empires warred with the old, falling before their might, or toppling them and taking their place.

Although many legendary Klingon heroes appear in this period, Klingon culture acknowledges it as a dark time, when Emperors and leaders had no understanding of honor or the obligations of a leader to his people, as shown by heroes like Ja'Duch or Kargas. The so-called "Time of the Tyrants" is often the subject of tragic Klingon operas, where cruel leaders and warlords are brought down by their own lack of honor.

Some fifteen hundred years ago, a figure arose that would change Klingon culture and society forever. Kahless was born to a common family in an empire ruled by the tyrant Molor. Molor was known as a cruel and despotic leader, who built his empire on conquest and cunning, oppressing his people with heavy taxes and other demands to supply Molor's own army and to fill his palace with luxuries.

After their father died in Molor's army, Kahless' brother Morath went to the great hall of Molor to ask the Emperor for money to support the family's lands. To gain the money, Morath told the egotistical tyrant his father supported Molor, and that the emperor's people loved him. When Kahless found out about Morath's lie, he insisted on returning the money to Molor. Morath refused, leading the two brothers to fight. According to Klingon legend, Kahless and Morath battled for twelve days and twelve nights before Morath surrendered, realizing his brother was right.

When they attempted to return the money to the tyrant emperor, Molor was offended. He ordered Morath killed and the family's land confiscated. The two brothers fought to escape, and Morath gave his life so Kahless might live, having learned the lessons of honor at last.

Kahless escaped into the mountains surrounding Molor's city, where he lived alone for many years as an exile and hermit. According to the legend, one day, while pondering his fate, Kahless was struck by inspiration. The idea of a code of honor, as a way to govern the actions of true Klingons, formed in his mind. With the fires of honor burning in his heart and mind, Kahless, forged the first bat'leth in the fires of Kri'Stak, a volcano in those mountains. When his weapon was ready, Kahless returned home. He fought his way through one hundred warriors to reach Molor's throne room, where he challenged Molor to face him in battle. Kahless slew the tyrant after a duel that lasted for seven days and nights.

With the defeat of Molor, his people hailed Kahless as a hero and liberator. It is said his first act after Molor's defeat was to return to his family's farm, where he used his bat'leth to harvest all the fields in a single day, ensuring his family would have food to eat and money to support them. Kahless then assumed the role of Emperor, and rallied the people around him. They quickly swore fealty to their liberator, and word of Kahless' victory spread.

When news of Molor's death and Kahless' ascension reached the nearby city-states, their rulers thought they sensed weakness in this commoner-turned-Emperor. They prepared to invade and seize Molor's former territory for their own. Some few city-states, swayed by Kahless' philosophy of honor, chose to join him. Kahless himself led the city's warriors to defend it. His small army withstood an assault from a force more than ten times their size at Three Turn Bridge, where Kahless is said to have held the pass entirely by himself. The blood of his enemies flowed so freely the river there is still known as "The River of Blood."

After his victory at Three Turn Bridge, the noble houses agreed to support Kahless and he won the respect of friend and enemy alike. Nobles flocked to swear fealty to the new Emperor. Those who continued to defy Kahless' power soon felt it for themselves as the Empire continued to grow.

As the years passed, Kahless' Empire became the largest and most powerful on Qo'noS. Kahless conquered and unified the whole world under his rule, creating the First Klingon Empire. Many legends grew up around Kahless and his successors, and Klingons often regard the First Empire as a kind of "golden age" of honor and heroism.

Stories of Kahless' exploits are found all throughout Klingon culture and lore, so many that it is impossible to believe any one man could have accomplished so much in a single lifetime. Among other things, Kahless is attributed with creating the code of honor that is the foundation of Klingon culture. He forged the first bat'leth and created the first combat styles based around it, winning numerous battles (often single-handedly). He slew the Serpent of Xol and conquered the Fek'lhri, carved statues, and performed an endless array of other feats.

His battle with the Serpent of Xol is typical of many of Kahless' legendary deeds. The Serpent laired in the mountains where Kahless spent his years of exile, before learning the ways of the warrior and forging his bat'leth. As a test of his new weapon, Kahless sought out the serpent in its mountain lair. Finding it asleep, he woke it with a terrible battle cry and proceeded to fight it for hours on end.

Finally, battered and bleeding, the serpent's venom burning in his blood, Kahless drove the point of his bat'leth into the serpent's brain, killing it. As he lay on the floor of the serpent's lair, he had a vision of the future. The poison burned away his thirst for vengeance against Molor, and made him realize his greater destiny, to unite the Klingon people. He coined the Klingon proverb; "revenge is a dish best served cold." Kahless wore the hide of the serpent of Xol as his armor when he went to face Molor, and he kept it always as a reminder of his duty to his people.

Kahless lived to be a great age. It is said that in his later years Kahless feared his fame and greatness were a liability to the Empire rather than an asset. He worried that his people were growing dependent on him, losing the fire in their hearts. So Kahless chose to abdicate as Emperor and depart, without naming a successor, so his people could learn what it meant to be Klingons again. Before he left, Kahless pointed to a star in the night sky and said he would return from there one day. Then he departed the imperial city, leaving his weapons and armor behind, and vanished into the wilderness, never to be heard from again. But the spirit of Kahless lives on in every Klingon who remembers his name and hears tales of his glory.

In 1372 AD, more than 700 years after the founding of the First Empire, the Klingons were firmly in an industrial era. The Empire unified all of Qo'noS and established extensive routes of trade and commerce. It also solidified the power of the noble houses and established the beginnings of the Klingon High Council. Although the houses still struggled against each other, most of the great wars of conquest were over. Klingons often longed for the glory days of the past, the great battles of Kahless. They longed for an enemy to fight, and they got one.

Little is known about the Hur'q. The name means simply "outsider" in Klingon. According to historical records, the Hur'q wore full-body environmental suits, and never showed their faces. They may have come from a non-Class M environment. Their technology was superior to that of the Klingons, although there is no evidence they possessed transporter or force field technology. Still, the Hur'q were more than a match for Klingons warriors armed with blades and primitive firearms. They invaded Qo'noS and killed hundreds of thousands of Klingons who fought against them. The Hur'q raided and plundered many of the homeworld's cultural and historical treasures, including the Sword of Kahless, which they took with them back to the stars.

The Hur'q Invasion lasted for only seven months, but it left Qo'noS practically in ruins. Klingon history and legend records that they drove off the Hur'q and prevented them from taking over the planet, but it is entirely possible the Hur'q were not interested in conquest, merely looting, and they left of their own accord. Archeologists have found Hur'q ruins as far away as the Gamma Quadrant, suggesting the Hur'q had access to extremely advanced starships or some sort of shortcut like a wormhole in order to cover such a vast distance.

It took the First Empire nearly a century to fully recover from the damage done by the Hur'q Invasion. Recovery was hindered by infighting between the different noble houses for control over scarce resources. Slowly but surely, the Klingons rebuilt their shattered Empire and repopulated their cities. They looked towards space with a new vision. Now they knew there were enemies out there, enemies of the Klingon people. The Hur'q were gone, but they might come again, and the Klingon Empire fully intended to bring the battle to them.

The Klingons embarked on a study of the sciences of flight and space travel. Previously, there was little interest in either, apart from a few scholars who studied the prophecy of Kahless. Now the whole Empire devoted itself to learning how to reach the stars. The program suffered from various setbacks as civil wars split the Empire from time to time, and many early Klingon astronauts died in the name of science, but every effort taught the Klingons a little more.

