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The Power of Nintendo

The only limitations to making games are the developers' imaginations ... and the system limitations. For instance, the most colors a Super NES game can have on-screen at once is 256. There cannot be more than 256 colors on the screen at once. That is a system limitation. If you've ever been curious as to what the system specifications are for the Nintendo systems, look no further than this KNP special feature.

Home Systems
--- NES Super NES Nintendo 64 Nintendo Dolphin
CPU 8-BIT 16-BIT 64-BIT 128-BIT
System Memory [UNKNOWN] [UNKNOWN] 36-megabit DRAM (speed -- 4,500 bits per second) High-speed DRAM technology
Clock Speed [UNKNOWN] 1.79 or 2.68 or 3.58 MHz (adjustable) 93.75 MHz 200 MHz
Max Colors Possible 64 32,768 Millions of Colors [UNKNOWN]
Max Colors On-Screen 16 256 Thousands of Colors [UNKNOWN]
Software Format Cartridge Cartridge Cartridge (with 64DD -- Disk) DVD
Maximum Capacity (of Software) 6 megabits (3/4 MB) 48 megabits (6 MB) at least 512 megabits (at least 64 MB) 4.7 GB

Portable Systems
--- Game Boy (and GB Pocket) Game Boy Color Virtual Boy
CPU 8-BIT 8-BIT 32-BIT
Clock Speed 1.05 MHz 2.1 MHz 20 MHz
Max Colors Possible 4 32,768 4
Max Colors On-Screen 4 56 4
Software Format Cartridge Cartridge Cartridge
Maximum Capacity (of Software) 8 megabits (1 MB) 64 megabits (8 MB) 16 megabits (2 MB)

NOTE: As you may have seen in the charts above, there are many "unknowns". If anyone knows these specs, please send them to me. Thanks.

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Have any questions? Send e-mail to me at kylenin@angelfire.com.