The Northern States League
(Amended 1981, 84, 86-94, 96-98, 2000-08, 10, 12, 14, 17)
1) League Membership (78, amended 1981, 84, 86, 99)
The Northern States League (NSL) shall consist of twenty-four (24) franchises with each individual having full voting privileges on league matters providing the franchise is ďin good standingĒ with the league as decided by the Commissioner or his designee.† There shall be two (2) conferences comprised of twelve (12) teams.† The Commissioner has discretion to move teams within both divisions and conferences which are deemed to be in the best interest of the league.† Each franchise shall have one (1) owner who shall be responsible for being both general and field manager.† The owner shall be responsible for league dues each year with the payment date established by the Commissioner or his designee.
†2) Method of Play (78, 84a, 88a, 90a, 91av- amended by vote)
The NSL will use the APBA basic game with several modifications as noted through this constitution, the APBA master game, or the APBA computer game as basis of play, with league managers eligible to play their respective home series with their choice of game. It is recommended that managers are thoroughly familiar with the master or computer game and understand it completely before using either in league play. At no time will any league game be played with any combination of the three types, indeed the game selection must remain the same for an entire home series. Managers playing the computer game should be able to provide a ďusualĒ score sheet to an opposing manager if requested beforehand so that the visiting manager can follow the play by play. The basic game remains the basis for NSL play and the commissioner urges that use of the master or computer game is limited to qualified managers only. Should the computer game be used for a series, the AIM function should be turned off. †If the master game is used, pitcher fatigue should be used as well. A home manager may use the CMBA pitcher grades in conjunction with the master or basic games provided that manager uses them for all home series and understands them completely. Ownership of players is continuous from season to season.
3) League Government (78, 84a, 88a, 96a, 01a)
A commissioner who will remain in office on a continuing basis will govern the NSL. A new
Commissioner will be selected in the event of the resignation or dismissal of the presiding
Commissioner. It is the duty of the commissioner to appoint one or more assistant commissioners to assist in the managing of all league functions as he sees fit. Conflict of managers with the
Commissioner should be addressed to the assistant commissioner.
A) Duties of the commissioner
1) Establish league dues
2) Maintains league records
3) Approve player trades
4) Distributes league schedules
5) Organizes the free agent and rookie drafts
6) Establishes limitations for players
7) Appoints league statisticians and keeps standings of the teams
8) Issues regular newsletters to league membership
9) Conducts voting on all-star and All-League teams and other league topics requiring votes
10) Delegates authority to the assistant commissioner, other league members, or committees††††††††††††††††
†††††††††† of league members for duties pertaining to the function of the league.
11) Rules on league conflicts to include game protests
12) On all decisions, maintains attitude of what is for the best interest of the league
13) Other duties during the tenure of the commissionership
B) Duties of the assistant commissioner
1) Assists the commissioner in any way possible in performing the duties of his office
2) Completion of tasks assigned by the commissioner
3) Handle league conflicts with the commissioner
4) Other duties during the tenure of the assistant commissionership
4) Eligible Players (78)
All APBA carded players including XBs are eligible for play and are governed by limitations set forth by the commissionerís office prior to the start of the season and found elsewhere in this constitution. No Cards and owned players may be protected on a teamís roster but may not appear in any games in that season.
5) Rosters (78, 84av, 86a, 93av, 97av, 99av, 10av,16av)
All NSL teams will be permitted to maintain a 35-man roster, with a maximum of 25 players being active for any one series until the last ďsetĒ of series when all 35 (if desired) may be active. The last ďsetĒ will be designated by the commissionerís office. The 25-man roster must contain at least 2 players capable of playing each position, one player being allowed to fill more than one position for this requirement. Roster space is unlimited during the off-season, when trades and the drafts will probably lead to a roster with more than 35 players on it. The roster is to be cut to 35 players before the season begins at the time designated by the commissionerís office. Ownership of players is continuous from year to year.
For those series only where a team plays 4 games on the road and 4 games at home against different opponents managers may use different rosters for both the home and away portions of the series.
