When you have shoosen advantiges and/or disadvantiges, count the points for advantiges and sum them, and the same with the disadvantiges. If the character has more points from the advantiges, his skill-dice are reduced with as many pips as the "overweight" of advantige points. If the character has more points from the disadvantiges, his skill-dice are increased with as many pips as the "overweight" of disadvantige points.
Example: A character is given the advantiges "Acute hearing" wich costs 6 points, and "Obscure knowledge" wich costs 3 points. This gives a total of 9 points.
He is also given the disadvantige "Bad liar" wich gives 6 points.
When comparing the advantige total (9) and the disadvantige total (6), it is clear that in this case we have an advantige overweight of 3 (9-6=3) (3 pips = 1D). When this character is buying skills, he will have 6 skill dice instead of 7, to place on skills.
Example 2: A character is given the advantige "Fast reflexes". He shooses a mild version wich costs 3 points.
He is also given the disadvantige "Vision impairment". This time he shooses a severe version wich gives 8 points.
When comparing the advantige total (3) and the disadvantige total (9), it is clear that in this case we have a disadvantige overweight of 5 (9-3=6) (6 pips = 2D). When this character is buying skills, he will have 9D instead of 7D, to place on skills.
Since originally I did not make the list over the advantiges and the disadvantiges, I only borowed a few of them to show you a sample, and linked to the real page. That page however, does not exist any more, and I have also altered the list somewhat. So I have decided to put up as much of the list as I can, and simply make it all clear that THIS IS NOT ALL MY IDEA. So far I have added a few of my own "inventions" (Fast reflexes, Hard Knuckles, Regeneration, Strong Hands and Violent Background, Bad Memory) to the list. I have also developed "Obscure Knowledge" a bit.
| ADVANTIGES:... | POINTS:... | EFFECT: |
| Acute Hearing | 5 | +1D PER, Search/Conceal, Sneak |
| Ambidexterity | 4 | No off hand penalty |
| Fast reflexes | 3,5,7 | +1/(Point-1) on initiative rolls, Dodge and Brawling parry |
| Hard Knuckles | 2 | +1 in damage when brawling. |
| "Obscure Knowledge" | 2 | +1D in area |
| Regeneration | 10 | Add +2 when making healing rolls. |
| Strong Hands | 3 | +1 Brawling and Lifting. +1D Climbing. |
| Toughness | 2,4,6 | +1/step on STR rolls vs. Damage. +1/step in stammina |
| Violent Background | 4,8,12 | +1/step Brawling, Brawling parry, Melee combat and melee parry. |
| DISADVANTIGES:... | POINTS:... | EFFECT: |
| Bad Liar | 4 | -1D Bargain, Command, Con, Gambling |
| Bad Memory | 4 | -5 on recall rolls. |
| ID Trouble | 5 | PC has NO identification of any kind |
| Imperial Record | 3 | Wanted (but not specifically hunted) |
| Unattractive Appearance | 3,6,9 | -1/Point Bargain, Command, Con, |
| Vision Impairment | 3,6,9 | 3: requires corrective lenses 6: partial, -1D ranged weapons, search 9: total blindness, no vision skills |