Site hosted by Angelfire.com: Build your free website today!

GameShark Codes



NOTE: I didn't write this. These codes were in a Final Fantasy VII FAQ. However, I wasn't able to find it, but I'm postive you can find it on RPGamer. I believe this was written by Kao Megura, and my apologies to him for using his FAQ on this site.


CHARACTER SELECT - 3RD POSITION: 8009CBDE - FF0x

Enter this code, but replace the last digit with one of the following:

x = 0 - Cloud Strife
1 - Barret Wallace
2 - Tifa Lockheart
3 - Aeris Gainsborough
4 - Red 13
5 - Yuffie Kisaragi
6 - Cait Sith (sometimes, Young Cloud)
7 - Vincent Valentine (sometimes, Sephiroth)
8 - Cid Hiwind
9 - {Young Cloud}
A - {Sephiroth}
B - {Chocobo}
C - {'Nau Purintingu'} (Now Printing)
D - {'Nau Purintingu'} (Now Printing)

When you turn on the code, the character in the 3rd position will turn into whatever character you specified. You may want to go into the PHS menu, turn off the code, and put the character in/out of the PHS groups a few times to 'debug' it a bit. When you return to the Main Menu screen, that person will have the portrait/stats. of the desired character.

It is HIGHLY recommended that you have the 3rd space EMPTY when you use this code as in some cases, a preexisting character may overlap with the selected one. The result is that, when you enter a battle, that character does not appear, cannot interact, and his/her HP drops steadily until it hits zero.

Using this code:

Characters all start off at their 'base' level (1). If you use this code to get a character that you don't have at the moment (say picking Aeris while in Disc 2 or 3), they'll have the same stats and abilities as they did when you last had them in your party. If you level them up, change their equipment, etc., then save the game and use the code to replace them with another character and put them back in, any changes you made will be saved, too. Note that if you use this code to get a character you already have (say, if Cid is in the 3rd position and you put in the code for Cid), you'll get multiple copies of the character. This also happens if you have the code on while you try to pull a character in/out of the active group. Copied characters disappear when you exit the PHS menu. This code also has a chance of starting up the 'error checker' feature (see the 'Super Select' code for details).

Yes, if you save the game, you save the added characters. The only way to remove them is to use the code to 'select' a new character, or to put them in PHS (inactive party) and then return to your Main Menu. Also note that sticking a 'selected' character in the first position will make Cloud disappear on-screen (you can still use the cursor).

Finally, note that if you enter a conversation/event with a character you're not supposed to have (say, Sephiroth outside of the flashback or Aeris after Disc 1), the game may (and probably will) crash. The only exception to this are the 'general' quotes which a character will say automatically, regardless of who he/she is.

Specific Character info:

Both Cloud and Aeris become 'permanent' members of either your active party or the inactive party. To remove them, you'll have to stick them in the third position (use Order), and put in a code for one of your normal characters.

Sephiroth is still controlled by the computer, although you can take or change his equipment and Materia. As he only has one weapon (Masamune), using the 'Item Select' code to have this item is useless as it's the only weapon he can equip. Although it will act as if he and Young Cloud have Limit Breaks, they don't in actuality (if you look, you'll see that it's Vincent's and Cait's Breaks instead).

This code has trouble realizing who is Cait Sith/Young Cloud and who is Vincent/Sephiroth, because of the way the characters' data is stored. As a result, you may not always get the character you want when trying to get either of these characters.

The 'Chocobo' and 'Now Printing' are not real characters. They have no weapons, statistics, etc. (if you look, you'll see that they borrow the stats. of another character, usually your leader). If you try to enter a battle with one of them in your party, you get the 'overlap' result described above (as they are not playable).

The two 'Now Printing' characters are rumored to actually be other characters who were cut from the game at the last moment. The two most popular theories are that these characters are Zack, the SOLDIER with spikey black hair who was Aeris' old boyfriend and Cloud's best friend, and Baakusa, a goblin-type character. However, there is a rumor that Zack is a secret character, but there are no other rumors for Baakusa save that he may have been in the game.

ITEM SELECT: 8009CCxx - yzzz

Please take note: As long as you follow the below guidelines (remember to be careful when putting in the two 'location' digits), this code should work. Several people have been complaining that they can't get the code to work--even the people with the same GS and version number as mine (1.98). If you've _carefully_ tried this code and can't get any results, then you may simply not be able to use the code on your game. I have NO IDEA what causes this and I'm sorry I can't offer more help to those with problems concerning this code or the Materia Select code (they both work in the same manner).

And yes, saving your game with this code _will_ save the items into memory--you'll still have to be careful that you don't end up with the 'battle' glitch' described below (although it seems as if it's not in the English version).

An example code would be 8009CCA8 - 202A for the Ghost Hand item, for those of you who don't understand how the x/y/z entries work.

xx = Location where item appears on the Item Select Screen. You can change this number to enter the code multiple times to have multiple items of your choice, but you _must_ use EVEN numbers (i.e. C2, 9A, or 88) or the game may glitch. Also, if this code would put an item over an occupied space and not a blank one, the game may freeze or the item may not appear. Finally, try to keep the location range between 8_ and C_ or the game may crash.

y = No. of items; you'll have an infinite amount unless you turn the switch off (usually). The number you enter is converted to hexidecimal form (so what you put in won't correlate with the # of items you get). Keep in mind that 0 is a valid number and can be used.

zzz = Item name:

