The Northern States League

League Constitution

 1978

(Amended 1981, 84, 86-94, 96-98, 2000-08, 10, 12, 14, 17, 18, 19, 20

 

1) League Membership (78, amended 1981, 84, 86, 99,19)

The Northern States League (NSL) shall consist of twenty-four franchises with each individual having full voting privileges on league matters providing the franchise is “in good standing” with the league as decided by the Commissioner or his designee.  There shall be two conferences comprised of twelve teams.  The Commissioner has discretion to move teams within both divisions and conferences which are deemed to be in the best interest of the league.  Each franchise shall have one owner who shall be responsible for being both general and field manager.  The owner shall be responsible for league dues each year with the payment date established by the Commissioner or his designee.

 

 2) Method of Play (78, 84a, 88a, 90a, 91av- amended by vote,19a)

The NSL will use the APBA basic game with several modifications as noted through this constitution, the APBA master game, or the APBA computer game as basis of play, with league managers eligible to play their respective home series with their choice of game. It is recommended that managers are thoroughly familiar with the master or computer game and understand it completely before using either in league play. At no time will any league game be played with any combination of the three types, indeed the game selection must remain the same for an entire home series. Managers playing the computer game should be able to provide a “usual” score sheet to an opposing manager if requested beforehand so that the visiting manager can follow the play by play. The basic game remains the basis for NSL play and the commissioner urges that use of the master or computer game is limited to qualified managers only. Should the computer game be used for a series the AIM function should be turned off.  If the master game is used, pitcher fatigue should be used as well. Ownership of players is continuous from season to season.

 

3) League Government (78, 84a, 88a, 96a, 01a,19a)

A commissioner who will remain in office on a continuing basis will govern the NSL.  A new

commissioner will be selected in the event of the resignation or dismissal of the presiding

commissioner. It is the duty of the commissioner to appoint one or more assistant commissioners to assist in the managing of all league functions as he sees fit. Conflict of managers with the

Commissioner should be addressed to the assistant commissioner.

 

A) Duties of the commissioner

1) Establish league dues

2) Maintains league records

3) Rule on protested trades

4) Distributes league schedules

5) Organizes the free agent and rookie drafts

6) Establishes limitations for players

7) Appoints league statisticians and keeps standings of the teams

8) Issues regular newsletters to league membership

9) Conducts voting or delegates to his appointee All-star and All-League teams and other league topics requiring votes not governed by the Rules Committee

10) Delegates authority to the assistant commissioner, other league members, or committees                

of league members for duties pertaining to the function of the league.

11) Rules on league conflicts to include game protests

12) On all decisions, maintains attitude of what is for the best interest of the league

13) Other duties during the tenure of the commissionership

 

B) Duties of the assistant commissioner

1) Assists the commissioner in any way possible in performing the duties of his office

2) Completion of tasks assigned by the commissioner

3) Handle league conflicts with the commissioner

4) Other duties during the tenure of the assistant commissionership

 

4) Eligible Players (78)

All APBA carded players including XBs are eligible for play and are governed by limitations set forth by the commissioner’s office prior to the start of the season and found elsewhere in this constitution. No Cards and owned players may be protected on a team’s roster but may not appear in any games in that season.

 

5) Rosters (78, 84av, 86a, 93av, 97av, 99av, 10av,16av,19av, 20av)

All NSL teams shall maintain a permanent maximum of 35-man roster, not including players selected in the Waiver Draft, with a maximum of 26 players being active for any one series until the last “set” of series when all 35 (if desired) may be active. The last “set” will be designated by the commissioner’s office. For those series only where a team plays 4 games on the road and 4 games at home against different opponents, managers may use different rosters for both the home and away portions of the series.  The 26-man roster must contain at least 2 players capable of playing each position, one player being allowed to fill more than one position for this requirement. Roster space is unlimited during the off-season. The roster is to be cut to 35 players when required by the Commissioner’s office and prior to the Waiver Draft. Ownership of players is continuous from year to year.

 

6) Inactive Players (78, 84av, 86a, 91av, 97a, 0la)

Each manager may keep a maximum of 9 players on his inactive roster (more should he have less than 26 players active). These players may be placed on the active roster during any series in the team’s schedule (both home and away), provided they are carded for the current year. The entire roster (up to 35 players) is eligible to be active for the final “set” of series as mentioned above in #5. The inactive roster may include players who were on the roster the previous year but did not receive a card for the current year. If a manager chooses not to protect such a player, he is eligible for the NSL free agent draft the next year he receives a card.

