Life here is nasty, brutish, and short. The Rust slowly eats everything away -- the abandoned machines, the ghost towns, civilization itself. It wears a man down. Corrodes him. Changes him. Makes him do things he wouldn't think himself capable of.
In this brief, unforgiving existence, you gotta find something that makes it worth it, or else let the Rust leave a yawning hole inside you. But you're gonna have to pay for it, one way or the other.
Sometimes the price is so hideous that it makes you think twice. But it might be your last chance. So, what's it gonna be? How much are you willing to pay? What are you willing to do? What are you willing to become?
They say a man can get used to anything. If you had to, wouldn't you? The Rust whispers in your ear, "C'mon, do the math." If you listen closer, you can hear its implacable demand: "Be corrupted or be killed." Do you have what it takes to stand against that and remain whole?
You gotta go a long way in the 'Belt to find a good man...
The Rustbelt is a roleplaying game that tells tales of grim misadventure. It's about tenacity and determination, faith, hope, and will in the face of inevitable doom. It's about doing the math, the cold equations, the Algebra of Need. It's about being broken by forces too big to handle, then getting up and going on anyway. Being beaten, but not defeated.
There are still copies of the ashcan version (pictured above) available, if you want to buy one.
Coming soon: blurbs, AP reports, and some free supplemental material.