By the early 21st century, the Klingon space program was well underway. The Klingons used vast slower-than-light generation ships to explore and colonize nearby star systems. These ships took decades to reach their destinations, carrying hundreds, even thousands of Klingons in suspended animation. If they found their destination uninhabited, the Klingons colonized. Where they found other civilizations, they conquered. In time, the Klingon Empire encompassed a cluster of systems surrounding Qo'noS. Governance of this vast Empire was difficult without the advantage of subspace communication, so many of the great houses directly governed colony worlds. This increased the power of the houses and further divided them into separate camps.

In 2069 AD the last Klingon Emperor died without a successor. For a short time civil war on Qo'noS-and throughout the Empire-seemed certain, but the High Council of the noble houses stepped forward to take up the reins of power. For generations the High Council had grown in power and influence, going from an advisory body established by Kahless to the real power behind the imperial throne.

The death of the Emperor worked in the Council's favor, and they decided to secure power for themselves. The Chancellor of the Council assumed executive power and the role of Emperor was left vacant. Klingons consider the death of the last Emperor the end of the First Empire, and the ascension of the Council as the beginning of the Second Empire.

During their centuries of expansion into space, the Klingons did not encounter the Hur'q again. The inhabited worlds they found were primitive by comparison and easily conquered by Klingon warriors. On some of these worlds, the Klingons heard rumors of a race known as the Breen, which sounded similar to the Hur'q in many respects-humanoids concealed beneath full-body environmental suits. In 2142, The Klingon High Council gathered a fleet and sent it to conquer the Breen, but it was never heard from again. The Klingons chose to leave the Breen alone and expand elsewhere.

In April of 2151, the Klingons had their first encounter with Humans, when an Earth Starfleet vessel returned a Klingon operative named Klaang back to Q'onoS with critical intelligence on Suliban deception to cause a Civil War within the Empire. Three and a half years later, the Klingons gained access to the genetic material of human Augments from Earth's Eugenics War, and tried to adapt this genetic engineering to improve themselves. An unanticipated side effect was that the Augment DNA caused the cranial ridges to dissolve, however the test subjects did gain increased strength and intelligence, but then their neural pathways started to degrade and they died in agony. One of the subjects was suffering from the Levodian flu, which was modified by the Augment genes to become a deadly, airborne plague that spread rampantly among the Empire, from world to world. In the first stage of this plague, Klingons lost the ridges on their foreheads and began to look more human-like.

With the help of a Klingon scientist named Antaak, Dr. Phlox of the Enterprise NX-01 was able to formulate a cure that halted the genetic effects of the virus in the first stage, however it left the changes in appearance along with some minor neural re-ordering, but with no development of stage two characteristics, such as enhanced strength, speed, or endurance. This left millions of Klingons, mostly in the Warrior Caste, without any ridges. These alterations were even passed on to their children. The neural re-ordering led to a significant change in Klingon culture because it changed the Klingon psyche and made them more devious and deceitful and less honor-bound than Klingon culture traditional espouses.

Within a few decades, the smooth-headed Klingons would make up the majority of the Klingon population and they would be used almost exclusively in dealing with the Federation and other alien cultures. This was because virtually all Klingons living near the border were afflicted and it is primarily the Warrior Caste who are the Klingons that normally have contact with non-Klingons, it also gave them a chance to prove their honor to the High Council.

Because of their vastly different cultures and outlook, tense rivalries and unavoidable conflicts often developed between the humans and Klingons. Around 2218, relations between the Klingon Empire and the United Federation of Planets degenerated substantially into a full out arms-race and Cold War. Following that year, Klingon society underwent a dramatic change. Chancellor Kadur declared himself supreme ruler of the Empire, backed by military leaders, and dissolved the High Council. In its place Kadur elevated the military High Command and appointed a bureaucracy of ministers to handle government affairs. He also revoked the privileges of the noble houses and seized their lands for the Empire. The backing of the military and the potential threat of the Federation allowed Kadur to succeed, and the Klingon Empire became a monolithic nation controlled by the High Command. Warp-driven ships enforced the Chancellor's will throughout the Empire, and brought rebellious worlds back into the fold through force.

The Klingon Empire remained hostile towards the Federation for decades. The Klingons expanded virtually unopposed in the Beta Quadrant, making forays into systems bordering on Federation space. Their new government made the Klingons even more aggressive and expansionistic than before. The destruction of the Federation colony on Ardan IV near the Klingon/UFP border fanned the flames of conflict as the Klingons sought a war with their new adversaries.

In 2242, a small Klingon fleet engaged Starfleet in the Donatu star system. The Battle of Donatu V ended with the Klingons withdrawing to their own space, forced back by the cunning of the Federation. The Empire realized the Federation was a worthier adversary than it imagined, and expansion into the Alpha Quadrant was effectively halted for some 25 years as both sides warily watched each other across the border and the Empire continued to reorganize and arm for war.

In 2267, after a number of skirmishes and brush-wars, the Empire was prepared. The High Command was in complete control and Klingon military forces were at their peak. They demanded Federation withdrawal from disputed territories along the border and sent agents to worlds in those areas to prepare them for conquest. Commander Kor took a mighty Klingon fleet to the planet Organia along the Federation border. Organia appeared to be a primitive world, ripe for conquest. They knew this would provoke a response from Starfleet and the war would be joined.

The Federation did indeed respond, but the Klingon fleet prepared for glorious battle, every instrument and weapon on board their ships became red-hot and painful to handle. The "primitive" Organians were, in fact, immensely powerful energy beings. They prevented the battle from taking place and forced the Klingons to accept a peace treaty with the Federation, the first such treaty in the history of the Empire. The Organian Peace Treaty stated that disputed worlds would go to the civilization best able to develop them, and the Organians claimed they would prevent any further attempts at war between the two parties. The Klingons had no choice but to accept.

During the early 2270s a treatment was developed that reversed the cosmetic effects of the plague that had altered the Klingon species, even on the genetic level. This allowed the Klingons to return return from smooth to ridged foreheads, even those born with a smooth forehead.

At first the treatment only gave many Klingons a single ridge from the nosebridge, across the forehead (such as Chang, Korrd, Azetbur and others). However, the treatment was eventually perfected and allowed a complete return to the original form for every Klingon.

The Klingons were so embarrassed by the fallout from their failed attempt at genetic enhancement that they absolutely refused under any circumstances to discuss the incident with outsiders. Due to the secrecy of the Klingon Empire, knowledge of the change would become lost over time to the general population of the Federation by the mid-24th century.

Faced with an enemy they could not meet in open battle. The Klingons took some of their frustration out in attacks on the nearby Romulan Empire. Then they realized; if they could not attack the Federation directly, then perhaps they could do so with the assistance of allies. Conquering the Romulans would take time and resources away from dealing with the Federation, so the Klingons offered an alliance to the Romulans. They provided the Romulans with warp technology and better ships, and received Romulan cloaking technology in return. This allowed the Romulans to draw more of the Federation's attention.

The alliance was never a strong one. The Klingon Empire considered itself the superior power, and the Klingons found the arrogance of the Romulans difficult to stomach. A number of object lessons were necessary to ensure the Romulans knew who was the stronger, which only led to further Romulan defiance. In 2272, the Romulans disputed Klingon possession of Klach D'Kel Brakt, a gaseous cloud along in Sector 441. When the Romulans attempted to take Klach D'Kel Brakt for themselves, a force of Klingon warriors, led by Kor, fought to hold the region for the Empire. They overcame the Romulans in glorious battle, and Kor chose to teach the Romulans a lesson.