 

7) Draft Lottery (96av, 97av, 99av, 06av, 10a, 12av,18av)

There will be one draft lottery to determine drafting order for all rounds of both the rookie and free agent drafts. The 16 non-playoff club names shall participate in a drawing in which the first 6 clubs selected will draft in the rookie draft in order 1 thru 6.  These 6 clubs will draft in the rookie draft in positions 1-6 as selected, and in reverse order in the free agent draft picks 11-16.  The other 10 non-playoff teams will then be placed in reverse order of their winning percentages, i.e. the worst winning pct. of the remaining 10 teams will draft 7th, and so on.  Ties in winning percentage will be broken first by head to head play with the team having more wins drafting lower, second the better intra division record drafting lower, third the better winning percentage in the conference drafting lower.  If all of these tie breakers are tied, then an APBA dice roll performed by the commissioner will be used unless the commissioner’s team is involved, in which case the assistant commissioner will make the dice roll.  If the commissioner’s and assistant commissioner’s teams are involved a league member will be selected to perform the dice roll.  The playoff teams are then placed in reverse order of their winning percentages by round eliminated.  That is, the 4 losers of the division series are #17-20 ranked via winning percentage- the worst winning percentage drafting 17th and so on, the 2 losers of the conference series select 21-22 ranked by lower winning percentage drafting 21st, the Championship Series loser drafting 23rd, and the league champion 24th for both drafts.

 

The 10 non-playoff teams that did not get selected for picks 1-6 in the rookie draft now go through a free agent lottery, with the first drawn pick selecting 1st in the free agent draft, etc. all the way through pick #10 in the free agent draft.  The lottery is under the control of the Commissioner or his designee.  It shall occur at a time and place designated by the Commissioner after all stats have been submitted to the league office and all dues paid.  It should be noted that fines could affect the final positioning of the teams in both drafts.

 

8) Free Agent Draft (78, 86a, 88av, 92av, 93av, 96av, 12a,19)

The free agent draft will be held annually during the winter meetings on the Friday evening before the rookie draft at a time determined by the commissioner. The draft will consist of up to a maximum of 5 full rounds or until all Free Agents are selected. The league office will provide a list of free agents prior to the draft. A player must receive a card to be eligible for the free agent draft and must also not have been on a team roster the previous year (unless declared a free agent by the commissioner). Free agent draft picks may be traded up to two years in advance and are also eligible for trade in the upcoming draft. That is, when trading ends before the season, then draft picks for the next two years following free agent draft are frozen as is, until trading is reopened after the upcoming year. NSL managers are cautioned that each free agent draft’s length is dependent on the number of free agents available, and therefore advised to be cautious if dealing with a late round pick. Should a draft pick be traded for a future year, and the draft not last until the pick, the team with that pick will have to forfeit it. The draft order is determined by the lottery (see #7).  Should a club drop position(s) in his drafting order due to fines, it affects all his draft picks, including traded picks.

 

9) Rookie Draft (78, 86a, 88av, 92av, 93av, 96av, 12a, 19v, 20v)

The rookie draft will be held annually during the winter meetings on the Saturday after the free agent draft and beginning at a time determined by the commissioner (traditionally 9 AM Eastern Time). It will consist of as many as 6 rounds depending upon the available pool of rookies. The league office will provide a list of all eligible rookies prior to the draft. A rookie is a player receiving his first APBA card. Drafting order is determined by the lottery (#7), and ties in winning percentages are broken according to #7. Rookie draft picks are eligible for trade as described in #10. Should a team accumulate enough fine points to affect their drafting position, the changes will be made even if the pick is traded to another club before the rookie draft.

 

10) Trading (78, 86a, 90a, 91av, 92av, 93av, 94av,12a)

Trading will be permitted upon submission of your team’s final stats, receipt of payment of dues for the upcoming season, and upon the date of allowed trading as designated by the commissioner.   Both managers involved must report trades to the commissioner or his designee either by phone, mail, or e-mail. Trades may include any player on a team’s roster as well as free agent picks for up to 2 years in advance and up to the actual pick in the upcoming draft as described in #8. Rookie draft picks are now tradable under the following criteria.

