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This is a gross generalization and misinterpretation of Sabbat ideals. In fact, once one sets foot outside the walls of the Sabbat, a black cloud of misinformation permeates most discussions of the sect. It is this mystery of the Sabbat that has long fascinated younger Kindred of the Camarilla: indeed, some even turn their backs on the Camarilla to join the Sabbat's ranks, never to be heard from again by their comrades in the Camarilla.
Rumors and mistruths do indeed abound concerning the Sabbat, often fueled by the sect itself to prevent the Camrailla frommlearning too much. Most of these can be dismissed, although some of hold a ring of truth.
The Sabbat has very firm beliefs about all outsiders. Sect members are known for their distinct separation of everyone into a categorization of "us or them". To the Sabbat, all non-Sabbat are "them", regardless of whether "they" are Vampires, Lupines, Mortals, or whatever. The Sabbat does have a few allies, but the Sect cooperates only to a limited degree, and only when it is to the Sabbat's advantage.
Conflict within the Sect is dealt with through Monomacy, a dual, fought within the Arena. The winner wins the conflict and the respect of the loser. The Challenger sends the offender a challenge which must be promptly accepted or denied. If a Sabbat denies a challenge, he is usually branded a coward, and while no one may force a Sabbat to accept a challenge, the cowardly Vampire is regarded with suspicion by his superiors. If the offender subsequently takes an action deemed harmful to the sect, the Sabbat's superior will remove the Vampire's title an right to lead. Vampires who continuously abuses Monomacy as a way of achieving power over others are usually assassinated under orders of the Inner Circle. They do not like threats to their positions.
Sabbat feel they are superior to humans. They feel no sympathy for humans; indeed, to live and act human, to feel human, is against their nature. Sabbat is the chosen. Mortals are not considered even of the same race as Sabbat. Mortals are considered animals and treated as pets and food. Sabbat occasionally use mortals as followers, servants, and spies. Mortal retainers are viewed as property and their owner may use them in any manner they see fit. Some of the most faithful mortals may become ghouls. Each ghoul is Blood Bound to only one Sabbat Vampire and does not participate in the Vaulderie. The sponsor or owner, is held accountable for all the ghoul's actions."
Tzimisce: Most members of this clan are inhumanly cruel, scholarly, honorable and peculiar. Originally from
Eastern Europe, this clan studies the occult and maintains limited relations with an organization of wizards.
Assamite Antitribu: Members of this clan are almost exactly like all other Assamites, but they have never had
the Curse of the Tremere placed upon them, and the blood of other vampires is not poisonous to them. Most
members of this clan are members of the Black Hand. They tend to be grim and humorless.
Brujah Antitribu: In a sect known for rebelion the Brujah clan barely stands out. This clan is concidered part of
the status quo. Members of this clan are much like their brothers in the Camarilla, and they work the hardest to
convert the anarchs.
Gangrel Antitribu: There are two breeds of Gangrel in the Sabbat-City Gangrel and Country Gangrel. The City
Gangrel are Gangrel with permanent havens, and for them the city is the ultimate hunting ground. The Country
Gangrel are Gangrel who join nomadic packs. They are more like the Plains Indians in nature than the Gypsies.
Malkavian Antitribu: This group is even weirder than its Camarilla counterparts. Its members have to be
watched by their leaders and kept in control. However they seem to have a particular insight into the secrets of the
Sabbat and the Camarilla.
Panders: This is a clan of Caitiff who united to form their own organization, with their own meetings and rituals.
Panders are not concidered inferior to members of other clans in the Sabbat (not openly anyway). This clan is
strong and extremely versatile.
Toreador Antitribu: The Toreador of the Sabbat are artists, but they approach art from a inhuman perspective,
refusing to pretend they are human through their existance and their work. They explore both the good and bad
sides of existance, studying torture as much as they write and read poetry. Their eccentricities are reflected in both
their personalities and their creattions.
Tremere Antitribu: The Tremere of the Sabbat are the smallest of all the Sabbat clans, and (with the possible
exception of Sabbat Ravnos) the least trusted. Its members have developed Thaumaturgic rituals and paths which
differ from those of the Tremere in the Camarilla. The Tremere antitribu have been cursed by their former clan and
now bear a magical mark which can be seen only by Tremere of the Camarilla, but which brands them as traitors to
the clan.
Ventrue Antitribu: This clan is made up of true rebels. They are among the least respected because of their
former clan's role in the Camarilla. The members of this clan love to be concidered rebels and make every attempt
to present that image to all others. They are generally dedicated to developing their personal abilities through
continued training and education.
Ranks in the Sabbat
The Sabbat is not a very structured sect. There are many levels and positions of leadership. However, unlike the Camarilla, the positions are filled only by the most loyal and capable vampires, regardless of generation. The role of leader in the sect is just that: A Leader. Leaders are not rulers. However, the higher the level of leadership, the more Sabbat will listen to and obey the leader.
