FINAL FANTASY CHRONICLES


- CHRONO TRIGGER ENDING LIST:
ENDING 1: (BEYOND TIME)
GO TO 1999 AD (EPOCH, BUCKET, OR BLACK OMEN) AFTER RETURNING CHRONO TO LIFE OR AFTER FINISHING ALL THE SIDE QUESTS.
THIS UNLOCKS ALL MOVIES EXCEPT #3; ENDINGS.
VARIATIONS: IF YOU KILLED MAGUS IN YOUR SECOND MEETING, FROG WILL BE GLENN AGAIN. IF YOU DIDN'T ENTER THE CODE IN TO THE MACHINE AT LUCCA'S HOUSE TO SAVE HER MOTHER, SHE WILL BE SITTING INSTEAD OF STANDING. IN THE CASTLE THRONE ROOM 1000 AD, IF YOU FREED THE CHANCELLOR AFTER BEATING THE SECOND YAKRA, HE WILL BE THERE. IF NOT, YOUR LAWYER PIERRE WILL. IF YOU WENT TO 1999 AD BY WAY OF THE EPOCH, CRONO & MARLE WILL FLY OFF WITH BALLOONS. IF NOT, YOUR CAT(S) WILL DISAPPEAR THROUGH THE TIME GATE.

ENDING 2: (REUNION)
GO TO 1999 AD (EPOCH, BUCKET, OR BLACK OMEN) AFTER GETTING THE EPOCH FOR THE SECOND TIME OR AFTER FINISHING ALL THE SIDE QUESTS. FOR THIS ENDING, CRONO MUST BE DEAD.
THIS UNLOCKS ALL MOVIES; MONSTER DATA - PRESENT; ART GALLERY.
VARIATIONS: IF YOU KILLED MAGUS IN YOUR SECOND MEETING, FROG WILL BE GLENN AGAIN. IF YOU DID NOT ENTER THE CODE IN TO THE MACHINE AT LUCCA'S HOUSE TO SAVE HER MOTHER, SHE WILL BE SITTING INSTEAD OF STANDING. IF YOU WENT TO 1999 AD BY WAY OF THE EPOCH, MARLE WILL FLY OFF WITH BALLOONS. IF NOT, YOUR CAT(S) WILL DISAPPEAR THROUGH THE TIME GATE.

ENDING 3: (DREAM PROJECT)
IN A NEW GAME+, EXAMINE THE SHINING DOT ON THE RIGHT POD OF LUCCA'S DEVICE AT THE SQUARE IMMEDIATELY AFTER YOU GET MARLE IN THE START OF THE GAME TO FIGHT LAVOS. ONLY CHRONO AND MARLE CAN BE USED. ALTERNATELY, DEFEAT LAVOS THE FIRST TIME YOU ENCOUNTER HIM IN THE OCEAN PALACE, PREVENTING THE DEATH OF CRONO.
THIS UNLOCKS: MOVIE #3; MONSTER DATA - MIDDLE AGES; TECH SHOWCASE - TRIPLE.

ENDING 4: (SUCCESSOR OF GUARDIA)
IN A NEW GAME+, AFTER DEFEATING YAKRA IN THE CATHEDRAL, AND RETURNING TO LENEE'S SQUARE IN 1000AD, EXAMINE THE SHINING DOT ON THE RIGHT POD OF LUCCA'S DEVICE. ONLY CHRONO AND MARLE CAN BE USED.
THIS UNLOCKS: MOVIE #3; MONSTER DATA - FUTURE; TECH SHOWCASE - SINGLE.

ENDING 5: (GOOD NIGHT)
IN A NEW GAME+, AFTER DEFEATING HECKRAN, EXAMINE THE SHINING DOT ON THE RIGHT POD OF LUCCA'S DEVICE.
THIS UNLOCKS: MOVIE #3; MUSIC BOX - TRACKS 12-20; TREASURE MAP - DARK AGES (AFTER THE FALL AND BLACKBIRD) AND END OF TIME.

ENDING 6: (LEGENDARY HERO)
IN A NEW GAME+, WHEN YOU ARRIVE IN 600 AD FOR THE SECOND TIME, GO BACK TO THE END OF TIME AND EXAMINE THE BUCKET.
THIS UNLOCKS: MUSIC BOX 21-30; MONSTER DATA - DARK AGES.

ENDING 7: (THE UNKNOWN PAST)
IN A NEW GAME+, USE THE BUCKET AT THE END OF TIME IMMEDIATELY AFTER YOU RECEIVE THE HERO MEDAL FROM TATA.
THIS UNLOCKS: MUSIC BOX 31-40; TREASURE MAP - PRESENT.

ENDING 8: (PEOPLE OF THE TIMES)
IN A NEW GAME+, USE THE BUCKET AT THE END OF TIME IMMEDIATELY AFTER YOU RECEIVE THE STOLEN GATE KEY FOR AZALA IN 65,000,000 BC.
THIS UNLOCKS: MUSIC BOX 41-50; TREASURE MAP - MIDDLE AGES.

ENDING 9: (THE OATH)
IN A NEW GAME+, AFTER TAKING FROG TO BREAK OPEN THE MAGIC CAVE, RETURN TO THE END OF TIME AND USE THE BUCKET.
THIS UNLOCKS: MUSIC BOX 51-60; MONSTER DATA - MIDDLE AGES.

ENDING 10: (DINO AGE)
IN A NEW GAME+, AFTER DEFEATING MAGUS AT HIS FORTRESS, GO TO THE MYSTIC MOUNTAINS, RETURN TO THE END OF TIME AND USE THE BUCKET.
THIS UNLOCKS: MONSTER DATA - PREHISTORIC; TREASURE MAP - FUTURE.

ENDING 11: (WHAT THE PROPHET SEEKS)
IN A NEW GAME+, AFTER DEFEATING AZALA AND BLACK TYRANO, GO THROUGH THE GATE TO 12,000 BC. USE THE GATE TO RETURN TO THE END OF TIME, AND USE THE BUCKET. ALTERNATELY, GO TO 1999 AD IMMEDIATELY AFTER YOU GET THE EPOCH FOR THE FIRST TIME.
THIS UNLOCKS: TECH SHOWCASE - DUAL; TREASURE MAP - DARK AGES (TERRA CONTINENT AND ZEAL REALM).

ENDING 12: (SLIDE SHOW)
IN A NEW GAME+, IMMEDIATELY AFTER SCHALA OPENS THE SEALED DOOR TO THE THRONE ROOM OF ZEAL PALACE AFTER SPEAKING WITH JANUS, IMMEDIATELY MAKE YOUR WAY BACK TO THE GATE. DO NOT USE THE MAMMON MACHINE. RETURN TO THE END OF TIME AND USE THE BUCKET.
THIS UNLOCKS MUSIC BOX 61-96; BOSS DATA.


These secrets have been tested

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