A) Rookie picks become available for trade following the most recently completed season and for the upcoming draft only.

B) Trading or rookie and free agent picks is possible right up to the time that the pick is actually made, though the draft will not be held up while a potential deal is in the works.

C) Each manager must report all rookie and free agent pick trades to the commissioner.

D) No rookie or free agent picks are tradable beyond the time that the pick is actually made.

E) The commissioner will rule on disputes involving trades and has the power to veto trades not in the best interest of the league.

 

11) Dues (78, 84a, 88a,19)

The commissioner has the right to increase or decrease dues as he sees fit for the coming year. Dues will not be used for the commissioner’s own private use, and he stands accountable for all league funds whenever questioned by any league member. Failure to provide complete records at any questioned time will result in the commissioner’s expulsion from his office. Dues are to be used for any league expenses including the cost of trophies and the internet web page. Deadline for the dues is a date selected by the commissioner. The commissioner upon his discretion may grant extensions in specific situations.

 

12) All-Star Game (78, 86a, 01av)

At the midway point of the season (or as close as possible), the league office will publish all-star ballots and league managers will be asked to vote for all-star representatives from within their own conference. Managers are not permitted to vote for their own players or players from the opposite conference. The commissioner will pick a manager (or group of managers) to play the all-star game and results will be distributed to all league members. It is each manager’s responsibility to list their players by position on the stat sheets so those players will not receive votes out of position. Each team will be represented by at least one player on the team, and the commissioner will have the final say in the all-star team rosters.

 

13) Schedule (78, 81a, 84av, 86a, 87a, 88a, 99a)

Each team shall play a 162 game schedule.  It is the responsibility of the Commissioner or his designee to publish the official NSL schedule each year.

 

14) Statistics (78, 81a, 84a, 86a, 04av)

The following statistics are to be kept on a continuing basis throughout the year. For batters: G, AB, R, H, RBI, 2B, 3B, HR, BB, K, SB, CS, E, and avg. For pitchers: G, St, CG, ShO, W, L, Sv, IP, H, R, ER, HR, BB, K, and ERA. Any pitcher who appears as an offensive player should be listed in the offensive stats with his complete offensive line except errors. Pitchers are only allowed to bat in the NSL in emergency situations. Pitcher errors should be lumped into one entry on the offensive stats under “pitchers”. Combined shutouts should be lumped under a pitching entry labeled “combined ShO”. Statistics should be sent to the commissioner of his designee on a timely basis concurrent with the schedule announced by the commissioner. It is the responsibility of the manager to list the player’s most common position on their stats at least on their final stats and the stats used for the all-star voting.  In addition, managers must list at least one dh on their stats, generally the player with the most dh at bats, though more than 1 player may be listed as a dh.

 

15) Rules of Play (78, 81a, 94av, 96a, 19)

Consider every series as starting on the road for the purpose of consecutive streaks and pitching

rotations. For away series, instructions are to be postmarked as set forth in the league calendar before the month the series is to be played. Instructions should include:

A) Complete lineups for all games

B) Starting pitching rotation and instructions for their use

C) List of PH, PR, defensive changes, etc. and when to use them

D) Reference to sac, H&R, and SB if you want them used

E) Position replacements and when to use them in case of injury

F) Any other strategy which will enable the home manager to play the series as if the manager for the visiting team were present.

 

For home series, after the home manager has received instructions, he must:

A) Play the games following his opponent’s instructions, managing the club to the best of

his ability using his judgment when unclear situations occur

B) After the games have been played, compile series statistics for both clubs and send

them along with the visiting team’s instructions back to the visiting manager. Also, a

copy of both team’s statistics should be sent to the commissioner’s office after each

home series. Score sheets should be forwarded to the visiting manager, or the box

score in the computer game case. Score sheets for computer game must be kept and

forwarded to the visiting manager if requested before the series begins

C) Update his team’s season statistics and send them to the league office when required

D) Send a series report to the designated league office including all game scores,

individual and team highlights, and any other information that should be shared with

the league. These series reports should reach the designated league office on a timely

basis as noted on the NSL calendar.

E) Complete all tasks by the designated dates on the league calendar. Lateness is

governed by the league fine policy.