6) Inactive Players (78, 84av, 86a, 91av, 97a, 0la)
Each manager may keep a maximum of 10 players on his inactive roster (more should he have less than 25 players active). These players may be placed on the active roster during any series in the teamís schedule (both home and away), provided they are carded for the current year. The entire roster (up to 35 players) is eligible to be active for the final ďsetĒ of series as mentioned above in #5. The inactive roster may include players who were on the roster the previous year, but did not receive a card for the current year. If a manager chooses not to protect such a player, he is eligible for the NSL free agent draft the next year he receives a card.
7) Draft Lottery (96av, 97av, 99av, 06av, 10a, 12av)
There will be one draft lottery for all rounds of both the rookie and free agent drafts. The 16 non-playoff club names shall participate in a drawing in which the first 6 clubs selected will draft in order 1 thru 6.† These 6 clubs will draft in the rookie draft in positions 1-6 as selected.† The other 10 non-playoff teams will then be placed in reverse order of their winning percentages, i.e. the worst winning pct. of the remaining 10 teams drafts 7th, and so on.† Ties in winning percentage will be broken first by head to head play with the team having more wins drafting lower, second the better intra division record drafting lower, third the better winning percentage in the conference drafting lower.† If all of these tie breakers are tied, then an APBA dice roll performed by the commissioner will be used unless the commissionerís team is involved, in which case the assistant commissioner will make the dice roll.† If both the commissionerís and assistant commissionerís teams are involved a league member will be selected to perform the dice roll.† The playoff teams are then placed in reverse order of their winning percentages by round eliminated.† That is, the 4 losers of the division series are #17-20 ranked via winning percentage- the worst winning percentage drafting 17th and so on, the 2 losers of the conference series select 21-22 ranked by lower winning percentage drafting 21st, the Championship Series loser drafting 23rd, and the league champion 24th.† †The inverse order of the non-playoff teams shall be used for the free agent draft, with the 1st rookie draft pick club drafting 16th in the Free Agent draft and so on.† The playoff clubs remain in their rookie draft position for the Free Agent draft.† The lottery is under the control of the Commissioner or his designee.† It shall occur at a time and place designated by the Commissioner after all stats have been submitted to the league office and all dues paid.† It should be noted that fines could affect the final positioning of the teams in both drafts.
8) Free Agent Draft (78, 86a, 88av, 92av, 93av, 96av, 12a)
The free agent draft will be held annually during the winter meetings on the Friday evening before the rookie draft at 6 PM Eastern Time. The draft will consist of up to a maximum of 5 full rounds or until all Free Agents are selected. The league office will provide a list of free agents prior to the draft. A player must receive a card to be eligible for the free agent draft and must also not have been on a team roster the previous year (unless declared a free agent by the commissioner). Free agent draft picks may be traded up to two years in advance and are also eligible trade in the upcoming draft. That is, when trading ends before the season, then draft picks for the next two years following free agent draft are frozen as is, until trading is reopened after the upcoming year. NSL managers are cautioned that each free agent draftís length is dependent on the number of free agents available, and therefore advised to be cautious if dealing with a late round pick. Should a draft pick be traded for a future year, then the draft not last until the pick, the team with that pick will have to forfeit it. The draft order is determined by the lottery (see #7).† Should a club drop position(s) in his drafting order due to fines, it affects all his draft picks, including traded picks.
9) Rookie Draft (78, 86a, 88av, 92av, 93av, 96av, 12a)
The rookie draft will be held annually during the winter meetings on the Saturday after the free agent draft and beginning at 9 AM Eastern Time. It will consist of as many as 5 rounds depending upon the available pool of rookies. The league office will provide a list of all eligible rookies prior to the draft. A rookie is a player receiving his first APBA card. Drafting order is determined by the lottery (#7), and ties in winning percentages are broken according to #7. Rookie draft picks are eligible for trade as described in #10. Should a team accumulate enough fine points to affect their drafting position, the changes in will be made even if the pick is traded to another club before the rookie draft.