000 = Potion
0A0 = Gatling Gun
001 = Hi-Potion
0A1 = Assault Gun
002 = X-Potion
0A2 = Cannon Ball
003 = Ether
0A3 = Atomic Scissors
004 = Turbo Ether
0A4 = Heavy Vulcan
005 = Elixir
0A5 = Chainsaw
006 = Megalixir
0A6 = Microlaser
007 = Phoenix Down
0A7 = A*M Cannon
008 = Antidote
0A8 = W Machine Gun
009 = Soft
0A9 = Drill Arm
00A = Maiden's Kiss
0AA = Solid Bazooka
00B = Cornucopia
0AB = Rocket Punch
00C = Echo Screen
0AC = Enemy Launcher
00D = Hyper
0AD = Pile Banger
00E = Tranquilizer
0AE = Max Ray
00F = Remedy
0AF = Missing Score
010 = Smoke Bomb
0B0 = Mythril Clip
011 = Speed Drink
0B1 = Diamond Pin
012 = Hero Drink
0B2 = Silver Barrette
013 = Vaccine
0B3 = Gold Barrette
014 = Grenade
0B4 = Adaman Clip
015 = Shrapnel
0B5 = Crystal Comb
016 = Right arm
0B6 = Magic Comb
017 = Hourglass
0B7 = Plus Barrette
018 = Kiss of Death
0B8 = Centclip
019 = Spider Web
0B9 = Hairpin
01A = Dream Powder
0BA = Seraph Comb
01B = Mute Mask
0BB = Behemoth Horn
01C = War Gong
0BC = Spring Gun Clip
01D = Loco weed
0BD = Limited Moon
01E = Fire Fang
0BE = Guard Stick
01F = Fire Veil
0BF = Mythril Rod
020 = Antarctic Wind
0C0 = Full Metal Staff
021 = Ice Crystal
0C1 = Striking Staff
022 = Bolt Plume
0C2 = Prism Staff
023 = Swift Bolt
0C3 = Aurora Rod
024 = Earth Drum
0C4 = Wizard Staff
025 = Earth Mallet
0C5 = Wizer Staff
026 = Deadly Waste
0C6 = Fairy Tale
027 = M-Tentacles
0C7 = Umbrella
028 = Stardust
0C8 = Princess Guard
029 = Vampire Fang
0C9 = Spear
02A = Ghost Hand
0CA = Slash Lance
02B = Vagyrisk Claw
0CB = Trident
02C = Light Curtain
0CC = Mast Axe
02D = Lunar Curtain
0CD = Partisan
02E = Mirror
0CE = Viper Halberd
02F = Holy Torch
0CF = Javelin
030 = Bird Wing
0D0 = Grow Lance
031 = Dragon Scales
0D1 = Mop
032 = Impaler
0D2 = Dragon Lance
033 = Shrivel
0D3 = Scimitar
034 = Eye drop
0D4 = Flayer
035 = Molotov
0D5 = Spirit Lance
036 = S-mine
0D6 = Venus Gospel
037 = 8inch Cannon
0D7 = 4-point Shuriken
038 = Graviball
0D8 = Boomerang
039 = T/S Bomb
0D9 = Pinwheel
03A = Ink
0DA = Razor Ring
03B = Dazers
0DB = Hawkeye
03C = Dragon Fang
0DC = Crystal Cross
03D = Cauldron
0DD = Wind Slash
03E = Sylkis Greens
0DE = Twin Viper
03F = Reagan Greens
0DF = Spiral Shuriken
040 = Mimett Greens
0E0 = Superball
041 = Curiel Greens
0E1 = Magic Shuriken
042 = Pahsana Greens
0E2 = Rising Sun
043 = Tantal Greens
0E3 = Oritsuru
044 = Krakka Greens
0E4 = Conformer
045 = Gysahl Greens
0E5 = Yellow M-phone
046 = Tent
0E6 = Green M-phone
047 = Power Source
0E7 = Blue M-phone
048 = Guard Source
0E8 = Red M-phone
049 = Magic Source
0E9 = Crystal M-phone
04A = Mind Source
0EA = White M-phone
04B = Speed Source
0EB = Black M-phone
04C = Luck Source
0EC = Silver M-phone
04D = Zeio Nut
0ED = Trumpet Shell
04E = Carob Nut
0EE = Gold M-phone
04F = Porov Nut
0EF = Battle Trumpet
050 = Pram Nut
0F0 = Starlight Phone
051 = Lasan Nut
0F1 = HP Shout
052 = Saraha Nut
0F2 = Quicksilver
053 = Luchile Nut
0F3 = Shotgun
054 = Pepio Nut
0F4 = Shortbarrel
055 = Battery
0F5 = Lariat
056 = Tissue
0F6 = Winchester
057 = Omnislash
0F7 = Peacemaker
058 = Catastrophe
0F8 = Buntline
059 = Final Heaven
0F9 = Long Barrel
05A = Great Gospel
0FA = Silver Rifle
05B = Cosmo Memory
0FB = Sniper CR
05C = All Creation
0FC = Supershot ST
05D = Chaos
0FD = Outsider
05E = Highwind
0FE = Death Penalty
05F = 1/35 Soldier
0FF = Masamune
060 = Super Sweeper
100 = Bronze Bangle
061 = Masamune Blade
101 = Iron Bangle
062 = Save Crystal
102 = Titan Bangle
063 = Combat Diary
103 = Mythril Armlet
064 = Autograph
104 = Carbon Bangle
065 = Gambler
105 = Silver Armlet
066 = Desert Rose
106 = Gold Armlet
067 = Earth Harp
107 = Diamond Bangle
068 = Guide Book
108 = Crystal Bangle
069 =
109 = Platinum Bangle
06A =
10A = Rune Armlet
06B =
10B = Edincoat
06C =
10C = Wizard Bracelet
06D =
10D = Adaman Bangle
06E =
10E = Gigas Armlet
06F =
10F = Imperial Guard
070 =
110 = Aegis Armlet
071 =
111 = Fourth Bracelet
072 =
112 = Warrior Bangle
073 =
113 = Shinra Beta
074 =
114 = Shinra Alpha
075 =
115 = Four Slots
076 =
116 = Fire Armlet
077 =
117 = Aurora Armlet
078 =
118 = Bolt Armlet
079 =
119 = Dragon Armlet
07A =
11A = Minerva Band
07B =
11B = Escort Guard
07C =
11C = Mystile
07D =
11D = Ziedrich
07E =
11E = Precious Watch
07F =
11F = Chocobracelet
080 = Buster Sword
120 = Power Wrist
081 = Mythril Saber
121 = Protect Vest
082 = Hardedge
122 = Earring
083 = Butterfly Edge
123 = Talisman
084 = Enhance Sword
124 = Choco Feather
085 = Organics
125 = Amulet
086 = Crystal Sword
126 = Champion Belt
087 = Force Stealer
127 = Poison Ring
088 = Rune Blade
128 = Touph Ring
089 = Murasame
129 = Circlet
08A = Nail Bat
12A = Star Pendant
08B = Yoshiyuki
12B = Silver Glasses
08C = Apocalypse
12C = Headband
08D = Heaven's Cloud
12D = Fairy Ring
08E = Ragnarok
12E = Jem Ring
08F = Ultima Weapon
12F = White Cape
090 = Leather Glove
130 = Sprint Shoes
091 = Metal Knuckle
131 = Peace Ring
092 = Mythril Claw
132 = Ribbon
093 = Grand Glove
133 = Fire Ring
094 = Tiger Fang
134 = Ice Ring
095 = Diamond Knuckle
135 = Bolt Ring
096 = Dragon Claw
136 = Tetra Elemental
097 = Crystal Glove
137 = Safety Bit
098 = Motor Drive
138 = Fury Ring
099 = Platinum Fist
139 = Curse Ring
09A = Kaiser Knuckle
13A = Protect Ring
09B = Work Glove
13B = Cat's Bell
09C = Powersoul
13C = Reflect Ring
09D = Master Fist
13D = Water Ring
09E = God's Hand
13E = Sneak Glove
09F = Premium Heart
13F = HypnoCrown