 

After the visiting manager receives the series result from the away half of the series, he must:

A) Check the score sheets closely to see that all his instructions were followed.

B) Update his team’s statistics and send them to the designated league office by the

designated time.

If a visiting manager detects violations of his instructions, the following protest procedure will be used:

A) Send the score sheet in question and the series instructions to the commissioner along

with a written reason for the protest. The commissioner will then rule to reject or

sustain the protest

B) If the game in question is found to have a protest able violation, the commissioner

will render a ruling, which is fair to both clubs. Such a ruling may be replaying the

game from the incident, entirely replaying a game, forfeiture of said game to the

protesting team, or other appropriate action as the commissioner sees fit.

C) The assistant commissioner will handle protests involving the commissioner’s team.

 

16) Injuries (78, 81a, 90a)

Should a board result or computer game play result indicate an injury to a player, that player misses the rest of the game only, and is eligible to return to the lineup the following day. Should it be necessary because of an injury for a player to be used at a position where he is not rated, he enters that position at the minimum fielding rating as noted on the basic game boards. Players should play out of position only in emergencies.

 

17) The Unusual Play Card (78, 81a, 85a, 88av)

The unusual play randomizer will be used when the play result numbers 36-41 appear on the player’s card in the basic and master games, only if there are runners on base. The chart is not to be used if the bases are empty; rather the play result from the boards should be used. The unusual play randomizer is used on sac and hit and run attempts. See the appendix, Table I.

 

18) The Error Randomizer (84v, 85a)

The error randomizer is used when the play result numbers 15-23 appear on the player’s card in the basic and master game. The randomizer is not used when original play result is a hit by pitch, in which case the play stands. Also, when the randomizer is used and the play result is a HBP, the dice are rolled again until a non-HBP result occurs. The error randomizer is used on sac and hit and run attempts.  See the appendix, Table II.

 

19) Pitching advancement/optional fielding rules (78, 96av,17av)

The pitching advancement/reduction, reliever advancement to the first batter, base running, and

Advanced fielding rules located on the APBA basic game playing boards will be employed by the NSL, with the exception being that the “old” pitcher advancement rules will be used, not the new. The old advancement is that a D advances to a C after 5 innings of 0 ER pitching, C to a B after 6, and a B to an A after 7, maximum of 2 grade advancement. This is also used in the master game. In addition to the advances fielding rules, with the bases empty only, and time the play result 18 or 20 occurs, consult the 2B/SS error chart after rolling one die for the result. See the appendix table III.

 

The basic game “Starting Pitcher Fatigue Chart” is not used in the NSL.

 

20) Designated hitter (78, 01av)

The NSL will use the designated hitter rule with the same guidelines for use as the major leagues. For further rules on the DH, consult the Official Baseball Rulebook. Pitchers are not allowed to pinch-hit or bat in the NSL except in emergency situations as determined by the commissioner.  Pitchers are not allowed to pinch run.

 

21) Stealing and Hit and Run procedure (78, 81a, 84a, 86a, 98av, 04a, 14v)

Batters with one red 31 on their card may attempt a hit and run once per game. Batters with 2 red 31’s can attempt it twice in one game, and batters with 3 red 31s are not limited to how many times they can attempt the hit and run. Hit and Run attempts that result in a no play, that is, a foul ball or other result where the ball is not put in play is counted as a Hit and Run attempt.   The hit and run play may not be used in the basic or computer game with 2 outs. 

 

 In the basic game- with the changes on the Hit and Run boards in 2004 with the newest game revision effectively curtailing the Hit and Run use, the stolen base attempt chart with combined pitcher and catcher defensive ratings is abolished.  All play results with the Hit & Run play will be as they appear in the Hit and Run booklet- after using any randomizers (if needed).

 

As usual, managers should use their discretion in using the hit and run and should not abuse it (such as using it with a large lead or when way behind). Series instructions should include information on the hit and run use. The game company has stated that a second column 11 should be considered a first column 10 for hit and run use.

 

Computer and master game players are limited in stolen base attempts to the master game steal allowance chart- see the appendix, Table V.  In the computer or master game, a runner with a steal success letter of R or N cannot be used to hit and run.  Further, a runner’s steal success letter G player cannot be used in the hit and run unless his steal success number is less than 28.