10) Trading (78, 86a, 90a, 91av, 92av, 93av, 94av,12a)
Trading will be permitted as soon as your final stats for the previous year and your dues are received by the commissioner, then lasts until a time designated by the commissioner. Both managers involved must report trades to the commissioner or his designee either by phone, mail, or e-mail. Trades may include any player on a teamís roster as well as free agent picks for up to 2 years in advance and up to the actual pick in the upcoming draft as described in #8. Rookie draft picks are now tradable under the following criteria.
A) Rookie picks become available for trade following the most recently completed season and for the upcoming draft only.
B) Trading or rookie and free agent picks is possible right up to the time that the pick is actually made, though the draft will not be held up while a potential deal is in the works.
C) Each manager must report all rookie and free agent pick trades to the commissioner.
D) No rookie or free agent picks are tradable beyond the time that the pick is actually made.
E) The commissioner announces deadline dates for dues and stats each year. The commissioner will rule on disputes involving trades and has the power to veto trades not in the best interest of the league.
11) Dues (78, 84a, 88a)
The commissioner has the right to increase or decrease dues as he sees fit for the coming year. Dues will not be used for the commissionerís own private use, and he stands accountable for all league funds whenever questioned by any league member. Failure to provide complete records at any questioned time will result in the commissionerís expulsion from the league. Dues are to be used for any league expenses, most notably the duplication and mailing of the newsletters. Deadline for the dues is a date selected by the commissioner before the next league season opens. The commissioner upon his discretion may grant extensions in certain situations.
12) All-Star Game (78, 86a, 01av)
At the midway point of the season (or as close as possible), the league office will publish all-star ballots and league managers will be asked to vote for all-star representatives from within their own conference. Managers are not permitted to vote for their own players or players from the opposite conference. The commissioner will pick a manager (or group of managers) to play the all-star game and results will be distributed to all league members. It is each managerís responsibility to list their players by position on the stat sheets so those players will not receive votes out of position. Each team will be represented by at least one player on the team, and the commissioner will have the final say in the all-star team rosters.
13) Schedule (78, 81a, 84av, 86a, 87a, 88a, 99a)
Each team shall play a 162 game schedule.† It is the responsibility of the Commissioner or his designee to publish the official NSL schedule each year.
14) Statistics (78, 81a, 84a, 86a, 04av)
The following statistics are to be kept on a continuing basis throughout the year. For batters: G, AB, R, H, RBI, 2B, 3B, HR, BB, K, SB, CS, E, and avg. For pitchers: G, St, CG, ShO, W, L, Sv, IP, H, R, ER, HR, BB, K, and ERA. Any pitcher who appears as an offensive player should be listed in the offensive stats with his complete offensive line except errors. Pitchers are only allowed to bat in the NSL in emergency situations. Pitcher errors should be lumped into one entry on the offensive stats under ďpitchersĒ. Combined shutouts should be lumped under a pitching entry labeled ďcombined ShOĒ. Statistics should be sent to the commissioner of his designee on a timely basis concurrent with the schedule announced by the commissioner. It is the responsibility of the manager to list the playerís most common position on their stats at least on their final stats and the stats used for the all-star voting.† In addition, managers must list at least one dh on their stats, generally the player with the most dh at bats, though more than 1 player may be listed as a dh.
15) Rules of Play (78, 81a, 94av, 96av)
Consider every series as starting on the road for the purpose of consecutive streaks and pitching
rotations. For away series, instructions are to be postmarked as set forth in the league calendar before the month the series is to be played. Instructions should include:
A) Complete lineups for all games
B) Starting pitching rotation and instructions for their use
C) List of PH, PR, defensive changes, etc and when to use them
D) Reference to sac, H&R, and SB if you want them used
E) Position replacements and when to use them in case of injury
F) Any other strategy which will enable the home manager to play the series as if the visiting
manager were present.
For home series, after the home manager has received instructions, he must:
A) Play the games following his opponentís instructions, managing the club to the best of
his ability using his judgment when unclear situations occur
B) After the games have been played, compile series statistics for both clubs and send
them, along with the visiting teamís instructions back to the visiting manager. Also, a
copy of both teamís statistics should be sent to the commissionerís office after each
home series. Score sheets should be forwarded to the visiting manager, or the box
score in the computer game case. Score sheets for computer game must be kept and
forwarded to the visiting manager if requested before the series begins
C) Update his teamís season statistics and send them to the league office when required
D) Send a series report to the designated league office including all game scores,
individual and team highlights, and any other information that should be shared with
the league. These series reports should reach the designated league office on a timely
basis as noted on the NSL calendar.