- Codes ending in 069 - 07F give you these items. As of right now, I don't know what their purpose is (they may be disabled Key Items, I think).
- Codes ending in 080 - 08F are swords for Cloud.
- Codes ending in 090 - 09F are claws for Tifa.
- Codes ending in 0A0 - 0AF are cannons for Barret.
- Codes ending in 0B0 - 0BD are combs for Red XIII.
- Codes ending in 0BE - 0C8 are rods for Aeris.
- Codes ending in 0C9 - 0D6 are spears for Cid.
- Codes ending in 0D7 - 0E4 are shurikens for Yuffie.
- Codes ending in 0E5 - 0F1 are M-phones for Cait Sith.
- Codes ending in 0F2 - 0FE are handguns for Vincent. The code ending in 0FF looks like a gun, but it is in fact Sephiroth's Masamune blade.
- Codes ending in 100 - 11F are defensive bracelets.
- Codes ending in 120 - 13F are accessories you equip.
- Codes ending in 140 - FFF are 'glitch' items that don't exist and have no purpose/effect on the game.

In the Japanese version of FF7, having 'selected' items in your inventory would cause an 'error checker' to appear (see it's description under the 'Super Select' code listing).


MATERIA SELECT: 8009D0xx - 00yy

Well well! Here's an interesting code. It works very much like the Item Select code above, except that you have to go into the Materia Screen. As long as the switch is up, you have an infinite number of whatever Materia you've selected. The only bad thing about this code is that it will sometimes start off the Materia orbs with 'beyond master' levels, meaning that you can use all their abilities, but you can't get another one by mastering it. According to Mr. DeLucas, this is because of their position (so if you want a materia with lots of AP, find a code/position that works and remember it).

xx = Location where the materia appears on the Materia Menu. You can change this number to enter the code multiple times to have multiple materia of your choice, but you _must_ use EVEN numbers (i.e. A0, C4, or 86) or the game may glitch. Also, if this code would put a materia over an occupied space and not a blank one, the game may freeze or the materia may not appear. Finally, try to keep the location range between 8_ and C_ or the game may crash.

yy = Name of Materia:

00 = MP Plus
2E = (glitch)
01 = HP Plus
2F = (glitch)
02 = Speed Plus
30 = Master Command
03 = Magic Plus
31 = Fire
04 = Luck Plus
32 = Ice
05 = EXP. Plus
33 = Earth
06 = Gil Plus
34 = Lightning
07 = Enemy Away
35 = Restore
08 = Enemy Plus
36 = Heal
09 = Chocobo Plus
37 = Revive
0A = Pre-emptive
38 = Seal
0B = Long Range
39 = Mystify
0C = Mega All
3A = Transform
0D = Counter Attack
3B = Exit
0E = Slash-All
3C = Poison
0F = Double Cut
3D = Gravity
10 = Cover
3E = Barrier
11 = Underwater
3F = {no name, actually MBarrier}
12 = HP <-> MP
40 = Comet
13 = W-Magic
41 = Time
14 = W-Summon
42 = {no name, actually Reflect}
15 = W-Item
43 = {no name, actually Rifuabu}
16 = {no name, actually Booster}
44 = Destruct
17 = All
45 = Contain
18 = Counter
46 = Full Cure
19 = Magic Counter
47 = Shield
1A = MP Turbo
48 = Ultima
1B = MP Absorb
49 = Master Magic
1C = HP Absorb
4A = Choco/Mog
1D = Elemental
4B = Shiva
1E = Added Effect
4C = Ifrit
1F = Sneak Attack
4D = Titan
20 = Final Attack
4E = Ramuh
21 = Added Cut
4F = Odin
22 = Steal as well
50 = Leviathan
23 = Quadra Magic
51 = Bahamut
24 = Steal
52 = Kjata
25 = Sense
53 = Alexander
26 = {no name, actually Law}
54 = Phoenix
27 = Throw
55 = Neo Bahamut
28 = Morph
56 = Hades
29 = Deathblow
57 = Typoon
2A = Manipulate
58 = Bahamut ZERO
2B = Mime
59 = Knights of Round
2C = Enemy Skill**
5A = Master Summon
2D = {glitch}
89 = {glitch}

* Codes ending in 16, 26, 3F, 42 and 43 are 'disabled' Materia that you can't normally get during the game. In the Japanese game, they were still usable, but their abilities, descriptions, and other stats. have been removed/altered in this release.

Note that the Underwater materia has been made into a real, usable Materia! It's not used to revive Aerith, but to explore more of the underwater areas (and fight the underwater WEAPON monster).

** Starts off with a variable number of stars (usually missing the first eight or stars 3, 6, and 7).

- Codes ending in 00 - 0D, 10 and 12 are Independant Materia.
- Codes ending in 0E, 0F and 17 - 23 are Combination Materia.
- Codes ending in 13 - 15, 24, 25, 27 - 2C and 30 are Command Materia.
- Codes ending in 31 - 3E, 40, 41, and 44 - 49 are Magic Materia.
- Codes ending in 4A - 5A are Summon Materia.
- Codes ending in 2D - 2F, 89 are game glitches and not real Materia.
- However, equipping the '089' materia will raise most of your stats.
to 255 and your MAX MP to 999, although your HP will be dramatically reduced.
- All other codes (5B - FF, excluding 89) are game glitches and not real Materia.

For information on the disabled materia, refer to part 2 of my Japanese FF7 FAQ. However, here is a quick explanation:

16 - Booster : A Support materia with no use.
26 - Law : A Command materia with the Throw and Coin abilities.
3F - MBarrier: A Magic materia with the MBarrier spell (3 levels).
42 - Reflect : A Magic materia with the Reflect and Wall spells.
43 - Rifuabu : A Magic materia with the Wall spell (3 levels).

and....

11 - Underwater Breath : An Independent materia with no use. This was made into a real, usable materia called 'Underwater' in the US version.


NO TIME LIMIT - ANY CHARACTER: 800E7A48 - 000x

Replace x with:

0 = Character in the 1st position
1 = Character in the 2nd position
2 = Character in the 3rd position

When using this code, the affected character(s) will be given their
chance to act during a battle immediately. You can also give them new
commands while they are attacking, casting magic, etc (the only
exception is during a Summon or if they get past the initial frames of
a Limit Break). Otherwise, the battle is played out normally.

This code can lead to some strange situations, like windows that don't
close, or you may have chosen to cast a spell eight times in a row only
to run out of MP after the third one (in which case, you simply waste
the next 5 turns while the message "You don't have enough MP!" appears
on the screen repeatedly. In some cases, there's nothing you can do
about the windows, but if you try going into that particular window
(say, the Limit Break window), and then exiting out, it should close.


GAIN LOTS OF EXPERIENCE POINTS: 8009D7D8 - xxxx

Replace xxxx with any number; FFFF for the most EXP, 0000 for no EXP.

This code gives you hecka EXP when you win a battle, regardless of what
kind of enemy you fought. That's all there is to it :)


BATTLE COMMAND SELECT - 1ST POSITION: 8009D8A4 - 02xx

This code will make the third slot in your Battle Command window change
to what you specified using this code:

Replace xx with =

00 = Left
0F = 4x:
01 = Attack
10 =
02 = Magic
11 = Mug
03 = Summon
12 = Change
04 = Item
13 = Defend
05 = Steal
14 = Limit
06 = Sense
15 = W-Magic
07 = Coin
16 = W-Sum.
08 = Throw
17 = W-Item
09 = Morph
18 = Slash-All
0A = D.blow
19 = 2x-cut
0B = Manip.
1A = Flash
0C = Mime
1B = 4x-cut
0D = E.Skill
1C = {glitch}
0E = All
1D = {glitch}

Normal abilities will work as they should, but some of them function a
little differently. Note that none of the commands that make use of
the Summon screen actually reduce your character's MP, although you
must have enough MP to be able to select that summon spell.

Left - When used, this brings up the Summon Screen (you must have at
least one equipped Summon Materia for this to work). Choosing
a summon results in no effect for that character's turn.

Change - When used, this brings up the Summon Screen (you must have at
least one equipped Summon Materia for this to work). Choosing
a summon results in the character changing row position.

Defend - When used, this brings up the Summon Screen (you must have at
least one equipped Summon Materia for this to work). Choosing
a summon results in the character defending for that turn.

Limit - When used, this brings up the Summon Screen (you must have one
or more Summon Materia equipped for this to work). Choosing
a summon results in the character's respective Limit Break.

