It is important that you have enough
powerplants to keep your kingdom powered. If you run out of
power, your offensive and defensive armies will both be 20%
weaker than usual, your residences can hold less civilians,
and the population increases far slower than usual. With about
12-15% of your land as powerplants (a bit more for Mountainous),
you can usually do fine.
The best way to never go powerless
is to always try to have an excess of power. If you only gain
a little bit, make a lot of new powerplants the next time
you attack and gain new land. The powerplants will not only
keep your kingdom powered, but you can also use the power
to shield your kingdom against misisles or attacks, or shield
the probes (requires 2 power/sent probe) so that you lose
far less probes when sending them out and also are more likely
to succeed with your probings.
The numbers below are what power
different things require, for an ordinary kingdom (Mountainous
need 20% more, and Volcanic Inferno only 30% of this). However,
it is impossible to calculate exactly how much power you will
need, since there is a +-10% random factor to power production
as well, according to BCartfall. For military units, you only
count military which you already have (not what you have in
training), and which is not sent out. Units which are out
with a war leader after an attack do not need power until
they return:
Dragoons, Laser Dragoons,
Troopers, Laser Troopers, Soldiers and Scientists
– 0.7 power each
Tanks and Tactical Fighters (also Tactical
Fighters which are not supported) – 1.4 power
each
Buildings (including in construction)
– 2.1 power each
Population – 0.35 power each
Shields
If you want to, you can use shields for your kingdom,
but they require a bit of power. But they can be useful, especially
if you are Volcanic Inferno, and since you only require a
few extra powerplants in order to get enough extra energy,
it is a low cost for the extra defense bonus which they give
you by decreasing the offensive power of attackers or stopping
shields. Military shields decrease the offensive power of
someone attacking you with as most 10%. Military shields protect
your kingdom against as most 50% of incoming missiles, and
probe shields increase the probability that people who probe
your kingdom will fail.
Shields, the amount of power needed/hour:
Full Military shields = 2,25X land
Full Missile shields = 1,67X land
Full Probe shields = 5X land
You can see in the shield room how
much power is required for the different shields.
If you can afford shields and feel that you are a good target:
use them. Especially the military ones (if you only use those
on 100%, 2,5x your land power/hour is needed).
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