E) Complete all tasks by the designated dates on the league calendar. Lateness is
governed by the league fine policy.
After the visiting manager receives the series result from the away half of the series, he must:
A) Check the score sheets closely to see that all his instructions were followed.
B) Update his teamís statistics and send them to the designated league office by the
If a visiting manager detects violations of his instructions, the following protest procedure will be used:
A) Send the score sheet in question and the series instructions to the commissioner along
with a written reason for the protest. The commissioner will then rule to reject or
sustain the protest
B) If the game in question is found to have a protest able violation, the commissioner
will render a ruling, which is fair to both clubs. Such a ruling may be replaying the
game from the incident, entirely replaying a game, forfeiture of said game to the
protesting team, or other appropriate action as the commissioner sees fit.
C) The assistant commissioner will handle protests involving the commissionerís team.
16) Injuries (78, 81a, 90a)
Should a board result or computer game play result indicate an injury to a player, that player misses the rest of the game only, and is eligible to return to the lineup the following day. Should it be necessary because of an injury for a player to be used at a position where he is not rated, he enters that position at the minimum fielding rating as noted on the basic game boards. Players should play out of position only in emergencies.
17) The Unusual Play Card (78, 81a, 85a, 88av)
The unusual play randomizer will be used when the play result numbers 36-41 appear on the playerís card in the basic and master games, only if there are runners on base. The chart is not to be used if the bases are empty; rather the play result from the boards should be used. The unusual play randomizer is used on sac and hit and run attempts. See the appendix, Table I.
18) The Error Randomizer (84v, 85a)
The error randomizer is used when the play result numbers 15-23 appear on the playerís card in the basic and master game. The randomizer is not used when original play result is a hit by pitch, in which case the play stands. Also, when the randomizer is used and the play result is a HBP, the dice are rolled again until a non-HBP result occurs. The error randomizer is used on sac and hit and run attempts.† See the appendix, Table II.
19) Pitching advancement/optional fielding rules (78, 96av,17av)
The pitching advancement/reduction, reliever advancement to the first batter, base running, and
Advanced fielding rules located on the APBA basic game playing boards will be employed by the NSL, with the exception being that the ďoldĒ pitcher advancement rules will be used, not the new. The old advancement is that a D advances to a C after 5 innings of 0 ER pitching, C to a B after 6, and a B to an A after 7, maximum of 2 grade advancement. This is also used in the master game. In addition to the advances fielding rules, with the bases empty only, and time the play result 18 or 20 occurs, consult the 2B/SS error chart after rolling one die for the result. See the appendix table III.
The basic game ďStarting Pitcher Fatigue ChartĒ is not used in the NSL.
20) Designated hitter (78, 01av)
The NSL will use the designated hitter rule with the same guidelines for use as the major leagues. For further rules on the DH, consult the Official Baseball Rulebook. Pitchers are not allowed to pinch-hit or bat in the NSL except in emergency situations as determined by the commissioner.† Pitchers are not allowed to pinch run.
21) Stealing and Hit and Run procedure (78, 81a, 84a, 86a, 98av, 04a, 14v)
Batters with one red 31 on their card may attempt a hit and run once per game. Batters with 2 red 31ís can attempt it twice in one game, and batters with 3 red 31s are not limited to how many times they can attempt the hit and run. Hit and Run attempts that result in a no play, that is, a foul ball or other result where the ball is not put in play is counted as a Hit and Run attempt.†† The hit and run play may not be used in the basic or computer game with 2 outs.†
†In the basic game- with the changes on the Hit and Run boards in 2004 with the newest game revision effectively curtailing the Hit and Run use, the stolen base attempt chart with combined pitcher and catcher defensive ratings is abolished.† All play results with the Hit & Run play will be as they appear in the Hit and Run booklet- after using any randomizers (if needed).