The Klingon fleet continued deeper into Romulan space, pushing aside the resistance of the Romulans until it reached Tranome Sar, a system on the outskirts of the center of the Romulan Empire. Kor's forces battled the Romulan fleet, showing who was the superior warrior. Kor's message was clearly received by the Romulans.

In 2285, the Klingons discovered the Federation was developing a powerful new weapon. This "Genesis device" could destroy all life on a planet, while at the same time creating an ideal environment for colonization. Faced with possible extermination, the Empire chose to violate the Organian Treaty to obtain the device. Although the mission failed, the Klingons made an important discovery: the Organians were not enforcing their treaty! Scouts dispatched to Organia discovered the planet was apparently abandoned. Many Klingons suspected the Organians' threats were merely a ruse all along. This emboldened them to see how far they could go.

The following year, seeking new territory to conquer, the Klingon vessel Ka'vas ventured into the Betreka Nebula, an area filled with energy distortions that caused minor damage to the ship. A nearby Cardassian vessel, detecting what they believed to be easy prey, moved in and attacked the Ka'vas. The Klingons retaliated, crippling the Cardassians, but suffering significant damage in return. Both ships withdrew and reported, and the Klingon Empire and the Cardassian Union declared war again each other. For eighteen years, the two powers engaged in skirmishes and conflicts in and around the nebula before the Klingon Empire declared the war won and turned its attention to more pressing matters.

In 2292, the treacherous Romulans abrogated the alliance and ejected Klingon vessels from their territory, ambushing and destroying any that remained behind. Fortunately, by that point, the Klingons knew they no longer needed the Romulans. There would be no more subterfuge, no more slinking in shadows. The Klingons would claim the battle that was rightfully theirs.

As the Empire prepared for war, fate took a hand. In 2293, Praxis, the moon of Qo'noS, exploded. The force of the explosion and the resulting dust cloud around Qo'noS devastated the planet, leaving the Klingons facing the slow death of their homeworld. In the space of 50 years, Qo'noS would become lifeless. The High Command was at a complete loss. Hated by the Romulans and at war with the Cardassians, the Empire had only one place to turn for help: the Federation.

Chancellor Gorkon realized there was no choice, his people had to achieve peace with the Federation or Qo'noS was doomed, but the military High Command was not capable of peace, only war. Gorkon secured the support of the noble houses, but a large portion of the military opposed his plans. A faction of military renegades engineered Gorkon's assassination on the eve of his meeting with the Federation to ensure war, but their plot was exposed and the ringleader, General Chang, killed in battle. Gorkon's daughter Azetbur assumed control of the High Command to carry out her father's wishes. The Klingon Empire and the United Federation of Planets signed the Khitomer Accords shortly thereafter.

The new peace between the Federation and the Klingon Empire was a shaky one at best. Many Klingons still considered the Federation an enemy, and the military supported the idea of war against the Federation. Fortunately, the Empire was forced to focus on internal matters for decades following the Accords.

With the assistance of the Federation the Empire averted ecological disaster on Qo'noS and began a program of slowly repairing the planet's damaged ecosphere and infrastructure. Chancellor Azetbur introduced sweeping reforms in Klingon government and society, calling for a return to rule by the noble houses, the restoration of traditional Klingon values and social structures, and a reduction in the power of the Chancellor and the military.

This naturally received the full support of the nobility and weakened the power of the High Command, which was divided up once again according to house, breaking up agitators and preventing organized resistance from forming. Azetbur stepped down as Chancellor once the old ways were fully instituted once more, preventing women from serving on the High Council. She remained a valued advisor to the Council for years and is seen as a hero by many Klingons.

Despite Federation aid and years of relative peace, many Klingons still saw the Khitomer Accords as a defeat. Attitudes towards the Federation were slow to change and it was commonly believed that war was inevitable once the Empire settled matters at home.

That changed in 2344, when four Romulan warbirds attacked the Klingon outpost on Narendra III. The Federation starship U.S.S. Enterprise-C responded to the distress call. Although the Enterprise was unable to defeat the Romulans, the valiant sacrifice of her crew was seen as the first true signs of honor in the Federation. The Romulans continued their attacks against Klingon targets over the next several years, including the massacres at Khitomer and Edosha VII. Each time, the Federation aided the Klingons in battle, and helped treat the survivors.

The valor of Starfleet shamed the Klingons, who began to see the Federation in a new light. In 2352, Federation and Klingon delegates attended a conference on Narendra III and signed the formal Treaty of Alliance. Among the negotiators were the Ramatian diplomat Riva and Federation negotiator Curzon Dax, a skilled match for Koloth, one of the Empire's greatest warriors and diplomats.

Although the Treaty of Alliance led to a new era of peaceful relations between the UFP and the Klingon Empire, not everyone in the Empire was pleased with their Federation allies. Some militant houses found even the idea of "peaceful relations" offensive. A small number of Klingon ships and citizens chose to go renegade following the treaty in order "to die on their feet, rather than live on their knees." These renegade Klingons raided and attacked ships along the Federation/Klingon border. One pair of Klingon renegades even attempted to seize control of the U.S.S. Enterprise-D in 2364.

For the most part, the Klingon Empire spent the time following the signing of the Treaty of Alliance focusing on domestic matters. The Empire was still recovering from the destruction of Praxis and the rebuilding of its traditional culture. Political upheaval and Romulan interference became increasingly common on many of its colony worlds. Subjects of the Empire began pressing for concessions, even seeking independence. Such rebellions had to be put down.

Chancellor K'mpec is known for having ruled the Klingon Empire longer than anyone else in its history. K'mpec's levelheaded guidance and iron will helped make the Federation/Klingon Alliance a success. In 2367, K'mpec was poisoned by his political enemies. But before his death, he named Captain Jean-Luc Picard of the Federation starship Enterprise as arbiter of succession for the High Council.

Picard conducted the rite of succession for Gowron and Duras, the contenders for the position of Chancellor. Before the conclusion of the rites, Duras was killed in a duel by Worf, a Klingon Starfleet officer, who claimed right of vengeance against Duras for the death of his mate, K'Ehleyr. Gowron became the sole candidate for Chancellor, until Duras' sisters, Lursa and B'Etor, revealed their brother had a son, Toral. When Captain Picard ruled Toral's claim invalid, the House of Duras led a rebellion against Gowron's forces, plunging the Empire into civil war.

The Federation chose to remain neutral in the conflict, and initial engagements went poorly for Gowron's forces, resulting in significant losses. It was later revealed the House of Duras was secretly allied with the Romulans. When a Federation fleet halted the flow of Romulan supplies to the rebel forces, Gowron's leadership turned the tide and won the war. Toral was captured, although his aunts escaped. Gowron gave Toral's life to Worf, who chose to spare him. The scion of the House of Duras went into hiding shortly thereafter.

Gowron's rule of the Klingon Empire helped restore stability following the civil war. But, in 2369, a new threat to Gowron's leadership appeared, this one more dangerous than the House of Duras ever imagined being.