 

22) Rainouts (78, 87a,05v)

Any game that is rained out will be entered as such into the league record. It will be replayed at the end of the season. Any game that is rained out after becoming official (5 innings) and is a tie will be recorded as such with player’s statistics being kept from that game. Tie games will be completely replayed. One exception to rainouts is that if the visiting club is schedule to appear in another series that year at the home team’s park, the game will be rescheduled in that latter series as a makeup game.

 

23) Sacrifice Booklet (88v)

In the basic and master games, add a (Z-ball) to the following play results in the sacrifice booklet: 14 with a runner at first, runners at first and second, and bases loaded.

 

24) Starting Pitcher Limits (78)

Starting pitchers must have a minimum of 3 days rest between appearances including games in which they appear as a reliever. This does not apply to straight relievers, or starting pitchers being used as relievers in that segment of the schedule. It is hoped that NSL managers will continue to use their pitchers in a realistic way so that more rules governing starter and reliever use are not needed. For figuring days rest, every series is to be assumed to be starting on the road as described in #15.

 

25) Player Limits (78, 84a)

Batters limits are games and at bats. A batter may not exceed either category. Pitchers are limited to game started and innings pitched in a starter’s role, and games relieved and innings pitched in a reliever role. A pitcher may not exceed and of these 4 limits. Misuse and/or overuse of player limits are punishable by fines (see #29), loss of draft picks, declaration of said player(s) as free agents or any combination of the above perceived as accurate by the commissioner. It is the intent of the league to curtail gross misuse of players, not an occasional overage of light dimensions.

 

26) Playoffs (78, 81a, 86a, 88av, 92av, 99,19)

The playoff/championship format shall be as follows:

 

      A.  Those qualifying teams shall be the three (3) division winners in each conference and a wild card team which shall be the conference team with the best overall winning percentage not qualifying as division winner.  Should two (2) or more teams tie for the division or wild card, a one (1) game playoff shall take place.  Determination of either a bye or home field will be the team which won the head-to-head play, if tied, the team with the better conference record, if tied, the better APBA dice roll.  In the playoffs to determine either division or wild card winners, the stats are part of the season’s stats, but a player without limits left may appear in the game(s) regardless.  Starting pitcher assignments for the playoff(s) and tiebreaker playoff must follow the three (3) day rest rule.

 

The extra playoff game shall not count in the winning percentage should the division loser also be tied for the wild card position.  A separate playoff game shall be played with the home team being decided by the format previously listed.

 

      B.  The first round match-ups shall be the team with the overall highest winning percentage playing the wild card team unless both teams are from the same division.  If this occurs, the match-up shall be the team with the highest percentage playing the division winner with the lower winning percentage.  If both the division winners have the same winning percentage, an APBA dice roll shall be used with the team with the better dice roll facing the wild card team.  Playoff series are best of seven (7) with the home teams (games 1, 2, 6 and 7) being determined by best winning percentage only.  A wild card team cannot have the home field advantage

 

      C.  The conference finals shall be the two (2) first round winners with the home team (games 1, 2, 6 and 7) designation being the team with the best winning percentage unless both teams had the same record where the home team designation would be awarded to a division winner versus a wild card or, if both are division winners, the tie-breaker format as listed in Section A above.  A wild card team cannot have the home field advantage.

 

D.  The league championship series shall be the two (2) conference winners with the team with the best winning percentage hosting games 1, 2, 6 and 7.  If the teams have the same winning percentage, the better APBA roll will determine home team.  The winner of the series shall be crowned league champion. 

 

27) Playoff Limitations (84av, 88a, 02av, 06av,16av ,20av)

A)   Batters appearing in 1/3 (54 games of a 162 game schedule) or more of a team’s regular season games are exempt from playoff limitations. Batters appearing in less than 1/3 (1 game to 53 games of a 162 game schedule) of a team’s regular season games are limited to the proportion of his team’s games that he appeared in during the regular season.  A player appearing in 20 games (20/162) for a team may appear in 12% of the games in a 7 game playoff or 0.84 game rounded up to 1. A player appearing in 50 games (50/162) may appear in 31% of the team’s 7 game playoff, or 2.17 rounded up to 3. Always round up and the limits are not carried over from series to series.