As usual, managers should use their discretion in using the hit and run and should not abuse it (such as using it with a large lead or when way behind). Series instructions should include information on the hit and run use. The game company has stated that a second column 11 should be considered a first column 10 for hit and run use.
Computer and master game players are limited in stolen base attempts to the master game steal allowance chart- see the appendix, Table V.† In the computer or master game, a runner with a steal success letter of R or N cannot be used to hit and run.† Further, a runnerís steal success letter G player cannot be used in the hit and run unless his steal success number is less than 28.
22) Rainouts (78, 87a,05v)
Any game that is rained out will be entered as such into the league record. It will be replayed at the end of the season. Any game that is rained out after becoming official (5 innings) and is a tie will be recorded as such with playerís statistics being kept from that game. Tie games will be completely replayed. One exception to rainouts is that if the visiting club is schedule to appear in another series that year at the home teamís park, the game will be rescheduled in that latter series as a makeup game.
23) Sacrifice Booklet (88v)
In the basic and master games, add a (Z-ball) to the following play results in the sacrifice booklet: 14 with a runner at first, runners at first and second, and bases loaded.
24) Starting Pitcher Limits (78)
Starting pitchers must have a minimum of 3 days rest between appearances including games in which they appear as a reliever. This does not apply to straight relievers, or starting pitchers being used as relievers in that segment of the schedule. It is hoped that NSL managers will continue to use their pitchers in a realistic way so that more rules governing starter and reliever use are not needed. For figuring days rest, every series is to be assumed to be starting on the road as described in #15.
25) Player Limits (78, 84a)
Batters limits are games and at bats. A batter may not exceed either category. Pitchers are limited to game started and innings pitched in a starterís role, and games relieved and innings pitched in a reliever role. A pitcher may not exceed and of these 4 limits. Misuse and/or overuse of player limits are punishable by fines (see #29), loss of draft picks, declaration of said player(s) as free agents or any combination of the above perceived as accurate by the commissioner. It is the intent of the league to curtail gross misuse of players, not an occasional overage of light dimensions.
26) Playoffs (78, 81a, 86a, 88av, 92av, 99)
The playoff/championship format shall be as follows:
††††† A.† Those qualifying teams shall be the three (3) division winners in each conference and a wild card team which shall be the conference team with the best overall winning percentage not qualifying as division winner.† Should two (2) or more teams tie for the division or wild card, a one (1) game playoff shall take place.† Determination of either a bye or home field will be the team which won the head-to-head play, if tied, the team with the better conference record, if tied, the better APBA dice roll.† In the playoffs to determine either division or wild card winners, the stats are part of the seasonís stats, but a player without limits left may appear in the game(s) regardless.† Starting pitcher assignments for the playoff(s) must follow the three (3) day rest rule.
The extra playoff game shall not count in the winning percentage should the division loser also be tied for the wild card position.† A separate playoff game shall be played with the home team being decided by the format previously listed.
††††† B.† The first round match-ups shall be the team with the overall highest winning percentage playing the wild card team unless both teams are from the same division.† If this occurs, the match-up shall be the team with the highest percentage playing the division winner with the lower winning percentage.† If both the division winners have the same winning percentage, an APBA dice roll shall be used with the team with the better dice roll facing the wild card team.† Playoff series are best of seven (7) with the home teams (games 1, 2, 6 and 7) being determined by best winning percentage only.
††††† C.† The conference finals shall be the two (2) first round winners with the home team (games 1, 2, 6 and 7) designation being the team with the best winning percentage unless both teams had the same record where the home team designation would be awarded to a division winner versus a wild card or, if both are division winners, the tie-breaker format as listed in Section A above.
D.† The league championship series shall be the two (2) conference winners with the team with the best winning percentage hosting games 1, 2, 6 and 7.† If the teams have the same winning percentage, the better APBA roll will determine home team.† The winner of the series shall be crowned league champion.