The 'Limit' ability is by far the best one, because you can use any
limit break providing you have seven Summon materia equipped (4 in the
case of Vincent, 2 for Cait Sith), without having to change break levels
or fill your Limit Bar. Even better: if you try to use a Limit Break
you don't have (the 8th summon for most characters, the 2nd, 4th, 6th,
8th and so on for Vincent, or the 2nd, 4th, and so on for Cait Sith),
you get a _perfect_ 'error checker' allowing you to bypass _any_ battle,
boss or otherwise!


Codes submitted by contributors:

CHARACTER SELECT - SEE THEM DURING THE GAME: 8009CBDC - xxyy
submitted by Igancio DeLucas 8009CBDE - 00zz

Replace xx, yy, and zz with the number that represents your character.
This code allows you to choose three characters at one time:

xx, yy, zz = 00 - Cloud Strife
01 - Barret Wallace
02 - Tifa Lockheart
03 - Aeris Gainsborough
04 - Red 13
05 - Yuffie Kisaragi
06 - Cait Sith (sometimes, Young Cloud)
07 - Vincent Valentine (sometimes, Sephiroth)
08 - Cid Hiwind
09 - {Young Cloud}
0A - {Sephiroth}
0B - {Chocobo}
0C - {'Nau Purintingu'} (Now Printing)
0D - {'Nau Purintingu'} (Now Printing)

With this code, the character in the first position (use the 'Order'
command from the main menu) can be seen in the rendered areas (note that
it may be the second position, this seems to happen from time to time).
In the World Map, your character will be Cloud unless one of the
characters has been specified as Tifa or Cid, in which case, that
character will be the one shown regardless of order. Note that only
Cloud can climb up ladders and do other acts other than walking or
running, and if you try to do such an activity with another character,
you will hear the sound of that character doing something, but they
won't actually do it, and if you try again, the game may glitch. Also,
note that your character won't always appear in some areas, and that
they won't actually change until you exit an area. An even stranger
glitch is that, if you start a game saved in the World Map, that you
are transported, usually out into the ocean at the far edges of the
map. I haven't found a use for this yet, but it's interesting, to say
the least.

Otherwise, this code works like the CHARACTER SELECT - 3RD POSITION code
listed below, including glitches and game bugs (having a character die
in battle, the trouble with the Sephiroth, Now Printing character codes,
having the leader be invisible, activating the 'error checker', etc.)


USE ANY OPTION ANYWHERE: 8009D2A4 - xxxx
submitted by Ignacio DeLucas 8009D2A6 - 0000

With this code, all of the Main Menu options are available during any
point of the game, even if they are greyed out or not supposed to be
visible w/out the code.

Replace xxxx with 0000 for no options available (heh), but the one you'll
want to use is FFFF, which gives you all abilities. Note that if you
have less than 3 characters (and no characters in the 'inactive' group),
and you enter the PHS menu, you can't exit out, as you have to make a
three-member party but won't have enough members.

Mr. DeLucas would like to stress that credit is also due to the original
creator of the 'Save Anywhere' code, whoever he/she is, because he used
that person's code as a basis for this one.


SET TELEVISION RATING IN JUNON TOWN PARADE: 80075E40 - xxxx
submitted by Ignacio DeLucas

With this code on, during the part in Junon Town (in Disc 1) where you
are supposed to march behind the soldiers, you can set the percentile
rating you recieve. Replace xxxx with 0000 for the worst rating, or
5500 for the best rating.

Note that you should turn this code on _after_ the commander tells you to
get in line, or the game may glitch (as in, he'll never ask you to get
moving, so you'll stay marching).


SET DRILL EXCERISE SCORE IN JUNON TOWN SEND-OFF: 80075E3A - xxxx
submitted by Ignacio DeLucas

With this code activated, during the drill part of Rufus' send-off to
Costa Del Sol (the part where you must follow the soldier's lead and
turn, act, etc.), you can set the score Rufus gives you depending on his
attitude. Replace xxxx with 0000 for the worst score, or 0014 for the
best score.


SET POINTS EARNED FROM PLAYING G-BIKE GAME: 800BDFB4 - xxxx
submitted by Ignacio DeLucas

When turned on, this code can be used to determine the score you'll
receive from the G-Bike game at the Gold Saucer (not the actual G-bike
scenario when you escape from the Shinra Headquarters). Replace xxxx
with 0000 for the worst score, or 2000 for the best score.


FIRST FIVE ENEMIES HAVE BEEN SCANNED, LIKE USING 'SENSE': 800F5CF0 - 4000
submitted by Ignacio DeLucas 800F5D34 - 4000
800F5D78 - 4000
800F5DBC - 4000
800F5E00 - 4000

When you use the 'Sense' command on an enemy, it shows you it's vital
stats. Afterward, pressing Select and highlighting a 'sensed' enemy
with the cursor (usually when choosing a target), will display that
enemy's amount of current/maximum HP. With this code activated, you can
see the current/maximum HP of any enemy in the game, as if you had
scanned them.

Note that this code will work on _every_ enemy and boss, but that enemies
that aren't normally able to be 'scanned' may have misleading amounts of
HP, or they may cause this game to freeze, in which case, you'll have to
reset the game.


