What is the one thing about a game that you notice first? It's not the sound, music, gameplay, or even challenge. It's always the graphics. And most developers like to "wow" players with unique and fantastic graphics. In this special feature, you'll see many different graphics techniques that developers have used over the years for the Nintendo systems. |
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In 1995, Nintendo introduced the first (and last, so far) game to use a new graphics technique called morphmation. This game was Super Mario World 2: Yoshi's Island. With the help of the Super FX2 Chip (which allows for polygonal graphics on the Super NES), this technique gave Yoshi's Island a "coloring book"-type look. This game also used some polygonal graphics here and there, like when you pause the game, the letters at the top of the screen rotate about. Those letters are polygonal. |
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Rise of the Robots (SNES) uses a technique called ray-tracing. This is the only game (that I know of) that uses this technique. |
Another graphics technique (that is not widely used in Nintendo games) is FMV (Full Motion Video). Although no Nintendo games (that I know of) use this technique right now, a recent news article stated that Capcom's upcoming Resident Evil 2 for the Nintendo 64 will use FMV. |
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