27) Playoff Limitations (84av, 88a, 02av, 06av,16av)
A) Batters appearing in 1/3 (54 games of a 162 game schedule) or more of a teamís regular season games are exempt from playoff limitations. Batters appearing in less than 1/3 (1 game to 53 games of a 162 game schedule) of a teamís regular season games are limited to the proportion of his teamís games that he appeared in during the regular season.† A player appearing in 20 games (20/162) for a team may appear in 12% of the games in a 7 game playoff or 0.84 game rounded up to 1. A player appearing in 50 games (50/162) may appear in 31% of the teamís 7 game playoff, or 2.17 rounded up to 3. Always round up and the limits are not carried over from series to series.
B) Starting pitchers who have started 11 games or less during the regular season shall be limited to one (1) start per playoff series.† Relief pitchers are limited via the J-factor in playoffs, J0, J1, and J2 are not limited in the playoffs. J3 requires 1-day rest after each 2 consecutive appearances, and J4 requires 1 day of rest after each appearance. Travel days ARE NOT included for this figuring. Starting pitchers are already limited to the 3 days between starts in a series as noted in #24, where a travel day IS included for the figuring.† In addition, relief pitchers graded B and above may pitch just 2 innings per playoff game.† Note that B and above pitchers are still governed by the j-factor, and a team should keep a C or below on their playoff roster in case of long extra inning contests.
C) 4th or 5th starting pitchers during the season may be used as relievers in the playoffs, following the reliever limitations noted above.
D) Limitations ďresetĒ with each round of the playoffs; that is your #1 starter may start game #7 of the first series and game #1 of the next series. It is hoped that other rules are not needed to police realistic player use in the playoffs.
28) All-League Game (88v, 04av)
There will be an All-League game played each year during the winter meetings after the drafts. Lineups and rosters will be determined from the All-League voting and attending managers will jointly manage their conference team.† One utility player (the player with the most votes received but not in the starting lineup) will be added to both rosters for flexibility.
29) Fine Policy (83, 85a, 86a, 92a, 98av, 01a)
A lateness fine policy has been established by the league and is controlled entirely by the commissioner. Objects of fines can range from league votes, tardiness on instructions or league results, statistics, or other reasons determined by the commissioner. Fines are 1 point each (or two points on voting matters) per incident. Accumulation of fine points can affect a teamís drafting order or loss of draft picks. Accumulation of five (5) points during the year causes loss of the #3 rookie pick for the offending franchise. Ten points means loss of #2 and #3 pick, etc. In addition to the loss of draft picks, these fine points can affect a teamís drafting position. Accumulation of 5 points moves a team down by one slot in the rookie and free agent drafts (after the lottery), 10 points, 2 slots, etc. #8 has more about fines and drafting positions. As usual, it is not the intent of the commissioner to levy fines all year long; rather it is a safeguard to protect the league from the chronically late member. Manager reporting lateness before it occurs are not likely to be fined provided they keep all affected members informed. Managers who are late without reason or notification will be fined. Stat men, reporters, or other managers should point out lateness when it occurs, especially when their franchise might be included in the fines due to other managerís lateness.
30) Rules Committee (85, 88a, 96a, 01a)
The rules committee will consist of one chairman and up to 3 members. It is the committeeís responsibility to:
A) Field new rule change proposals
B) Decide on their merit
C) Present these proposals to the league
D) Determine if voting is warranted
E) Present and tabulate the vote
The committee is directly run by the chairman, and is supervised by the commissioner who will not interfere without just cause. The commissioner appoints committee members. No rule changes will be incorporated during the season unless warranted by the committee and the commissioner. Proposals may be sent to any committee member at any time, and members should direct these proposals to the chairman for presentation at the winter meetings if warranted. The newsletter is a vehicle for rule change discussions if desired.
31) The Waiver Draft (04v, 05av, 06av,11a)
Replacing the Supplemental Draft in 2004, the Waiver Draft will be held each year after the roster cut down date, and before the season begins.† The pool of eligible players is only the carded players cut by NSL teams on designated roster cut down date- no undrafted rookies or free agents are included, nor are no carded players.† The draft is in reverse order of finishing percentages from the year before, with ties broken by dice roll.† The draft continues until 24 passes in order are recorded.† Here is the basic procedure.
a) The first drafting team may select any pool player then must cut a carded player off his roster who would then enter the pool of waiver draft eligibles.† Any carded player cut from a team is not eligible for selection until the beginning of the following round.† This first selecting team may also pass its pick.
b) This continues through all 24 teams with players being picked up going on to a teamís roster and the cut player (who is carded) going into the pool.
c) Teams may pass one round then select a player the next.
d) After a complete round of 24 passes, the draft is complete.