TURN ANY TAME CHOCOBO INTO A GOLD ONE: 800E5674 - 0004
submitted by Ignacio DeLucas


(Yeah, I fixed the 3/E mistake. Thank you everyone *sarcastic sigh*
for telling me about this, repeatedly.... ^_^;)

(Just to clear up any confusion, this is the same code as my Gold Chocobo
code for the Japanese version of FF7. However, since Mr. DeLucas not
only tested my code for me but corrected it so that it'd work on the US
version, he gets credit for doing all the work :))

You must be riding a tame chocobo (any color) for this code to work (you
can get tame chocobos in Disc 2 or 3, see the 'breeding' guide for more
information). When this code is activated, your chocobo will gain all
the abilties that a gold chocobo would have (it can go over rivers,
mountains, the sea, etc.) Remember, though, you can't leave the World
Map while the code is on, so you'll have to turn off the code before
entering any area. When you come back out, the chocobo will have
'reverted' to normal, so you'll have to get back on and flip the switch
up again to re-activate the code. Also, the code sometime glitches if
you enter the desert around the Gold Saucer.


ALTER CLOUD'S ELEMENTS/STATUS AILMENTS EFFECTS (see below)
submitted by Ignacio DeLucas

Since all of these codes only apply to Cloud, and because they all work
in the same way, I'm listing these codes together:

Any Weapon attack strikes with all Elemental types:
8009D888 - FFFF

This code works just as it says. However, if an enemy is immune to a
certain type of element, then they will be healed instead of harmed
regardless of the other active elements.

Take half damage from all Elements:
8009D88A - FFFF

Take No damage from all Elements:
8009D88C - FFFF

Absorb all Element damage as HP:
8009D88E - FFFF

(Remember that for these last three codes, you're also able to defend
against the unlisted 'non-element' damage type.)

Any Weapon attack strikes with all Status Ailments:
8009D890 - FFFF
8009D892 - FFFF

(With this code, the 'Petrified' status takes precedence over all other
status afflictions, so while you are attacking with every status effect,
the one that will override the others is 'Petrify'. If you haven't
already realized this, using Slash All along with this code lets you
petrify all enemies with one attack, instantly making you win the
battle..... :))

Cloud is unaffected by all Status Ailments:
8009D894 - FFFF
8009D896 - FFFF

(Unfortunately, this code seems to affect beneficial status changes as
well, such as Haste.)


GAIN LOTS OF ABILITY POINTS: 8009D7DC - 8FFF
submitted by Jeff Wong

When you win a battle, you'll gain lots of AP. Don't change the number
to a value higher than 8FFF or you won't actually earn the AP listed.


UNLIMITED GIL: 8009D260 - FFFF
submitted by Jeff Wong

This code gives you a huge amount of gil, which you'll always have the
same amount of as long as the switch is up. You can save your game in
order to retain all the extra money, too.


HAVE 9999 GOLD PIECES AT THE GOLD SAUCER: 8009D3D2 - 270F
submitted by Jeff Wong

The title says it all. You'll have 9999 GP, and if you save the game,
you'll retain all that GP, too.


HAVE 65000 BATTLE POINTS AT THE GOLD SAUCER: 8009D3D8 - FDE8
submitted by Jeff Wong
edited by Dave Upton

This works much like the last two codes in that you'll have lots of BP,
and that number won't decrease as long as the switch is up. However,
since BP are temporary, if you leave the Battle Square with the switch
off, all your BP are lost.


NO RANDOM BATTLES WHILE ON THE WORLD MAP: 8007173C - 0000
NO RANDOM BATTLES WHILE IN A RENDERED AREA: 8011627C - 0000
submitted by Jeff Wong

Both of these codes are listed together because they function similarily,
and you'll want to use them both ^_^; As long as the switch is up,
you'll never run into battles, however, you _will_ have to fight boss
battles and other unavoidable confrontations.


KEY ITEM SELECT (see below)
submitted by Charles Mac Donald


Yup, someone finally came up with a Key Item Select code (I've been
trying to make one since the earliest versions of my Japanese FAQ way
back in March), and it's none other than Charles MacDonald! I'll let
him explain how the code works from here:

8009 D2C8 FFFF - 1st 16 items
8009 D2CA FFFF - 2nd 16 items
8009 D2CC FFFF - 3rd 16 items
8009 D2CE 0007 - Last 3 items

The key items are divided into four sets of 16 items, the last set having
only 3. The way the items are enabled corresponds to the _binary_ value
of the number, i.e.:

hex: binary:

0001 = 0000000000000001 : Item 1
0003 = 0000000000000011 : Items 1-2
0007 = 0000000000000111 : Items 1-3
00FF = 0000000011111111 : Items 1-8

You can only have item sets 1&2 or 3&4 enabled; if you mix them, the game
will slow down or lock up. Most likely, there's two items that are
conflicting with each other, but I didn't have enough time to try all
the possibilities.

Also, certain key items (Like PHS) you can't use immediately, even though
you have that item. That's because the use of some items are story-
driven. You just have to wait [until they become normally usable].

(Okay, back to me!)

Obviously this code is cool because it lets you have all the items, but
as they are story-driven (like CGFM2 sez), you can't (for example),
have the Sector 5 Key in your inventory and return to Midgar City in
Disc One. Still, though, this code is worth having (since it turns out
it's possible to make one after all). Hopefully this code will help
put to rest a *ahem* certain rumor that stated you could return to Midgar
in Disc One....

Normal abilities will work as they should, but some of them function a
little differently. Note that none of the commands that make use of
the Summon screen actually reduce your character's MP, although you
must have enough MP to be able to select that summon spell.

Left - When used, this brings up the Summon Screen (you must have at
least one equipped Summon Materia for this to work). Choosing
a summon results in no effect for that character's turn.