Kahless the Unforgettable reappeared at a monastery on the planet Boreth, as foretold by Kahless himself some fifteen centuries earlier. It was later proven this Kahless was a clone, created by the monks of Boreth to fulfill the prophecy and restore honor to what they saw as a corrupt government. Chancellor Gowron initially denounced Kahless as a fake. But as belief in Kahless' return spread, Gowron chose to accept the new Kahless' claim to the imperial throne, rather than risk another civil war. Kahless became the first Emperor of the Klingon Empire in centuries, although his position was that of a figurehead and spiritual leader. Political power remained in the hands of the High Council and the Chancellor.

Gowron grew increasingly paranoid over possible threats to his rule. When a civilian uprising overthrew the military government on Cardassia Prime, Gowron was convinced the Founders of the Dominion engineered the coup. He ordered an invasion of Cardassia to seize and execute members of the Detapa Council, believing them to be changelings. When the Federation refused to aid the Empire in its assault, Gowron dissolved the Khitomer Accords and the Treaty of Alliance.

Starfleet personnel helped the Detapa Council escape the Klingon fleet, and came under fire when Klingons pursued them back to Deep Space 9. The station's weapons, combined with the firepower of the U.S.S. Defiant, were enough to drive off the Klingon forces. Chancellor Gowron halted the invasion of Cardassia and declared victory. Klingon forces fortified worlds taken from the Cardassians and began attacking outposts along the Romulan border. Federation efforts to convince Gowron to relinquish captured Cardassian territory only angered him and led to a further deterioration of relations.

On suspicion that Gowron himself was actually a changeling, a group of Starfleet officers went undercover disguised as Klingons. They discovered a changeling posing as General Martok, one of Gowron's advisors, and exposed him. This led to a temporary suspension of hostilities between the Klingon Empire and the Federation. Not long thereafter, Gowron was convinced it was in the best interests of both the Empire and the Federation to restore the Khitomer Accords and the Treaty of Alliance and unite against the common threat of the Dominion/Cardassian alliance.

The true General Martok was rescued from a Dominion prison camp in the Gamma Quadrant. Chancellor Gowron made him commander of a Klingon detachment on Deep Space 9 to keep watch over the Dominion/Cardassian alliance. Martok's presence became important when the Dominion demanded full right of passage through the Bajoran wormhole, only to be denied by the Federation. The Dominion launched an attack on Deep Space 9, signaling the beginning of the Dominion War.

From the very beginning, Klingon forces fought at the forefront of the war alongside the Federation. General Martok led numerous sorties against Cardassian and Jem'Hadar forces and was placed in command of the war effort. For the Klingons, it was a glorious time of battle against a powerful enemy. For many Klingon warriors, it was an opportunity to die on their feet, fighting for the Empire, and many warriors did as the Dominion continued to slowly force the Federation/Klingon alliance back. The addition of the Romulan Empire to the alliance managed to slow the Dominion advance, but did not halt it.

As leader of the Klingon Forces, General Martok carried out a number of daring and glorious attacks against the Dominion, including the destruction of the Dominion shipyards at Monak IV. Towards the end of the war, Gowron came to see General Martok's fame as a threat to his authority. After he honored Martok with admission to the Order of the Bat'leth, Gowron chose to assume command of the Klingon portion of the war effort directly. This led to several disastrous attacks against Dominion forces, including one where Martok was nearly killed. Although Martok protested, he could not sway the Chancellor from his unwise course of action.

Finally, Klingon forces remained all that stood between the alliance and the Dominion's new allies, the Breen. When Gowron continued to waste the lives of Klingon warriors on ill-conceived attacks, he threatened the entire war effort. Worf, the son of Mogh, opposed Gowron's decisions and challenged his right to lead the High Council. Worf killed Gowron in single combat, but did not take up the Chancellor's robe for himself. Instead, he passed the duty on to General Martok, a man he both trusted and respected. Martok accepted reluctantly, and has since used his authority as Chancellor to bring a sense of honor and responsibility back to the role, and to the Empire.

Under Martok's leadership, Klingon warriors stood at the forefront of a combined invasion of Cardassian space to root out the Dominion. True to his word, Martok stood on the surface of Cardassia Prime and drank bloodwine to toast the defeat of the Dominion. Following the Dominion's surrender, the Chancellor returned to Qo'noS to take up governing the Empire and rebuilding from the losses of the war.


Meeting Log

TrekMUSH Meeting Room [OOC Area]
There is a mean-looking little winged pixie creature made of glass here.
There is also a table and chairs. These are important.
Players:
 Djak'har EpetaI' "K'Isa"
 Djak'har "mIqlargH" lagh
 "Sak'grom" Qang
 "Djak'har" joH
Doors:
 ]Out[ OOC Area   

QystIn arrives from the ]Out[ OOC Area door.

QystIn has arrived.

Kochhar arrives from the ]Out[ OOC Area door.

Kochhar has arrived.

Kaj'ellah arrives from the ]Out[ OOC Area door.

Kaj'ellah has arrived.

[Sorghe:] Sorghe says, "I suppose Krad can join us after."

[Djak'har:] Djak'har says, "He'll idle through it"

[Sak'grom:] Sak'grom says, "If he unidles."

[Sorghe:] Sorghe says, "brb."

[Djak'har:] Djak'har scores one for me.

[@Command Object:] Krad is @summoned here by Sorghe.
Krad has arrived.

[Sorghe:] Sorghe says, "There, for completeness."

[Sorghe:] Sorghe says, "Welcome to my happy OOC Meeting."

[Sorghe:] Sorghe says, "These do not happen often, they only happen when things I'm not overly happy about start crossing my plate."

[mIqlargH:] mIqlargH says, "ohh Darth Sorghe"

You paged mIqlargH with 'let him speak.. please..'

mIqlargH (Diablo) pages: Dont worry

[Sorghe:] Sorghe says, "Does anyone have anything to say before I start?"

[mIqlargH:] mIqlargH Shakes

[Sak'grom:] Sak'grom says, "Please Log this for posting."

K'Isa shakes her head

[@OOC Object:] <OOC> K'Isa is

[Djak'har:] Djak'har says, "I suggest it be wise to not allow anyone to speak unless acknowledged to do so"

[Djak'har:] Djak'har says, "BY SORGHE"

[Sorghe:] Sorghe says, "Seconded. When you want to respond, page me."

[@OOC Object:] <OOC> K'Isa nods

[@OOC Object:] <OOC> K'Isa says, "and I have the log going, started it when we all entered."

[Sorghe:] Sorghe says, "I'll start then, anyone who's offended by my language, I apologize in advance."
You will no longer hear messages on channel <Public>.
You will no longer hear messages on channel <tlhIngan-OOC>.

[Sorghe:] Sorghe says, "This org is full of irate and whiny OOC bullshit. There isn't one specific source, but a wide variety."

[Sorghe:] Sorghe says, "Some of you are incapable of separating IC and OOC, and unfortunately are bringing everyone else down, and not neccessarily just in this org."

[Sorghe:] Sorghe says, "And despite my best efforts even I cannot keep the peace. So right this moment I'm open to suggestions."


[mIqlargH:] mIqlargH says, "IF you mean them by me, I had a horrible day yesterday, thats what happenned and I appologise for it"

[Sorghe:] Sorghe says, "As I stated, it isn't one specific person. Since mIq spoke out of turn, you can give me the first suggestion on how to fix the problem."

[mIqlargH:] mIqlargH says, "let them complain all they want and give them advise, eventually they will shut up"

[Sorghe:] Sorghe says, "It's been tried, and unfortunately does not work."

