Descriptions
of the different buildings in Star Kingdoms:
Residences
- population is one of the most important things when building
a kingdom. You can draft 1/10 of your civilians into soldiers
every day, so the more population you have, the more soldiers
you will be able to train. Each residence holds 50 civilians,
which will increase to maximum of 60 when the population bonus
is researched (some planet types also have advantages or disadvantages
affecting their population). The good thing is that the civilians
will pay taxes each hour, but the bad thing is that they require
a little bit of power. Population will increase with 2,5%
each hour as most.
Barracks - barracks hold military units
(Soldiers, Troopers, Laser Troopers, Dragoons, Laser Dragoons,
Tanks and Scientists), but NOT Tactical Fighters or civilians.
Each barrack will be able to house 75 military units (tanks
take up 2 barracks space each), so it’s good to always
build enough barracks for all your military units and what
you will train the next day. Because if you do not have enough
barracks, the military will move into the residences, and
kick out your innocent civilians. Look at "Status"
- "Barracks Capacity" to see how many percent of
your barracks that are currently used. Just like with power
plants, it is good to always have slightly more barracks than
needed.
Star Mines - Star Mines produce 120
money/hour each, which is increased when researching money
bonus. You can use those buildings to increase your income,
especially at the beginning.
Training Camps - the training camps
will decrease the cost of training military units. For each
% of your land used for training camps, the cost will decrease
with 3%, until you have 10% training camps. After that, it
won’t change any more. Training camps are good at the
beginning, and I know that many of the best players have about
10% training camps all the game. But if you are smaller and
get attacked a lot, it might be hard to keep that amount of
training camps, and you will probably be able to use that
land for other, better purposes.
Nuclear Power Plants - those buildings
will produce 100 power/hour each, which will increase when
researching power bonus and Energy Core. They will be able
to store a maximum amount of 500 power each, and any excess
power will be lost.
Fusion Power Plants - better than nuclear
power plants. Will produce 140 power/hour + power bonus and
energy core bonus, and store a maximum of 1,000 power each.
Requires fusion technology research on 100% to be constructed,
unless you play as Volcanic Inferno or Mystical Lands. They
have those buildings available from the beginning.
Air Support Bays - can house 35 Tactical
Fighters each, but requires Vesudian core & AI Technology
research on 100% to be constructed. Without those buildings,
you won’t be able to attack with your Tactical Fighters.
Probe Factories - manufacture probes.
(you get between 0,5 - 1 probe for each factory you have every
hour, which means that a person with 1000 factories get between
500 and 1000 probes/hour). Probes are really important, since
they can be used for a lot of things. Without being able to
probe a person to find out their military stats, you’ll
probably not be successful when attacking them either. Besides,
if you have a lot of probes, the possibility that other persons
will be successful in probing you decrease too. You can also
use them for robbing persons, which gives you 10x the number
of returning probes amount of money (or a max. of 10% of the
probed kingdom’s savings), if the person you probe has
that much.
What buildings to construct is your
own choice. However, without enough barracks, your military
will kick out your population, and without powerplants, you
will go powerless, so those two buildings should always have
the highest priority, unless you use an advanced playing strategy
where any of those buildings are useless (see Advanced Strategies
chapter later on in the guide).
You can use the calculator below to see if you have enough
barracks for your recent military and what you have in training.
If you have too few powerplants, you will notice it because
you have a very low power income (or lose power every hour),
if you look at your kingdom status. It is good to always be
a little bit ahead in both barracks and powerplants.
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