The Waiver Draft is simply a tool for teams to obtain enough limitations for the upcoming season without hurting their future to do so.
The NSL is solely for the enjoyment of its members. Our goal is for friendships to develop from our association. Dishonesty has no place in the NSL. We pride ourselves in these friendships, honesty, and integrity. There is no place for cheating, be it to win a game, or purposely lose a game for benefit. If you feel, that is what you need from your league the NSL is not for you.
All questions on the constitution should be addressed to the commissioner.
The NSL Hall of Fame
(Amended 84v, 91a, 92a, 93a, 01a, 10av, 13a, 14a
One member as chairman will run the NSL Hall of Fame with a
committee of up to 2 other members if he sees fit. The Hall of Fame is a
broad term and would probably be better named a Hall of Honor. It is the
chairmanís responsibility to:
Eligible Candidates -- Candidates to
be eligible must meet the following requirements:
†Enshrinement into the Hall is dependent on a candidate receiving votes on 75% of the ballots cast. A ballot submitted with zero (0) votes cast will be considered a non-participating ballot and will not be counted towards the total ballots cast. Each franchise has 10 votes to use as they see fit. A franchise may cast from 0 to 10 votes. A player may only receive 1 and only 1 vote from each franchise. Players receiving at least 2 votes, but not enough to enter the Hall of Fame will be eligible for subsequent ballots as long as they continue to receive the required member votes for a total of 5 years maximum. Those not receiving the required member votes willbe deleted from the ballot.
Players receiving votes, but not enough to enter the Hall of Fame will be eligible for subsequent ballots as long as they continue to receive member votes for a total of 5 years maximum. Those not receiving member votes will be deleted from the ballot. Those players having been on the ballot for 5 years may be reconsidered by the Veteranís Committee. The Veteranís Committee will consist of 5 managers appointed by the chairman, each receiving 50 votes to use as they see fit to vote for eligible players. All automatic votes will be included and 100 points are needed for enshrinement for a player. The Veteranís Committee will be assembled when deemed necessary by the chairman.
The minimum length of time for a qualifying player to be considered by the Veteranís Committee after they have been removed from the ballot is 3 years. Those players qualifying for consideration by the Veteranís Committee must be nominated by the chairman or a member of the Veteranís Committee to be placed on their ballot for voting. A player may receive multiple nominations by the chairman or a member of the Veteranís Committee.
The chairman or a member of the Veteranís Committee may also select non-players for consideration into the Hall of Fame. Each member of the Veteranís Committee receives one vote for non-players. A non-player must receive 3 votes for enshrinement into the Hall of Fame.
I. Unusual Play randomizer: In the basic or master game used when the red play
result numbers 36-41. In that case, roll both dice again and consult the following
chart for the play result. Randomizer is not used with the bases empty.
††††††††††† 11-36†† 21-37†† 31-41†† 41-39†† 51-36†† 61-39
††††††††††† 12-39†† 22-36†† 32-40†† 42-37†† 52-39†† 62-40
††††††††††† 13-38†† 23-39†† 33-36†† 43-40†† 53-38†† 63-41
††††††††††† 14-40†† 24-40†† 34-40†† 44-36†† 54-40†† 64-37
††††††††††† 15-36†† 25-41†† 35-38†† 45-38†† 55-36†† 65-40
††††††††††† 16-40†† 26-40†† 36-37†† 46-39†† 56-40†† 66-36
II. Error randomizer: Used in the basic and master game used when the red play result
numbers are 15-23. In that case, roll both dice again and consult the following chart for
the play result. Randomizer is used unless original play result is a HBP, then the
HBP stands. In using the randomizer, if a HBP results, roll the dice again until a
non-HBP result is obtained.