Change - When used, this brings up the Summon Screen (you must have at
least one equipped Summon Materia for this to work). Choosing
a summon results in the character changing row position.

Defend - When used, this brings up the Summon Screen (you must have at
least one equipped Summon Materia for this to work). Choosing
a summon results in the character defending for that turn.

Limit - When used, this brings up the Summon Screen (you must have one
or more Summon Materia equipped for this to work). Choosing
a summon results in the character's respective Limit Break.

The 'Limit' ability is by far the best one, because you can use any
limit break providing you have seven Summon materia equipped (4 in the
case of Vincent, 2 for Cait Sith), without having to change break levels
or fill your Limit Bar. Even better: if you try to use a Limit Break
you don't have (the 8th summon for most characters, the 2nd, 4th, 6th,
8th and so on for Vincent, or the 2nd, 4th, and so on for Cait Sith),
you get a _perfect_ 'error checker' allowing you to bypass _any_ battle,
boss or otherwise!


Codes submitted by contributors:

CHARACTER SELECT - SEE THEM DURING THE GAME: 8009CBDC - xxyy
submitted by Igancio DeLucas 8009CBDE - 00zz

Replace xx, yy, and zz with the number that represents your character.
This code allows you to choose three characters at one time:

xx, yy, zz = 00 - Cloud Strife
01 - Barret Wallace
02 - Tifa Lockheart
03 - Aeris Gainsborough
04 - Red 13
05 - Yuffie Kisaragi
06 - Cait Sith (sometimes, Young Cloud)
07 - Vincent Valentine (sometimes, Sephiroth)
08 - Cid Hiwind
09 - {Young Cloud}
0A - {Sephiroth}
0B - {Chocobo}
0C - {'Nau Purintingu'} (Now Printing)
0D - {'Nau Purintingu'} (Now Printing)

With this code, the character in the first position (use the 'Order'
command from the main menu) can be seen in the rendered areas (note that
it may be the second position, this seems to happen from time to time).
In the World Map, your character will be Cloud unless one of the
characters has been specified as Tifa or Cid, in which case, that
character will be the one shown regardless of order. Note that only
Cloud can climb up ladders and do other acts other than walking or
running, and if you try to do such an activity with another character,
you will hear the sound of that character doing something, but they
won't actually do it, and if you try again, the game may glitch. Also,
note that your character won't always appear in some areas, and that
they won't actually change until you exit an area. An even stranger
glitch is that, if you start a game saved in the World Map, that you
are transported, usually out into the ocean at the far edges of the
map. I haven't found a use for this yet, but it's interesting, to say
the least.

Otherwise, this code works like the CHARACTER SELECT - 3RD POSITION code
listed below, including glitches and game bugs (having a character die
in battle, the trouble with the Sephiroth, Now Printing character codes,
having the leader be invisible, activating the 'error checker', etc.)


USE ANY OPTION ANYWHERE: 8009D2A4 - xxxx
submitted by Ignacio DeLucas 8009D2A6 - 0000

With this code, all of the Main Menu options are available during any
point of the game, even if they are greyed out or not supposed to be
visible w/out the code.

Replace xxxx with 0000 for no options available (heh), but the one you'll
want to use is FFFF, which gives you all abilities. Note that if you
have less than 3 characters (and no characters in the 'inactive' group),
and you enter the PHS menu, you can't exit out, as you have to make a
three-member party but won't have enough members.

Mr. DeLucas would like to stress that credit is also due to the original
creator of the 'Save Anywhere' code, whoever he/she is, because he used
that person's code as a basis for this one.


SET TELEVISION RATING IN JUNON TOWN PARADE: 80075E40 - xxxx
submitted by Ignacio DeLucas

With this code on, during the part in Junon Town (in Disc 1) where you
are supposed to march behind the soldiers, you can set the percentile
rating you recieve. Replace xxxx with 0000 for the worst rating, or
5500 for the best rating.

Note that you should turn this code on _after_ the commander tells you to
get in line, or the game may glitch (as in, he'll never ask you to get
moving, so you'll stay marching).


SET DRILL EXCERISE SCORE IN JUNON TOWN SEND-OFF: 80075E3A - xxxx
submitted by Ignacio DeLucas

With this code activated, during the drill part of Rufus' send-off to
Costa Del Sol (the part where you must follow the soldier's lead and
turn, act, etc.), you can set the score Rufus gives you depending on his
attitude. Replace xxxx with 0000 for the worst score, or 0014 for the
best score.


SET POINTS EARNED FROM PLAYING G-BIKE GAME: 800BDFB4 - xxxx
submitted by Ignacio DeLucas

When turned on, this code can be used to determine the score you'll
receive from the G-Bike game at the Gold Saucer (not the actual G-bike
scenario when you escape from the Shinra Headquarters). Replace xxxx
with 0000 for the worst score, or 2000 for the best score.


FIRST FIVE ENEMIES HAVE BEEN SCANNED, LIKE USING 'SENSE': 800F5CF0 - 4000
submitted by Ignacio DeLucas 800F5D34 - 4000
800F5D78 - 4000
800F5DBC - 4000
800F5E00 - 4000

When you use the 'Sense' command on an enemy, it shows you it's vital
stats. Afterward, pressing Select and highlighting a 'sensed' enemy
with the cursor (usually when choosing a target), will display that
enemy's amount of current/maximum HP. With this code activated, you can
see the current/maximum HP of any enemy in the game, as if you had
scanned them.

Note that this code will work on _every_ enemy and boss, but that enemies
that aren't normally able to be 'scanned' may have misleading amounts of
HP, or they may cause this game to freeze, in which case, you'll have to
reset the game.