[mIqlargH:] mIqlargH says, "worked on me"

[Sorghe:] Sorghe says, "Of course. Now it's on to the next suggestion if anyone has any."

[@OOC Object:] <OOC> mIqlargH says, "well, let me tell you this"

[@OOC Object:] <OOC> Djak'har says, "FOllow procedure, mIq"

[mIqlargH:] mIqlargH says, "if you want me to shut up about anything ooc, tell me to shut up and I will shut up. Its like automated message to my brain."

[Sorghe:] Sorghe says, "Dj has requested the floor, it's now his."

[mIqlargH:] mIqlargH says, "but just say words shut up."

[Djak'har:] Djak'har says, "IC/OOC infractions are common. I also know, that, as one of those considered to be leaders in this org, I am not around to see all of them. But I do HEAR about all of them. So, I have had to beat my head against the wall trying to figure out what in the hell I am supposed to do about it. So, my suggestion is this: If IC/OOC has already been breached, then it is not going to breach anything further by intervention coming in oocly. If, say, someone in tuQ Joe broke these rules a lot and Joe joH wanted them gone, he would not have to bother with icly telling them."

[Djak'har:] Djak'har says, "OOCly, admin would be brought in, Joe would say "You're gone," list the reasons why, and the admin would do the code work and help handle all the abuse"

[Djak'har:] Djak'har says, "The reasons given oocly can be both ic and ooc reasons as well."

[Djak'har:] Djak'har says, "Also, one last suggestion"

You paged Sorghe with 'would like to say something'

[Djak'har:] Djak'har says, "If there is ANY fear of harmful, destructive, or downright abusive backlash, then it is the right of the person taking the action to have admin and/or wiz presence and, at the point abuse starts to occur, immediate actions of the admin/wiz discretion can commence."

[Djak'har:] Djak'har says, "THis can be Atty or Sorghe saying "Shut up" or it can be a sudden @detach/@nuke"

[Djak'har:] Djak'har says, "Atty and Sorghe being used as examples, of course."

[Djak'har:] Djak'har says, "Sorghe, the floor is yours again"

[Sorghe:] Sorghe says, "Floor is open to K'Isa."

You say, "If someone is RPing with you ICLY about something, regardless of what it is, and you don't like how they are acting towards. Then deal with it ICLY, don't go off into an immediate OOC why you can't do that, or even begin to take the RP to OOC, stick with it ICLY, and handle it ICLY. Keep it IC. Also, there's been info passed around OOCLY that people have acted on it ICLy. If you don't like how someone is RPing with you, you can just OOC tell them that you don't want to continue it, and then ICLY pose leaving. However, if you are the one that's started the RP, and are not liking how it's turning, then deal with it IC, and ICLy come up with a way to turn it around. Follow the CoC."

You say, "Keep things IC if they happen IC. Lets try not to allow things to be effected by us on an OOC level. Look at the circumstances as to why someone's acting that way towards you. Was it because of what you said or how you acted, but it's IC.. it should stay IC.. not OOC."

You say, "that's all"

You say, "your's Soggy"

[Sorghe:] Sorghe says, "There's two points of view on the current issues. I think those should make it rather obvious to everyone that these issues exist and are not neccessarily attached to any player."

K'Isa nods

[Sorghe:] Sorghe says, "Dj's brought up a very valid suggestion on what can be done from the leadership's standpoint."

[Sorghe:] Sorghe says, "Now my next question is whether everyone prefers that I carry a big hammer, or use a soft touch."

[Sorghe:] Sorghe says, "Floor is open to mIqlargH."

[mIqlargH:] mIqlargH says, "I want to talk about old topic, Dj has a point. Who would want their char to be killed? I dont agree with isa, we are Klingons, It would be worse than ooc rp to go away from a battle as a Klingon. Every Klingon has to fight if challenged. It would be dishonorable."

[mIqlargH:] mIqlargH says, "We are not Humans to stay away from a fight. If this will happen, there will be no pc to fly a B'rel becouse all will be killed by stronger players"

[mIqlargH:] mIqlargH says, "you again sogh if nobody gonna comment about this"

[Sorghe:] Sorghe says, "K'Isa has the floor."

You say, "Ok.. I asked to comment on mIq's comment"

DoHvej arrives from the ]Out[ OOC Area door.

DoHvej has arrived.

You say, "Not everything is a fight miq. And if you have a player that you are RPing with that gets annoyed and takes it oocly, that takes all the RP out of
it. That takes all the fun out of it. But keep it IC, don't go into an ooc thing about it. If it continues to be that the one your RPing with is remaining OOC, then I would recommend that you pose icly that you will continue this at another time, and pose a reason for leaving the rp. Go, cool off, disconnect, and just leave. Not every RP is about a challenge, and as I said about a fight. It can be about many things that one may not agree with at that time. I was simply saying give the understanding to the player and respect if the player is deciding to end the RP and go."

You say, "that's all"

[Sorghe:] Sorghe says, "Dj has teh floor."

[Djak'har:] Djak'har says, "Sorghe asked about what kind of hammer needs to be wielded"

[Djak'har:] Djak'har says, "Everyone knows that I am a pretty lenient guy. I let things go on possibly far longer than they should without getting too excited about it. Well, I believe the hammer has to be heavier than it is currently."

K'Isa nods

[Djak'har:] Djak'har says, "I do not recommend Sorghe walking around @detaching people at the first sign of trouble, but when things happen and it gets to the point when people can't stand it anymore, then the hammer falls. Period. That goes against anyone in the org from Sak'grom to the lowliest newbie. It is my right as a person to come here and be free from all the, pardon me, shit I have gone through the past month. I do not believe that ANYONE should have to come as close as I have to leaving based upon the actions of one or two other players."

[@OOC Object:] <OOC> K'Isa says, "DoHvej, if you need catching up on what's goin on.. page me an I'll cut and paste the stuff to you."

[Djak'har:] Djak'har says, "Right now there are people not going to say who, that I have trouble RPing with because of all the OOC angst that I've been put through either by them or by others or, most often, both. I've been yelled at, sworn at, belittled, berated, verbally abused. And this is all within the last 3 weeks. It ends for me. The post to 10 was the beginning of it."

[Djak'har:] Djak'har says, "I am finished taking it. I don't want to start venting any more than I already have, so Soggy, the floor is yours"

[Sorghe:] Sorghe says, "Krys has the floor."

[QystIn:] QystIn says, "About the hammer issue. Every situation is different. Some require a soft touch and some require much more than a hammer. I would say the first time admin has to be involved it is with a soft touch, unless the hammer is warranted due to the situation. Some players react better to the soft touch and others just don't get "it" unless the hammer is used. Admin should not be afraid to use the hammer if they need to."

[QystIn:] QystIn says, "I am finished."


[Sorghe:] Sorghe says, "K'Isa has the floor."


[Sorghe:] Sorghe says, "mIq you have the floor again."
You paged mIqlargH with 'this discussion is not about you.. it's about everyone in the empire.. it's not directed towards how you have been in the last day...that's that I am trying to say.. my comments were NOT even directed to you either.'

[mIqlargH:] mIqlargH says, "well at some things like even if they want to join a tp, they shouldnt be punished. Well I sometimes do it. I ask to be called to a TP becouse I cant really go there by my own wish if not ordered."