††††††††††† 11-18†† 21-15†† 31-20†† 41-22†† 51-18†† 61-22
††††††††††† 12-23†† 22-20†† 32-19†† 42-21†† 52-23†† 62-19
††††††††††† 13-20†† 23-22†† 33-18†† 43-17†† 53-15†† 63-17
††††††††††† 14-15†† 24-16†† 34-16†† 44-20†† 54-17†† 64-20
††††††††††† 15-18†† 25-18†† 35-15†† 45-18†† 55-20†† 65-22
††††††††††† 16-19†† 26-17†† 36-20†† 46-22†† 56-16†† 66-18
III. 2B/SS bases empty randomizer: In the basic game only, when the red play result
(after the randomizer) is an 18 or 20, roll one die again and consult the following
-If 2B 9 or SS 10, 1-5 out, 6 safe on E
-If 2B 8 or SS 9, 1-4 out, 5-6 safe on E
-If 2B 7 or SS 8, 1-3 out, 4-6 safe on E
For 2B rated 6 or less or SS rated 7 or less, do not roll again, result is an error.
IV. Steal Allowance Chart: in the computer and master games, the following chart
determines stolen bases attempts. Runners are permitted to steal only in the
††††††††††††††††††††††††††††††††††††††††††††††† STEAL ALLOWANCE CHART
EXCEPTION: A runner with an SAL of B, C, D, E, F, G or R may attempts steal of second anytime he is not held on at first (NH).
Steal Allowance Number
Runner on 1ST
Runner on 2nd
Runner on 3rd
ONLY WITH LESS THAN TWO OUT
ONLY WITH ONE OR TWO OUT
ONLY WHEN BEHIND BY ONE RUN, TIED OR AHEAD BY ANY NUMBER OF RUNS
ONLY WITH LESS THAN TWO OUT AND BEHIND BY ONE RUN, TIED, OR AHEAD BY ANY NUMBER OF RUNS
ONLY WITH TWO OUT
ONLY WHEN BEHIND BY ONE RUN, TIED, OR AHEAD BY ONE OR TWO RUNS (AFTER 6TH INNING, WHEN BEHIND BY ONE, TIED OR AHEAD BY ANY NUMBER
ONLY WITH LESS THAN TWO OUT AND BEHIND BY ONE RUN, TIED, OR AHEAD BY ONE RUN
ONLY WITH TWO OUT AND BEHIND BY ONE RUN, TIED OR AHEAD BY ONE RUN
ONLY WITH ONE OR TWO OUT AND BEHIND BY ONE RUN, TIED OR AHEAD BY ONE RUN(AFTER 6TH INNING, WITH ANY NUMBER OF OUTS WHEN BEHIND BY ONE, TIED OR AHEAD BY ANY NUMBER
ONLY WITH ONE OUT AND BEHIND BY ONE RUN, TIED, OR AHEAD BY ONE RUN
ONLY WITH TWO OUT AND BEHIND BY ONE RUN OR TIED IN 5TH† INNING OR LATER
ONLY WITH TWO OUT AND BEHIND BY ONE RUN, TIED, OR AHEAD BY ONE RUN (AFTER 6TH INNING, WITH ANY NUMBER OF OUTS WHEN BEHIND BY ONE, TIED OR AHEAD BY 4 OR LESS
ONLY WITH ONE OUT AND BEHIND BY ONE RUN OR TIED
ONLY WITH TWO OUT AND BEHIND BY ONE RUN OR TIED IN 7TH† INNING OR LATER
ONLY WITH TWO OUT AND BEHIND BY ONE RUN OR TIED IN 7TH INNING OR LATER(IN EXTRA INNINGS, WITH ANY NUMBER OF OUTS WHEN BEHIND BY ONE, TIED OR AHEAD BY ONE OR TWO
ONLY WITH ONE OUT AND BEHIND BY ONE RUN OR TIED IN 6TH INNING OR LATER
ONLY WITH TWO OUT AND BEHIND BY ONE RUN OR TIED IN 8TH INNING OR LATER
ONLY WHEN AHEAD BY FIVE RUNS OR MORE IN 9TH INNING OR LATER