TURN ANY TAME CHOCOBO INTO A GOLD ONE: 800E5674 - 0004
submitted by Ignacio DeLucas


(Yeah, I fixed the 3/E mistake. Thank you everyone *sarcastic sigh*
for telling me about this, repeatedly.... ^_^;)

(Just to clear up any confusion, this is the same code as my Gold Chocobo
code for the Japanese version of FF7. However, since Mr. DeLucas not
only tested my code for me but corrected it so that it'd work on the US
version, he gets credit for doing all the work :))

You must be riding a tame chocobo (any color) for this code to work (you
can get tame chocobos in Disc 2 or 3, see the 'breeding' guide for more
information). When this code is activated, your chocobo will gain all
the abilties that a gold chocobo would have (it can go over rivers,
mountains, the sea, etc.) Remember, though, you can't leave the World
Map while the code is on, so you'll have to turn off the code before
entering any area. When you come back out, the chocobo will have
'reverted' to normal, so you'll have to get back on and flip the switch
up again to re-activate the code. Also, the code sometime glitches if
you enter the desert around the Gold Saucer.


ALTER CLOUD'S ELEMENTS/STATUS AILMENTS EFFECTS (see below)
submitted by Ignacio DeLucas

Since all of these codes only apply to Cloud, and because they all work
in the same way, I'm listing these codes together:

Any Weapon attack strikes with all Elemental types:
8009D888 - FFFF

This code works just as it says. However, if an enemy is immune to a
certain type of element, then they will be healed instead of harmed
regardless of the other active elements.

Take half damage from all Elements:
8009D88A - FFFF

Take No damage from all Elements:
8009D88C - FFFF

Absorb all Element damage as HP:
8009D88E - FFFF

(Remember that for these last three codes, you're also able to defend
against the unlisted 'non-element' damage type.)

Any Weapon attack strikes with all Status Ailments:
8009D890 - FFFF
8009D892 - FFFF

(With this code, the 'Petrified' status takes precedence over all other
status afflictions, so while you are attacking with every status effect,
the one that will override the others is 'Petrify'. If you haven't
already realized this, using Slash All along with this code lets you
petrify all enemies with one attack, instantly making you win the
battle..... :))

Cloud is unaffected by all Status Ailments:
8009D894 - FFFF
8009D896 - FFFF

(Unfortunately, this code seems to affect beneficial status changes as
well, such as Haste.)


GAIN LOTS OF ABILITY POINTS: 8009D7DC - 8FFF
submitted by Jeff Wong

When you win a battle, you'll gain lots of AP. Don't change the number
to a value higher than 8FFF or you won't actually earn the AP listed.


UNLIMITED GIL: 8009D260 - FFFF
submitted by Jeff Wong

This code gives you a huge amount of gil, which you'll always have the
same amount of as long as the switch is up. You can save your game in
order to retain all the extra money, too.


HAVE 9999 GOLD PIECES AT THE GOLD SAUCER: 8009D3D2 - 270F
submitted by Jeff Wong

The title says it all. You'll have 9999 GP, and if you save the game,
you'll retain all that GP, too.


HAVE 65000 BATTLE POINTS AT THE GOLD SAUCER: 8009D3D8 - FDE8
submitted by Jeff Wong
edited by Dave Upton

This works much like the last two codes in that you'll have lots of BP,
and that number won't decrease as long as the switch is up. However,
since BP are temporary, if you leave the Battle Square with the switch
off, all your BP are lost.


NO RANDOM BATTLES WHILE ON THE WORLD MAP: 8007173C - 0000
NO RANDOM BATTLES WHILE IN A RENDERED AREA: 8011627C - 0000
submitted by Jeff Wong

Both of these codes are listed together because they function similarily,
and you'll want to use them both ^_^; As long as the switch is up,
you'll never run into battles, however, you _will_ have to fight boss
battles and other unavoidable confrontations.


KEY ITEM SELECT (see below)
submitted by Charles Mac Donald


Yup, someone finally came up with a Key Item Select code (I've been
trying to make one since the earliest versions of my Japanese FAQ way
back in March), and it's none other than Charles MacDonald! I'll let
him explain how the code works from here:

8009 D2C8 FFFF - 1st 16 items
8009 D2CA FFFF - 2nd 16 items
8009 D2CC FFFF - 3rd 16 items
8009 D2CE 0007 - Last 3 items

The key items are divided into four sets of 16 items, the last set having
only 3. The way the items are enabled corresponds to the _binary_ value
of the number, i.e.:

hex: binary:

0001 = 0000000000000001 : Item 1
0003 = 0000000000000011 : Items 1-2
0007 = 0000000000000111 : Items 1-3
00FF = 0000000011111111 : Items 1-8

You can only have item sets 1&2 or 3&4 enabled; if you mix them, the game
will slow down or lock up. Most likely, there's two items that are
conflicting with each other, but I didn't have enough time to try all
the possibilities.

Also, certain key items (Like PHS) you can't use immediately, even though
you have that item. That's because the use of some items are story-
driven. You just have to wait [until they become normally usable].

(Okay, back to me!)

Obviously this code is cool because it lets you have all the items, but
as they are story-driven (like CGFM2 sez), you can't (for example),
have the Sector 5 Key in your inventory and return to Midgar City in
Disc One. Still, though, this code is worth having (since it turns out
it's possible to make one after all). Hopefully this code will help
put to rest a *ahem* certain rumor that stated you could return to Midgar
in Disc One....