| Bard Spell Circle |
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| 1001
· Holding Song |
[HOLDSONG] |
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Using the forces of air and vibration, this song will lower
a single foe's ability to defend by 10 percent.
1MP 1MP/renewal interval reduces target's DS by 10%. This
song is made more effective by a bard playing an instrument,
reducing the target’s DS by an additional 5-15 points.
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| 1002
· Vibration Chant |
[VIBCHANT] |
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With this chant, a bard can find the exact pitch needed to
make an object unstable, and then focus the sound energy upon
a target. This will cause an object held by the target to
vibrate free from the holder's grasp. Occasionally, the bard
will achieve perfect resonance, causing non-magical objects
to explode.
2MP/(Target|attempt) Song spirit warding to item in target's
hands will drop to the ground. Player's level% chance of breakage,
modified by item's characteristics.
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| 1003
· Fortitude Song |
[FORTITUDE] |
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Through the aid of music and magic, a bard singing this song
bolsters his or her defensive ability by 10.
3MP 1MP/renewal interval +10 DS |
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| 1004
· Purification Song |
[PURIFY] |
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While singing this song, the bard can direct the resulting
sonic vibrations across the surface of a gem, removing blemishes
and impurities in the process.
4MP/(target/attempt) maintained effect, every successful
round increases the value of a gem by 2 percent. Small chance
of a failure ending in damage or destruction of the gem. May
create an imbeddable gem or a gem usable in the recharging
process.
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| 1005
· Lullabye |
[LULLABYE] |
| Using the persuasive power of
song, the bard may sing a lullaby at a single target. The
target may experience varying degrees of drowsiness, react
more slowly than normal, be temporarily immobilized, or fall
completely asleep. Undead are immune to the higher-level effects,
but may become drowsy or slowed.
5MP/(target/attempt). This spellsong is not renewable and
not stackable upon itself.
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| 1006
· Song of Luck |
[LUCKSONG] |
| A group song that aids in many
maneuvers and in a couple of other areas. Lady Luck is fickle,
though, and may not always come to the bard's aid. Increased
song knowledge increases the likelihood that she will aid
the bard (and his/her party members).
6MP+1MP/4 bard songs known (over 6) Renew cost is ½
base cost/renewal interval.
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| 1007
· Kai's Triumph Song |
[KAISONG] |
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While singing this song, the bard stirs the sense of confidence
of all members of his or her party, giving them increased
fighting ability.
7MP 4MP/renewal interval. |
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| 1008
· Mass Holding Song |
[HOLDMASS] |
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Using the forces of air and vibration, this song will lower
the defenses of all not joined to the singer by 10 percent.
8MP 3MP/manual renewal. Renewals on this song are not automatic,
the bard must manually renew it (renew 1008).
NOTE: This is a mass effect of the first level song. It is
not stackable on top of or prior to 1001 Holding Song.
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| 1009
· Sonic Shield Song |
[SONICSHIELD] |
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While singing this song, the bard creates a shield of air
that can be wielded in the left hand.
9MP 4MP/renewal interval. |
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| 1010
· Song of Valor |
[SONGVAL] |
| By singing tales of heroism
and valor, the singer creates an aura of protection about
himself, bolstering his physical defensive and resistance
to elemental attacks by +25 DS. There is a small degree of
magical protection as well, +15 points of elemental spell
defense (ETD).
10MP 3MP/renewal interval. +25 DS and +15 ETD |
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| 1011
· Song of Peace |
[PEACESONG] |
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The singer creates a minor sanctuary where all creatures
and players are held passive due to the soothing rhythmic
sounds of the song.
11MP 4MP/renewal interval. |
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| 1012
· Sonic Blade Song |
[SONICBLADE] |
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While singing this song, a bard can weave vibrating air and
magic around his or her right hand into a weapon of the bard's
choosing.
12MP 4MP/renewal interval. |
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| 1013
· Song of Unravelling |
[UNRAVEL] |
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Versus a player or creature target, the song will dispel
a targeted spell or random spell if available. A penalty
to the target's warding attempt is based on the singer's song
knowledge. Targetted attempts do not receive the full benefit
of this bonus, are more difficult to achieve versus spiritual
spells, and are progressively harder against higher level
spells. !
If no spells are active on the targeted player or creature,
the song will try to drain ! mana from the target. The amount
of mana drained per attempt is based on the singer's song
knowledge. The amount of mana recovered is based on the singer's
song knowledge and mana share
skill.
Versus a magic item, the song will drain charges from the
item and convert to mana. Mana from non-elemental sources
will be less efficient than from elemental sources.
This song is not auto-renewable. If the song is dispelling
random spells
or draining mana from a target player/creature/object, it
may be manually
renewed for the duration of the song and will continue to
target the original target. Unravelling targetted spells from
a target is not renewable in any form.
The base renewal mana cost for this song is 4 mana, adjusted
for target
spell circle and spell level.