[mIqlargH:] mIqlargH says, "But ooc rp isnt something I do much but some people do it. I see it at alot of mushes and its a general problem of RP. Not just ours. For example at an else mush, a person hated me oocly and he made up his char to hate me icly. Thats bad thing to do but no way to stop it. Its their right to turn their char to hate another char if they want"

[mIqlargH:] mIqlargH says, "I have seen worse things than here. actually, If we had more people this would have been even more eazly avoided if you ask me."

[mIqlargH:] mIqlargH says, "And I strongly disagree at one thing, Making RP over Idle/disconnected people. thats lame."

[mIqlargH:] mIqlargH says, "Becouse idle and Disconnected people are gone becouse of their IRL stuff not for their char's needs. If they could play their chars, they wouldnt do it."

[mIqlargH:] mIqlargH says, "finished"

[Krad:] Krad says, "Uh hi?"

[Sorghe:] Sorghe says, "A point before I allow someone else to take the floor, leaving your character connected in an IC area is an IC action. Dj has the floor."

K'Isa nods
                                                                              

You say, "what did I miss, so I can put it in the log.. ISP Crapped out on me"

[Djak'har:] Djak'har says, "Well, I'm going to just come out and say it. What about players who have their characters dragged into a TP that isn't their choice? What if a player starts a TP that results in affecting others in a negative manner even though those others are not involved? Angsty RP is fun for some. It is not for others. If there is no IC way out, it gets into OOC comfort zones. If those zones are broken, then IC is bound to suffer because of it."

Sorghe (Soggy) pages: What was the last thing you got?

You paged Sorghe with 'you saying DJ has the floor'

Sorghe (Soggy) pages: Djak'har says, "Well, I'm going to just come out and say it. What about players who have their characters dragged into a TP that isn't their choice? What if a player starts a TP that results in affecting others in a negative manner even though those others are not involved? Angsty RP is fun for some. It is not for others. If there is no IC way out, it gets into OOC comfort zones. If those zones are broken, then IC is bound to suffer because of it."

Sorghe (Soggy) pages: That's everything between there and your reconnect

You paged Sorghe with 'thanks'

[Djak'har:] Djak'har says, "Also, about the hammer bit, I believe Krys is wise in her operational suggestion. However, that only goes well if the problem evolves from a point people can name and see for themselves. Some problems in this wo' have slowly developed over a long period of time. It isn't pinpointable. Also, many of us old timers don't wish to drag an admin into it for every little thing. I do not believe that some of the problems that exist currently can be cured amicably for both sides right now. There needs to be a system devised for problems like these."

[Djak'har:] Djak'har says, "done."

You paged Sorghe with 'I wish to speak'

[Sorghe:] Sorghe says, "So just to make sure I have the general concensus, I should be issuing my version of justice slightly more often, and I should implement a system for complaints to be lodged about specific situations?"

[Sorghe:] Sorghe says, "As well, just as a reminder, if you want the floor, page me."

[QystIn:] QystIn nods to Soggy

K'Isa nods to Soggy

DjaHov'Qa arrives from the ]Out[ OOC Area door.

DjaHov'Qa has arrived.

[@OOC Object:] <OOC> DjaHov'Qa waves

[Sorghe:] Sorghe says, "Krad has the floor, when he's finished, K'Isa has the floor."

[DjaHov'Qa:] DjaHov'Qa says, "Someone mind paging me a synopsis of what's up?"
I can't find who you're trying to page with: djahv'

[Krad:] Krad says, "Allright. Recently I've noticed an increase of OOC chatter about IC things.. back a while ago, I really didn't care one way or another, but it's been increasing exponentially. As far as I'm concerned, IC information needs to stay OFF the tlhIngan-OOC channel, or any OOC channel for that matter, including pages. If it's IC, keep it IC.. I really don't like having to dish out reminders every so often to keep things IC"
You paged DjaHov'Qa with 'ok.. I'll IM you'

[Krad:] Krad says, "$.02"
You say, "Gonna skip to fill in DQ"

You paged DjaHov'Qa with 'IM me, at jnagel62'

Kaj'ellah arrives from the ]Out[ OOC Area door.

Kaj'ellah has arrived.

[Sorghe:] Sorghe says, "Alright, taking all this into account, what is the general view on a code of conduct that everyone needs to agree to in order to be a player in the KE?"

[QystIn:] QystIn says, "All for it"

[mIqlargH:] mIqlargH nods

[Krad:] Krad says, "Sounds okay."

[Sorghe:] Sorghe says, "Dj has requested the floor."


[Djak'har:] Djak'har says, "How about rule one: Unless expressly permissed beforehand, cut out the obscentieis. Rule Two: If you don't like that person, or if that person really "pissed you off" how about keeping it to yourself? I don't know about other people, but I could really care less how much Joe joH pissed you off.
 3. What happens to you oocly, stays ooc. More to come as I think of it"

[Djak'har:] Djak'har says, "OH!"

[Djak'har:] Djak'har says, "RULE 4: If you are going to enter into any RP that results or MAY result in angsty RP of a noncombat nature, YOU MUST HAVE THE PERMISSION OF EVERYONE IT AFFECTS. PERIOD. This rule, IMO, can be the resulting in the heavy hammer bit"

cha'qu' arrives from the ]Out[ OOC Area door.

cha'qu' has arrived.

[Djak'har:] Djak'har says, "Can't stress Rule 4 enough"

[mIqlargH:] mIqlargH nods, agrees on rule 4 especially

[Djak'har:] Djak'har says, "I am done"

[Sorghe:] Sorghe says, "DQ has the floor."

[cha'qu':] cha'qu' says, "can some one page me and fill me in?"

[DjaHov'Qa:] DjaHov'Qa says, "Thank you Sorghe. Ok, most of yall know me. I have seen this same stuff many a time before elseMU*. After reading the backlog, I have to agree with DJ there. Yes, even I have a habit of logging out in an IC area, but now I will start going OOC before leaving, and I think it should be required of all of us, if not only to simply keep the IC room contents up to date."

[DjaHov'Qa:] DjaHov'Qa says, "also"

[Sorghe:] Sorghe nods, "Logging out in an IC area is acceptable."

[QystIn:] QystIn says, "It is ideling for hours and hour in an IC area that is not acceptable."

K'Isa nods nods

[DjaHov'Qa:] DjaHov'Qa says, "I don't know how many of you others are familiar with the Battletech universe, but a group known as "The Clans" have developed a very ritualized combat system. Anyways, the point is that if someone breaks the rules, they no longer come under the protection of them, the same as if how a criminal loses some of his/her rights."

[DjaHov'Qa:] DjaHov'Qa says, "I feel that we should adopt similar"

[Sorghe:] Sorghe says, "The Clans are roughly where I've been pushing the KE."

[DjaHov'Qa:] DjaHov'Qa says, "nice Soggy. anyways..."

[DjaHov'Qa:] DjaHov'Qa says, "If you do something wrong, you should know that your protection rights have just been rescended. now I'm not calling for vigilante justice, just expect that you won't find it as easy to get off the hook"

[DjaHov'Qa:] DjaHov'Qa says, "having 4 years RL command experience, I know the mentality of the person who thinks they can get away with something as opposed to the person who can't"

[cha'qu':] cha'qu' says, "DQ, Is there allowances for newbies?"

[DjaHov'Qa:] DjaHov'Qa says, "I should think so, yes. But only up to a point of course. And milking the system would be grounds for punishement in itself"

[DjaHov'Qa:] DjaHov'Qa says, "oh, also"

[DjaHov'Qa:] DjaHov'Qa says, "what about an OOC Culture Assistant?"

