Prestige Class

FORSAKER

 
 

Hit Die: d8.

Requirements

To qualify to become a forsaker, a character must fulfill all of the following criteria.

Base Attack Bonus: +5

Feats: Toughness, Iron Will, Endurance

Special: The character must have previously been in danger of death from magic, and must forswear all magic.

Class Skills

The forsaker's class skills (and the key ability for each skill) are Appraise (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Listen (Wis), Profession (Wis), Sense Motive (Wis), Search (Int), Spellcraft (Int), Spot (Wis), and Use Rope (Dex).

Skill Points at Each Level: 6 + Int modifier.

Table: The Forsaker

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Inherent Bonus to Ability Scores Special
1st +1 +2 +2 +2 +1 Anti-Magic Focus, Fast Healing 2
2nd +2 +3 +3 +3 +2 Spell Blank, DR 1/-
3rd +3 +3 +3 +3 +3 Magic Sense 30', Fast Healing 4
4th +4 +4 +4 +4 +4 Forsaken Presence, DR 2/-
5th +5 +4 +4 +4 +5 Magic Sense 60', Forsaken Touch


Class Features

All of the following are Class Features of the forsaker prestige class.

Forsaker Code of Conduct

All forsakers hate magic with a transcendental passion. They refuse to benefit from magic, whether by spells, items, supernatural abilities, or other means. A forsaker who strays from devotion to this viewpoint loses all forsaker abilities and benefits.  He may not progress any farther in levels as a forsaker.

Weapon and Armor Proficiency:  Forsakers gain no weapon or armor proficiency.

Anti-Magic Focus:  A Forsaker loses any and all ability to cast spells, as well as any and all ability to control or use constructs, magic items, and the like.  Even if the character later renounces the path of the forsaker, all spells and magic-related abilities remain lost.

Damage Reduction (Ex): The damage reduction a forsaker gains stacks with damage reduction obtained from other sources (such as from wearing nonmagical adamantine armor, or from barbarian levels).

Fast Healing (Ex): The fast healing a forsaker gains stacks with damage reduction obtained from other sources (note that those sources cannot be magical).

Spell Blank (Ex): As a forsaker grows more and more distant from magic and its grip, he becomes more and more difficult to affect with magic.  The forsaker has a 10% chance per forsaker level of simply being unaffected by any given magical or supernatural effect.  This chance of immunity is independent of SR.

A spellcaster or magic item that fails to affect the forsaker due to Spell Blank must immediately make a Will save vs. spell DC or lose all spellcasting and magical ability for 10 minutes per forsaker level.

Magic Sense (Ex): Forsakers of at least 3rd level automatically sense the hated emanations and auras of magic (as per the aurasight spell, to a distance of 30'.)  They can identify different types of magic with an appropriate Spellcraft check.  This ability functions at all times, even in antimagic fields and the like.  At 5th level, the range extends to 60'.

Forsaken Presence (Ex): A forsaker of sufficient level causes magical effects to recoil, not only from his being, but from his immediate vicinity as well.  When a spell has any effects that occur within or pass through a volume of radius equal to 10' per forsaker level of the forsaker, the forsaker makes an immediate Will saving throw against the spell.  The forsaker gains a circumstance bonus of +1 for each 5' square the spell would move through or affect within the area of his presence (minimum 1).  Success indicates that the spell or effect is nullified as though by an antimagic field.  This occurs automatically; the forsaker need not be aware of the effect, or even conscious.

Forsaken Touch (Ex): All items and creatures that a 5th level forsaker touches are disjoined, as per Mage's Disjunction.  This occurs automatically; the forsaker need not be aware of the effect, or even conscious.  Furthermore, objects retain the forsaker's touch for up to one round after they leave his possession. Attacks made by a forsaker with Forsaken Touch (including weapons as well as natural weapons, slam attacks, and unarmed strikes) ignore all damage reduction.

An opponent hit by the forsaker is likewise affected by disjunction, whether hit by a melee or ranged attack.  A forsaker with Forsaken Touch can declare any attack to be a touch attack for the purposes of using this ability (whether ranged or melee); a hit on the touch AC indicates that the enemy is not damaged as per a normal attack, but is subject to disjunction.

The save DC for items and artifacts equals half the forsaker's total hit dice multiplied by his forsaker levels.

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DnD 3.5, which most of the material is based on, is Copyright Wizards of the Coast.