B) Starting pitchers who have started 11 games or less during the regular season shall be limited to one (1) start per playoff series.  Relief pitchers are limited via the J-factor in playoffs, J0, J1, and J2 are not limited in the playoffs. J3 requires 1-day rest after each 2 consecutive appearances, and J4 requires 1 day of rest after each appearance. Travel days ARE NOT included for this figuring. Starting pitchers are already limited to the 3 days between starts in a series as noted in #24, where a travel day IS included for the figuring.  In addition, relief pitchers graded B and above may pitch just 2 innings per playoff game and a maximum of 10 innings in the series.  Note that relief pitchers are still governed by the j-factors.

C) One starter or reliever should be designated as an extra inning pitcher only on the playoff roster. The designated pitcher shall only be used in extra inning games and he can pitch unlimited innings to complete the game.

D) 4th or 5th starting pitchers during the season may be used as relievers in the playoffs, following the reliever limitations noted above.

E) Limitations “reset” with each round of the playoffs; that is your #1 starter may start game #7 of the first series and game #1 of the next series. It is hoped that other rules are not needed to police realistic player use in the playoffs.

 

28) All-League Game (88v, 04av)

There will be an All-League game played each year during the winter meetings after the drafts. Lineups and rosters will be determined from the All-League voting and attending managers will jointly manage their conference team.  One utility player (the player with the most votes received but not in the starting lineup) will be added to both rosters for flexibility.

 

29) Fine Policy (83, 85a, 86a, 92a, 98av, 01a,19)

The NSL fine policy has been abolished, and discipline of franchises for any infraction is solely controlled by the commissioner.

 

30) Rules Committee (85, 88a, 96a, 01a,19)

The rules committee will consist of one chairman and up to 3 members. It is the committee’s responsibility to:

A) Field new rule change proposals

B) Decide on their merit

C) Present these proposals to the league

D) Determine if voting is warranted

E) Present and tabulate the vote

The committee is directly run by the chairman, and is supervised by the commissioner who will not interfere without just cause. The commissioner appoints committee members. No rule changes will be incorporated during the season unless warranted by the committee and the commissioner. Proposals may be sent to any committee member at any time, and members should direct these proposals to the chairman for presentation at the winter meetings if warranted. The newsletter is a vehicle for rule change discussions if desired.

 

31) The Waiver Draft (04v, 05av, 06av,11a,17av,19av, 20v)

Replacing the Supplemental Draft in 2004, the Waiver Draft will be held each year after the roster cut down date, and before the season begins.  The pool of eligible players shall be the carded players cut by NSL teams as well as any undrafted rookies or Free Agents. The draft is in reverse order of finishing percentages from the prior year with ties broken by an APBA dice roll.  The draft continues until there is a complete round of 24 passes in order.  Here is the basic procedure.

 

a)      All players selected in the Waiver Draft shall become Free Agents at the conclusion of the upcoming regular season.  Waiver Draft Free Agents shall not be eligible for the post season.

b)       The first drafting team may select any pool player or pass its pick.  This continues through all 24 teams with players being picked and added to a team’s roster

c)      After a complete round of 24 passes, the draft is complete

 

The Waiver Draft is simply a tool for teams to obtain enough limitations for the upcoming season.

 

 

The NSL is solely for the enjoyment of its members. Our goal is for friendships to develop from our association. Dishonesty has no place in the NSL. We pride ourselves in these friendships, honesty, and integrity. There is no place for cheating, be it to win a game, or purposely lose a game for benefit. If you feel, that is what you need from your league the NSL is not for you.

 

All questions on the constitution should be addressed to the commissioner.

 

 

Appendices

 

I. Unusual Play randomizer: In the basic or master game used when the red play

result numbers 36-41. In that case, roll both dice again and consult the following

chart for the play result. Randomizer is not used with the bases empty.

            11-36   21-37   31-41   41-39   51-36   61-39

            12-39   22-36   32-40   42-37   52-39   62-40

            13-38   23-39   33-36   43-40   53-38   63-41

            14-40   24-40   34-40   44-36   54-40   64-37

            15-36   25-41   35-38   45-38   55-36   65-40

            16-40   26-40   36-37   46-39   56-40   66-36

 

II. Error randomizer: Used in the basic and master game used when the red play result

numbers are 15-23. In that case, roll both dice again and consult the following chart for

the result of the play. Randomizer is used unless original play result is a HBP, then the

HBP stands. In using the randomizer, if a HBP results, roll the dice again until a

non-HBP result is obtained.