[DjaHov'Qa:] DjaHov'Qa says, "to aid in helping the newbies learn about the KE more"

[DjaHov'Qa:] DjaHov'Qa says, "I'd be interested in it myself"

[cha'qu':] cha'qu' says, "there is some in place now, about honor and Klingons"

[DjaHov'Qa:] DjaHov'Qa says, "if nobody else thinks they could afford the time or whatever"

[DjaHov'Qa:] DjaHov'Qa says, "well we need to revitalize it then, lol"

[DjaHov'Qa:] DjaHov'Qa says, "I'm a bit of a stickler for technical trivia and such"

[Sorghe:] Sorghe nods, "Done?"

[DjaHov'Qa:] DjaHov'Qa says, "Aff :)"

[Sorghe:] Sorghe says, "Grom, your turn."

[Sak'grom:] Sak'grom says, "Can I please get a definition of an 'angsty RP of a noncombat nature' cause I come here to be a bitter old Klingon. And I need to
know the mood of the Pbase. If a watered down Empire is what is on the horizon.. I'd just like to know. So I can adjust my status accordingly. Done."

[Sorghe:] Sorghe nods to DJ.

[@OOC Object:] <OOC> mIqlargH says, "err me?"

[Djak'har:] Djak'har says, "Grom- What I mean is not "You're fired" or even "I don't like you." It is "Joe joH, is going to do this and that and the other thing! You just watch!" To people WHO ARE NOT EVEN THERE. Sak'grom's IC attitude, IMO, is NOT what I am speaking of. You can ICly be bitter without being angsty"

[Sak'grom:] Sak'grom says, "I'm lost."

[Djak'har:] Djak'har says, "To...sould be ABOUT"

[Djak'har:] Djak'har says, "I'll rephrase"

You say, "He's actually, and I'll, be probably right on the point to say that he's directing this completely to me."

[Sak'grom:] Sak'grom says, "So when I say 'It is a tuq Blah matter' that is angsty? cause it forces someelse to respond to the matter?"

[Djak'har:] Djak'har says, "No"

[Djak'har:] Djak'har says, "I'm saying that you can be bitter, or even ornary, without being angsty in the fashion I speak of. Angsty is using emotions to control other people, passing the hate held by one onto others when they are not there to defend themselves. Harmful RP meant on being harmful. Arguing just to assert power. Yelling to hurt feelings."

[Sak'grom:] Sak'grom says, "OOC or IC?"

[Djak'har:] Djak'har says, "Well, if the angst is agreed upon by both parties, then it is only ooc"

[Djak'har:] Djak'har says, "For example"

[Sak'grom:] Sak'grom says, "By rights IC.. I should be able to do all that. IC.. If I do.. however is also a choice."

[Djak'har:] Djak'har says, "Party A and Party B wish to RP a TP in which they have a falling out over something or another. Party A and Party B both agree that angst is a part of the RP. It is agreed, so it shall be."

[Djak'har:] Djak'har says, "tuQ wars, intergalactic wars, IIRC need admin approval. So those are exempt."

[Djak'har:] Djak'har says, "Angst is a part of combat"

[Djak'har:] Djak'har says, "Maybe I'm getting myself lost"

[Djak'har:] Djak'har says, "Alright here's what I am saying"

K'Isa feels lost

[Krad:] Krad certainly is.

[Sorghe:] Sorghe is as well, "Leave it at, Grom, stay the angry Klingon. There's only one or two others around.

[Djak'har:] Djak'har says, "Yeah."

[Djak'har:] Djak'har says, "I am sorry"

[Djak'har:] Djak'har says, "I don't know how to phrase it right."

You say, "still confused"

[Djak'har:] Djak'har says, "I'm done"

[Sorghe:] Sorghe says, "mIq, the floor is yours."

[mIqlargH:] mIqlargH says, "well I have a few ideas from else mush actually"

[mIqlargH:] mIqlargH says, "If 2 person is engaging in battle, And they BOTH agree to do it"

[mIqlargH:] mIqlargH says, "Both ic and ooc, The admin comes and observes how it is done"

[mIqlargH:] mIqlargH says, "Each person Rps after their strike. And nobody attacks another by suprise like Krad did yesterday"

[mIqlargH:] mIqlargH says, "before I could react he attacked me 2 times and knocked me out."

[mIqlargH:] mIqlargH says, "to avoid things like this Try to attack, RP it and than wait for opponent to do it"

[Sorghe:] Sorghe says, "mIq, that situation is done. Leave that one be."

[mIqlargH:] mIqlargH says, "no I know its done, I am just offering for future confrontations"

[mIqlargH:] mIqlargH says, "And DJ is right at one thing. If two person is going to engage in battle, They must both ic and oocly agree at it."

[DjaHov'Qa:] DjaHov'Qa says, "question"

[Krad:] Krad says, "comment."

[mIqlargH:] mIqlargH says, "Or this will be nothing more than horrible rp. becouse if a person doesnt wants to RP to another forcing him causes only not
player but charachter annoyed"

[Sorghe:] Sorghe says, "DQ first, then Krad."

[DjaHov'Qa:] DjaHov'Qa says, "doesn't ic combat consent naturally imply ooc combat consent? I can understand how it wouldn't work the other way around, but...yea."


[Krad:] Krad says, "Any responses to that before I go on?"


[Krad:] Krad says, "I'll assume not then."

[Krad:] Krad says, "In response to 'nobody attacks another by suprise'.."


[Krad:] Krad says, "Should say 'nobody attacks another by suprise for no reason..' If someone rips off an insult, as far as I'm concerned, they can EXPECT a swift kick in the face."

[Krad:] Krad says, "$.02."

[mIqlargH:] mIqlargH says, "Well there are things, which a player cant stop. For example if your computer is lagging and you have to log off. What is going to happen?"

[mIqlargH:] mIqlargH says, "or you have to go urgently"

K'Isa raises her hand

[mIqlargH:] mIqlargH says, "Since this mush is based on time things like how many times a person types something, If you attack someone by suprise and they are lagging"

[mIqlargH:] mIqlargH says, "they will have no chance to defend themselves"

[mIqlargH:] mIqlargH says, "thats lame"

[Krad:] Krad says, "Erm. Hence the term 'suprise'."

[@OOC Object:] <OOC> Sak'grom says, "smite him sorghe"

[@OOC Object:] <OOC> Sak'grom says, "vathras"

[mIqlargH:] mIqlargH says, "Klingons Do not suprise attack"

[Krad:] Krad says, "This one does."

[mIqlargH:] mIqlargH says, "We are not Romulans"

[Krad:] Krad says, "This. One. Does. Isa, you have something to say?"

[mIqlargH:] mIqlargH says, "Since an unlagging connection is requared, what will people on 56k do?"

[mIqlargH:] mIqlargH says, "I am at 56k and I lag around 1 second, even if I am not lagging. It can go up to 5-10 seconds if I lag. and 10 seconds can cost your char's life"

[mIqlargH:] mIqlargH says, "There must be no suprise fights any more in this mush for a fair fight."


[mIqlargH:] mIqlargH says, "At least you must wait till other char has engaged fight with you"

[Sorghe:] Sorghe says, "mIq. I told you once already, shut up. This is not the time or place for your beef about yesterday."