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| 1014
· Sonic Armor |
[SONICARMOR] |
| While singing this song, a bard
can weave vibrating air and magic similar to Sonic Weapon
and Sonic Shield. The difference however is that the magic
forms a sonic barrier around the singer, effectively acting
as magical armor.
Usage: SING <number>
The singer can specify the armor sub-group when casting by
including the number of that group, using the chart below.
If unspecified, the song will default to Full Leather.
14MP 5MP/renewal interval.
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| 1015
· Song of Depression |
[DEPRESSION] |
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Singing this song will cause all not joined to the singer
to become depressed, decreasing their desire to ward against
magic and attack.
15MP 6MP/manual renewal. All not joined to singer suffer
-20 to spirit warding and react slower than normal. Renewals
on this song are not automatic, the bard must manually renew
it (renew 1015). |
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| 1016
· Song of Rage |
[RAGESONG] |
| This song stimulates memories
of anger in the target, causing it to become enraged and attack
with full force. As a natural side effect, the singing bard
becomes the focus of the target's anger. 16MPs 4 MP/manual
renewal. A single target will go to a fully offensive stance
and try to attack the singer relentlessly for the song's duration.
Note that the singer must be visible in the room, and the
creature may occasionally give up and walk away if it has
no chance to hit the singer. Multiple renewals on a single
target “stack”, forcing the creature to become
more and more enraged, and adding additional round time to
the target. Renewals on this song are not automatic, the bard
must manually renew it (renew 1016).
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| 1017
· Song of Noise |
[NOISESONG] |
| Calling upon the echoes of every
song ever sung, the bard creates a cacophony of sound, disrupting
the magical forces in the area. Due to the difficulty in singing
this song, the bard may experience trouble renewing or singing
other songspells while this song is in effect.
17MPs 7MP/renewal interval.
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| 1018
· Song of Power |
[POWERSONG] |
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The singer of this song becomes a moving focal point of magic
in the area, providing improved mana recovery for everyone
joined to the singer.
18MPs 15MP/renewal interval. |
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| 1019
· Eonak's Song of Glory |
[EONAKSONG] |
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While singing this song, the bard magically enhances and
inspires all members of his or her party, enhancing their
ability to attack and recover from battle.
19MPs 12MPs/renewal interval. |
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| 1020
· Traveler's Song |
[TRAVELSONG] |
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Tapping into the elemental forces, the bard creates an illusion
of past revelry so real that the bard's entire party is transported
to the location of the past event.
20MPs By singing this song, the caster's entire party is
transported to the nearest Inn, or a more dangerous area on
a failure. Will work anywhere that a ring will work. Other
side effects of the song may include dizziness and thirst.
A failure will result in loss of mana and injuries upon arrival.
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| 1025
· Singing Sword Song |
[SINGSWORD] |
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Not yet implemented
Through clever manipulation of vibrations, a bard singing
this song spell can direct his or her weapon to fly after
the caster and attack foes, using the same skill as the caster's.
While under the effects of this song spell, the weapon is
unbreakable, although it cannot break any other item either.
25MPs 15MPs/renewal interval.
NOTE: Caster gets 1/2 the normal 'contribution' points through
damage done with this weapon. Controlling the sword is done
with the TELL verb (TELL SWORD TO ATTACK <target>,
TELL ... RETURN, TELL ... STOP ATTACKING).
If, for some reason, the song spell is interrupted beyond
the control of the caster, the weapon will fall to the ground.
The target of this spell must be in the same room as the caster,
and the sword will only follow the caster. The sword is subject
to a 5 second RT. The caster can continue to perform other
functions without RT from the attacks. The singer may even
attack with another weapon in his/her hands.
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| 1030
· Song of Sonic Disruption |
[DISRUPT] |
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The bard singing this song is able to resonate their voice
to such a degree that all not joined to the singer must suffer
sonic disruption of their bodies.
30MP 20MPs/manual renewal. Once a renewal every non-joined
player and all creatures must ward the resonant vibrations
of the song or suffer vibration injuries. Renewals on this
song are not automatic, the bard must manually renew it (renew
1030). This song is made more effective by a bard playing
an instrument. |
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| 1035
· Song of Mirrors |
[MIRRSONG] |
| When singing Song of Mirrors,
the bard's voice will form resonant tones that will create
the illusion of multiple images of the bard in the room. As
such, the attacker will have more difficulty hitting the bard,
since it will become difficult to tell which is the true bard
and which is a mirror image.
35MP 15MP/renewal interval. +60 to physical DS
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| 1050
· Song of Mana Streaming |
[MANASTREAM] |
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Not yet implemented
50MP Singer and all in party are transported from one natural
mana focus to another. If cast while not at a focus, the singer
and party are transferred to the nearest focus, but all party
members and the bard get the rough ride. This is valid between
any two natural foci, and on any plane that has naturally
occurring mana foci.
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