Editorial: August 8, 1997
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Editorial: August 8, 1997


Another Look At Virtual Boy

The last editorial I did was basically on the history of Virtual Boy. I didn't get a chance to express my own comments on the system. In this editorial I'd like to begin with what I think Nintendo should have done when they released the Virtual Boy system back in 1995, and what would have been the result if they did so.

First of all, I think Nintendo should have released the Virtual Boy system with Galactic Pinball as the pack-in game, instead of Mario's Tennis. If you look back to what other systems have done, you'll see that action games are usually more pleasing to people than a tennis game (even though there are Mario characters in it). What was released with the NES? Super Mario Bros. and Duck Hunt, both action games. And Super Mario World was released with the Super NES. Tetris was released with Game Boy. Although Tetris isn't an action game, I think people would still pick a puzzle game over a tennis game any day. Super Mario 64 and Pilotwings 64 were both released at the time the Nintendo 64 was released (neither of them came with the system, but you can see that one of them is an action game).

I think that Nintendo should have had Galactic Pinball as the pack-in game. I own this game, and I enjoy it much more than Mario's Tennis. Of course, if Mario's Tennis were a two-player (simultaneous mode) game, then I would consider it a good game, but as it is...

If T&E Soft had released Faceball for Virtual Boy, I think that a minimum amount of people might have bought the game. It probably would have taken great use of the Virtual Boy's 3-D graphics, but since it never was released I can't really have an opinion of it.

Rare was producing a Virtual Boy version of GoldenEye 007, which (from the picture I've seen) is not anything like the GoldenEye 007 game for the Nintendo 64. GoldenEye 007 would have been the second movie-based game for the Virtual Boy. Waterworld is the first and only. GoldenEye 007 was going to be a driving/action game, and that's it. I don't really know much else about that game.

If Nintendo hadn't decided to cancel the fall 1996 Virtual Boy line-up, then right now we would have all of these games:

  • Bound High--Produced by Japan System Supply, Published by Nintendo--16 megabits--It's an action-puzzle game and was supposed to be one of the big one's of that fall.
  • Dragon Hopper--Produced and Published by Nintendo--16 megabits--It's an adventure game, like Zelda. This game was supposed to be the biggest VB game of all time.
  • Mighty Morphin Power Rangers--Produced and Published by Bandai--Unknown Memory (Probably 8 megabits)--Not much is known about the game, except that it was supposed to be released at the beginning of 1996.
  • Virtual Fishing--Published by THQ--Unknown Memory (Probably 8 megabits)--This game was released in Japan, but not in America. It's the Virtual Boy's first and only fishing game.
  • Zero Racers--Produced and Published by Nintendo--Unknown Memory (Probably 8 megabits)--It was supposed to be Virtual Boy's first racing game. This is a sequel to F-Zero for the Super NES. But it features planes, instead of race cars.
Nintendo decided to cancel the fall 1996 line-up because not enough people owned a Virtual Boy system. I think the amount of Virtual Boy systems that Nintendo wanted to be sold was about 1,500,000 (1.5 million) systems. Instead there were only 300,000 systems sold. Don't you think that's a bit pathetic? I do. I think Nintendo brought out the Virtual Boy too fast. The first time a heard about the system was back in December 1994. That's only 8 months before the system was released. I knew that the Nintendo 64 was going to be released about 2 years before it did in the fall of 1996.

Some people thought of the Virtual Boy as a "place-holder" for the Nintendo 64, which was supposed to be released at that time, but wasn't. People were disappointed by the lack of color and games, so not many people bought the system. But, of course, all of this is history. I won't be talking about VB games or the VB system in editorials anymore (I might just mention something, though), but if you have a question about the system or its games, I'll answer it to the best of my ability. I am not going to stop supporting the Virtual Boy, just because it's a "dead" system (the NES is dead, too). I am committed to ALL of Nintendo's systems, not just those that are still getting games. Oh, and speaking of dead systems, I think that the Super NES is running down that road right now. If this isn't Super NES's last year, then next year will be.


EDITORIAL BY KYLE HUGHES
Send e-mail to kylenin@angelfire.com if you like.