[mIqlargH:] mIqlargH says, "I tell it for general"

[mIqlargH:] mIqlargH says, "since I got the chance"

[Sorghe:] Sorghe says, "K'Isa you're up."

[mIqlargH:] mIqlargH says, "well I am done."

You say, "Ok, as for having to go urgently, as I had stated before, cause I often have to go, and do make it known that I have to go, so, I make a pose in leaving. If it's a RP that is yet to be completed, as in the middle of a scene (Not all scenes are fights, or combat scenes) I do a pose, as others do that RP, that I must depart as I am needed elsewhere, and ask to continue the conversation or you OOCLY ask the person you are RPIng with if you can resume it the following day. It's usually agreed upon by the other party.. that's the BEST way to do it."

Hon'Tihl arrives from the ]Out[ OOC Area door.

Hon'Tihl has arrived.

You say, "as for Angst RP, YEs, there has been a TP that you all are aware of, some on an OOC level, and some on an IC level. In the fact that I am angst, there's an IC reason for it. If you want to know the reason, I'll RP with you. I wont include others that are not wanting it. So, that keeps things, to me, pretty well worked. If you don't want to be involved, and you have been, all one needs to say to me OOCLY that they don't want to be in it anymore, and the problem too is resolved."

[@OOC Object:] <OOC> Hon'Tihl says, "hi"

You say, "Ok.. I am done"

[Hon'Tihl:] Hon'Tihl says, "what are we speaking for?"

You say, "after this, I'll send Soggy the log for him to post."

[Hon'Tihl:] Hon'Tihl says, "what are we speaking for?"

[Krad:] Krad says, "Be quiet for a minute and you'll find out."

[Sorghe:] Sorghe says, "The problems in the Empire and how I'm going to solve them."

[mIqlargH:] mIqlargH says, "Question. And how are they going to rp as they dotn want to be in? We are going to war with Borg for example and you are on a ship, they tell you they dont want to be in oocly. how you gonna make them out of there icly?"

[mIqlargH:] mIqlargH says, "jump out of escape pod?"

K'Isa raises her hand

[Sorghe:] Sorghe says, "It's free for all for now."

[Sak'grom:] Sak'grom says, "Sorghe Please Address any other major points of this meeting. I wish to know what else we have yet to unleash."

[DjaHov'Qa:] DjaHov'Qa says, "If I may? Stop putting blame on other ppl. Just b/c something is not involved with your tuQ does not mean you do not have something to say about it. We are a unified Empire here, ppl. Sure your part may be insignificant, but it's still there."

K'Isa nods nods to Grom's question

[Sorghe:] Sorghe says, "I've gone over my points, and a summary is as follows: Bigger Hammer. Complaint System and Code of Conduct."
You say, "if you don't want to be in a RP, and you are on that ship.. unwillingly btw, then contact an admin, and tell them you did not select to be in that battle, and that you wish no parts of it. you can select to go ooc. Pending what the admin says."
You say, "but if you got on that ship willingly.. then I'd say, you are stuck"

[mIqlargH:] mIqlargH says, "there is one other thing. There is very few of us active left already. I dont see much of the people in our Empire's list online more than 10-15 maximum. if you keep punishing people too much, we wont be able to fly any of the ships"

[Sorghe:] Sorghe says, "mIq, Isa, drop this for now."

[Kaj'ellah:] Kaj'ellah has reconnected.

[Sorghe:] Sorghe says, "Did I miss anything in my summary?"

[mIqlargH:] mIqlargH nods

[Djak'har:] Djak'har shakes his head

[Kaj'ellah:] Kaj'ellah has partially disconnected.

[Krad:] Krad says, "Don't believe so."

[Krad:] Krad says, "Actually, yes."

[Krad:] Krad says, "No IC talk on OOC channels."

You say, "Sorry Sorghe."

[cha'qu':] cha'qu' says, "that is hard"

[Sak'grom:] Sak'grom says, "Point of order."

[Hon'Tihl:] Hon'Tihl says, "thats is a fondamental rule that shouldn't be added should be clear to all"

[Djak'har:] Djak'har nods.

K'Isa nods nods

[Sak'grom:] Sak'grom says, "Krad.. No offense.. but why do you care?"

[Djak'har:] Djak'har nods to grom.

[Krad:] Krad says, "Because I'm tired of people using OOC info ICly. It should NOT be happening."

K'Isa nods to Grom as well

[Sak'grom:] Sak'grom says, "Fair enough. But at your current status.. How does it effect you to make it an issue?"

You say, "but why do you care, as Grom says. YOu are 90 idle and don't become involved in anything ICLY here."

You say, "so, why would it matter to you?"

[DjaHov'Qa:] DjaHov'Qa says, "b/c he's the Qang?"

[Krad:] Krad says, "Isa, if you haven't noticed yet, I do everything through back channels. I use @ICMail, NOT subspace. You wouldn't even KNOW if I was doing something."

[Kochhar:] Kochhar has only one comment, and I promise to keep it brief... and given the sudden change of tone and semi-personal attacks that just started here, I think it is relevant.

[Hon'Tihl:] Hon'Tihl nods to krad

[Krad:] Krad says, "In fact, qu' and I had a lengthy IC discussion yesterday, yet nobody knew about it."

[Sak'grom:] Sak'grom says, "I'm going to motion this issue me dropped before I speak out of character for my RL beliefs."

[cha'qu':] cha'qu' says, "I know I often like to hint at IC things OOC'ly so people get interested and get involved IC'ly"

[Sorghe:] Sorghe says, "Next personal attack gets a 3 day vacation."

[Kaj'ellah:] Kaj'ellah says, "Define personal attack please."

[Hon'Tihl:] Hon'Tihl says, "what do you mean with personal attack?"

[Krad:] Krad says, "Oh for crying out loud."

[Sak'grom:] Sak'grom says, "I think I'm done for the night. Good Night. Please post the log. I look forward to reading it."

[Hon'Tihl:] Hon'Tihl says, "klingons couldn't cry they hasn't the anatomy to do it"

[Sak'grom:] Sak'grom has disconnected.

[Kochhar:] Kochhar says, "I hear a lot of people suggesting rules and codes and such. I hear a lot of debate over things like consent before combat (which is already a rule so I don't understand the problem). I have yet to see much of anything here that requires any new rules to fix the problem. Every issue I have read here requires only one thing... respect. And I suggest anyone showing disrespect should be dealt with by Sorghe quickly and decisively... and we all just ACCEPT (respect?) his decisions."

[@OOC Object:] Kaj'ellah goes In Character.

Kaj'ellah has left.

[Djak'har:] Djak'har says, "I agree Ko"

[Djak'har:] Djak'har says, "Which is why I really think this meeting is really nothing more than spinning of wheels"

[mIqlargH:] mIqlargH says, "so do I"

[Djak'har:] Djak'har says, "Wait"

[Djak'har:] Djak'har says, "I mean NOW nothing more than spinning wheels. The agenda ended some time ago"

K'Isa nods nods

[Djak'har:] Djak'har says, "When Sorghe summed it up in those three items, the meeting was basically at an end. There really was nothing else to do"

You say, "I'll end the log if sorghe says?"

[Djak'har:] Djak'har says, "The only place it can go now is into personal attacks, venting, and hurt feelings"

[QystIn:] QystIn says, "I'm going to bed. See y'all tomorrow."

[@OOC Object:] QystIn goes In Character.

QystIn has left.

K'Isa nods "Ok.. ending the log"