The Sabbat uses the titles of clergy to denote the basic levels of leadership that exist within the sect. The practice started partially out of mockery, but has developed into a useful representation of leadership.
Regent - The highest title in the Sabbat is that of Regent, who is the absolute leader of the Sabbat and (according to Sabbat doctrine) is merely overseeing the sons and daughters of Caine until Caine returns to lead his children himself. The Regent is the president, so to speak, of this vampire sect. The Regent does not have absolute authority, but her directives are usually carried out. The title of Regent is currently held by Melinda (Lasombra). There have been only 4 Regents in the Sabbat's history (3 Lasombra and one Tzimisce).
The Regents responsibilities include:
Cardinals - Assisting the Regent are the Cardinals of the Sabbat. This lot has managed to gain control over large geographical regions, similar to how the Tremere Inner Circle have large assigned territories. . The Cardinals seldom answer to the Regent or the Prisci unless their activities have a detrimental effect on the Sabbat as a whole. The Cardinals are responsible for all that happens within their regions, and for planning and delegating all Sabbat activities within their respective regions. There are 13 Cardinals, chosen by status within the Sect and not by clan.
The Cardinals responsibilities include:
Prisci - Below the Cardinals in power are the Prisci. The Prisci act as a board of directors for the Regent, similar to a Camarilla city's Primogen and advising the Regent and the Cardinals about the affairs of the sect. Atthought they report to the Cardinals, they serve the Regent directly. Most are Elders or powerful Ancillae. One member from each clan is chosen, for a total of 13. The most prestigious of the clan members generally hold the rank of Prisci .
The Prisci's responsibilities include:
Arch-Bishop - Serving each Cardinal of the Sabbat are ArchBishops. Arch-Bishops serve their territory's Cardinal, holding sway over a smaller region, similar to a Camarilla Prince ruling a city. These vampires usually rise through the ranks, serving lengthy tenures as priests and bishops of the sect. Each Cardinal has the power to appoint whomever he wishes to the position of ArchBishop. Some accept bribes, but vampires who gain their positions in this manner often mysteriously disappear. Multiple Arch-Bishops preside over these smaller domains, all contained within a single Cardinal's region.
The ArchBishop's responsibilities include:
Bishop - Below the ArchBishops are the Bishops. The Bishops serve the Arch Bishops and are given domains in a city to control as a vassal for the Arch-Bishop.
The Bishop's responsibilities include:
Priest - Serving the Bishops are Priests, who serve as the religious leaders of Sabbat Packs, of which there is one Priest per pack. The Priests are responsible for leading the Sabbat rituals and ceremonies for the Pack. They may be any ranking or non-ranking member of the Pack and are often the Pack Leader as well.
Paladins - Also called Templars. The protectors of the Sabbat. Originally formed as a response to the fears concerning the loyalty of the Black Hand. The Leaders of the Sabbat may call upon the Paladins, or Templars, of the Sabbat as protectors. From the Rank of Bishop on up, have at least one Templar bodyguard. Many have whole packs of them. The Regent has the largest at 30 members who follow her every whim. The Templars are more loyal to the people they protect then to the Sabbat.
Sabbat Packs
Auctoritas Ritae
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Together the Cardinals and the Prisci form the Inner Circle. No one with status less then 4 could ever see the Inner Circle to meet with them, unless they summoned you for whatever reason.
The Priest is the only member of the Pack that may directly speak to the Bishop about a subject. You may have any status to speak to the Priest, but Status:2 to the Bishop, Status:3 for Arch Bishop, and Status:4 for the Prisci/Cardinal. Status:6 or greater is required to meet the Regent personally. Going against these norms are deemed very deadly, as the Status game is followed by the assassination game.
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All Sabbat put their sect before themselves and everything else in the world. They know what will happen to them if they do not. The Sabbat treats disloyalty very harshly, and some members have perfected the art of torture and disfigurement. Final Death is the only real choice for the disloyal.
This does not mean that all within the sect possess the same opinions. Among the fanatics are those with differing views on all Sabbat activities. The Sabbat leaders do not want mindless drones. They want strong-willed vampires ready to face death for the second time. Only strong Sabbat can understand true freedom, and they are the ones who push the sect on to domination.
The Sabbat provides protection, freedom and loyalty to all its members. These gifts are not without their costs. The members are required to protect sect interests, carry out missions and to give the Sabbat total fealty and devotion. All Sabbat have what are called Vinculums, or special bonds of love and loyalty shared with their pack. The Vinculum varies between all members, but always translates into a strong love for and loyalty to the sect itself. While Vinculum strength may vary with each individual bond, Sabbat vampires tend to be stronger in their loyalty and devotion to the sect itself than to individual members. Because of this Vinculum for the Sabbat itself, its members are considered fanatics. Most are willing to accept Final Death for the good of the sect. In addition, this special Blood Bond makes the Sabbat's secrets especially hard to uncover.