            11-18   21-15   31-20   41-22   51-18   61-22

            12-23   22-20   32-19   42-21   52-23   62-19

            13-20   23-22   33-18   43-17   53-15   63-17

            14-15   24-16   34-16   44-20   54-17   64-20

            15-18   25-18   35-15   45-18   55-20   65-22

            16-19   26-17   36-20   46-22   56-16   66-18

 

III. 2B/SS bases empty randomizer: In the basic game only, when the red play result

(after the randomizer) is an 18 or 20, roll one die again and consult the following

chart.

-If 2B 9 or SS 10, 1-5 out, 6 safe on E

-If 2B 8 or SS 9, 1-4 out, 5-6 safe on E

-If 2B 7 or SS 8, 1-3 out, 4-6 safe on E

For 2B rated 6 or less or SS rated 7 or less, do not roll again, result is an error.

 

 

IV. Steal Allowance Chart: in the computer and master games, the following chart

determines stolen bases attempts. Runners are permitted to steal only in the

situations listed:

                                                STEAL ALLOWANCE CHART

EXCEPTION: A runner with an SAL of B, C, D, E, F, G or R may attempts steal of second anytime he is not held on at first (NH).

Steal Allowance Number

Runner on 1ST

Runner on 2nd

Runner on 3rd

 

A

ANYTIME

ONLY WITH LESS THAN TWO OUT

ONLY WITH ONE OR TWO OUT

B

ONLY WHEN BEHIND BY ONE RUN, TIED OR AHEAD BY ANY NUMBER OF RUNS

ONLY WITH LESS THAN TWO OUT AND BEHIND BY ONE RUN, TIED, OR AHEAD BY ANY NUMBER OF RUNS

ONLY WITH TWO OUT

C

ONLY WHEN BEHIND BY ONE RUN, TIED, OR AHEAD BY ONE OR TWO RUNS (AFTER 6TH INNING, WHEN BEHIND BY ONE, TIED OR AHEAD BY ANY NUMBER

ONLY WITH LESS THAN TWO OUT AND BEHIND BY ONE RUN, TIED, OR AHEAD BY ONE RUN

ONLY WITH TWO OUT AND BEHIND BY ONE RUN, TIED OR AHEAD BY ONE RUN

D

ONLY WITH ONE OR TWO OUT AND BEHIND BY ONE RUN, TIED OR AHEAD BY ONE RUN(AFTER 6TH INNING, WITH ANY NUMBER OF OUTS WHEN BEHIND BY ONE, TIED OR AHEAD BY ANY NUMBER

ONLY WITH ONE OUT AND BEHIND BY ONE RUN, TIED, OR AHEAD BY ONE RUN

ONLY WITH TWO OUT AND BEHIND BY ONE RUN OR TIED IN 5TH  INNING OR LATER

E

ONLY WITH TWO OUT AND BEHIND BY ONE RUN, TIED, OR AHEAD BY ONE RUN (AFTER 6TH INNING, WITH ANY NUMBER OF OUTS WHEN BEHIND BY ONE, TIED OR AHEAD BY 4 OR LESS

ONLY WITH ONE OUT AND BEHIND BY ONE RUN OR TIED

ONLY WITH TWO OUT AND BEHIND BY ONE RUN OR TIED IN 7TH  INNING OR LATER

F

ONLY WITH TWO OUT AND BEHIND BY ONE RUN OR TIED IN 7TH INNING OR LATER(IN EXTRA INNINGS, WITH ANY NUMBER OF OUTS WHEN BEHIND BY ONE, TIED OR AHEAD BY ONE OR TWO

ONLY WITH ONE OUT AND BEHIND BY ONE RUN OR TIED IN 6TH INNING OR LATER

NEVER

G

ONLY WITH TWO OUT AND BEHIND BY ONE RUN OR TIED IN 8TH INNING OR LATER

NEVER

NEVER

R

ONLY WHEN AHEAD BY FIVE RUNS OR MORE IN 9TH INNING OR LATER

NEVER

NEVER

N

NEVER

NEVER

NEVER