From the day a Sabbat vampire is Embraced, she has certain responsibilities. All Sabbat must uphold pack tradition and practices. They must choose and support leaders who serve the good of the Sabbat as well as the good of the pack itself. They must challenge weak and incompetent leaders as well as those who serve only their own interests. They must perform missions for their leaders. They must work to destroy all the enemies of the Sabbat. Finally, they must be willing to give up their immortal lives for their sect.
Unlife in the Sabbat is wild and dangerous. Most Sabbat vampires do not exist long after they have been Embraced. Younger members are considered the most expendable. Constant fighting with the Camarilla and other foes, such as the Inquisition and Lupines, forces Sabbat to live on the edge. While the Camarilla vampires fear Final Death and seldom take great risks, the Sabbat's basic beliefs lead all sect members to do whatever it takes to carry out the mission of saving Kindred from Gehenna.
The pack fills two important, connected roles for the Sabbat. First and foremost, it serves a combat function. This military aspect is important for furthering Sabbat plans. The second function of the pack is to provide a social group for individual Sabbat.
The Clan does not play an important role in the pack. Each clan maintains its own ties, but these are secondary to those of the pack. Clans sometimes hold their own gatherings, and members often partake of the Vaulderie together.
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The entire sect practices Auctoritas Ritae because of long-standing tradition, as well as their significance in Sabbat beliefs. The rituals are usually led by the clergy (the priests) of the Sabbat. The following are the rituals that will be observed on a regular basis:
Other rituals may be observed on special occasions, such as the Festivo dello Estinto, Palla Grande, or Danse Macabre. In addition, all vampires must swear to the Oath of Loyalty. There will be a Pack Symbol and a Test of Verification that each vampire will be made aware of upon completion of all necessary requirements to reach the rank of Cainite. Any time a ritual is to be observed, all members will be given advance notice of the coming festivities. The eldest and highest ranking priest will be responsible for determining which other rituals will be observed and when. If someone would like to see a ritual held they must contact this person to set it up.
The Blood Bath is held whenever sect leaders recognize a Sabbat Vampire as having rightful claim to a title. All the Sabbat who will be under the leadership of the vampire are invited to attend the ceremony. Each subservient vampire is brought before her superior. The superior recognizes the vampire and proceeds to give praise and advice. The titled vampire then shares in the Vaulderie with all present. After this, the vampire is actually led to a pool of fresh and blood bathes in it.
All ranking vampires (Regent, Cardinals, Prisci, ArchBishops, and Bishops) will be treated to this ritual upon their taking upon their rank. It will be attending by all vampires who are able to be in attendance, whether they will be subservient to that vampire or not.
The Blood Feast is held at almost all important gatherings. Humans, and possibly an enemy Kindred, are chained and hung from the ceiling upside down. The Sabbat at the gathering are allowed to bite open the victim and fill their glasses with blood. It is customary to lick the wound closed when finished, so as not to waste any vitae. The Blood Feast is blood on tap.
This ritual is used when recruiting new members for the sect. In it, all those chosen to become Sabbat are drained of their blood and then given a small amount of vitae from their sires. The Sabbat then bludgeon the chosen unconscious and bury them. Those who claw their way to the surface are knocked out again. They are taken to the secret haven of the pack, where they are awakened and their new status explained.
Sabbat believe the strong alone survive. The Games of Instinct test vampires to see who among them are the strongest. The games are meant as competitions and many place bets on who will win. There are many types of games, and Sabbat are always inventing new ones. The games test such things as hunting ability, resistance to pain, fighting ability, bravery and wit. The Games of Instinct are like sport for the undead.
Monomacy is the method for handling grievances among Sabbat vampires through combat. It allows vampires to challenge each other in duels to settle their differences.
All vampires in the Sabbat know the story of their origins from the Book of Nod. The Sabbat often gather to hear sermons on their history to remind them of who and what they are. The sermons are used to strengthen Sabbat loyalty and ideology. Sermons of Caine are usually carried out by Sabbat priests following the Path of Caine, and by higher-level leaders during other rituals. Sermons of Caine are always followed by the Vaulderie.
The Vaulderie is the ceremony of Blood Bonding with all other Sabbat present. The Vaulderie breaks all other Blood Bonds and establishes a Vinculum between all Sabbat taking part in the ritual. The Vaulderie is the most important ritual practiced by the Sabbat, for it is the source of their freedom and solidarity.
Sabbat vampires seldom turn traitor, but those who do rarely survive. The Sabbat is a sect which protects its secrets. If a member reveals something to the enemy that could harm the sect, she is punished severely. Should the enemy ever manage to gain something of vital importance from a Sabbat vampire, the Wild Hunt is called. The Wild Hunt is much like a Blood Hunt, except the Wild Hunt targets all those who may possess the secret knowledge. The hunt is truly wild. The Sabbat stop at nothing to destroy all who possess their secrets, especially the Sabbat traitor who revealed the secrets in the first place.