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The Council of Seven

The Council of Seven

The plane of Sardonwrath has only one planet in it, named Sardonwrath. Sardonwrath has two moons, one visible during the late day and early night, Seriph, the other visible only during the night, Mos-loth. The planet has great cultures, dwarves, humans, elves, halflings, gnomes, and other species. A great green and blue paradise. The gods want to keep it that way, so they created the Council of Seven. The Council is made up of the seven most powerful mages of the plane. Their duties are to make sure that no foreign creatures/visitors come into the plane and to keep magic low in the plane so that no one can open passages to the beyond. The head of the Seven is called the Magistrate. His word is law in the decisions of the Council. Under him is his Protectorate, who acts as bodyguard and enforcer. Then comes the other seven, one of which will act as a diplomat to the people. The others have various jobs, artificer, lore-keeper, nature lord, and Plane Watcher. All positions are of importance, all equal under the word of the Magistrate.

Corvyn Fallstar: CG hm,W25,hp:53,AC-2,Str11,Dex14,Con10,Int18,Wis14,Chr18

Magic Items:Staff of the Magi,Cloak of Protection +5,Ring of Protection +5 Ring of Spell Storing,Runeblade(see magic items page),various scrolls and potions,Hat of Disguise,Crown of Protection +2(acts as Ring of Protection)

Description: Corvyn Fallstar is a very interesting individual. He dresses in various gaudy silk clothing. Corvyn is easily the most attractive of the Seven, he is always being chased after by one or more adoring noble ladies. He acts as ambassador to the kingdoms for the Seven.

Protectorate Sarra Firesoul: LNhf,F10/W20,hp:75,AC:0,Str17,Dex13,Con13,Int18,Wis16,Chr15

Magic Items:Vorpral Sword,Bracers of Defense AC0,Cloak of the Bat, Wand of Fire, Ring of Fire Resistance,Ring of Flying,Bow+1,Arrows+3(30)

Description: The female enforcer of the Seven, she is the only one who adventured as a warrior before becoming a wizard. She has been on the council for 100 years now. She is the youngest of the Seven, and is actually serves as Magistrate Zigfried's enforcer. All know of her and most warriors pay homage to her. She uses her vorpral blade as a master, and is known the world over for her warrior finesse. A great upholder of law, her place is slowly being forged. The potential to be the Magistrate is in her, whether she will act on it is yet to be seen.

Magistrate Zigfried Soulforge: LNhm,W30,hp:120,AC:-10,Str14,Dex18,Con13,Int18,Wis18,Chr16
Magic Items:Robe of the Magistrate,Staff of the Magistrate,Ring of Spell Storing,Ring of Regeneration, Crown of Shapeshifting,Cloak of the Eagle,Necklace of Missiles,Wand of Frost,multiple potions and oils,Dagger+5

Description: Magistrate Zigfried is the most feared of the Seven. He is a great proponent of the law, and will do all that is in his power to uphold it. While he does not rule the actual Realms, the rulers normally follow his requests and do what he says so as not to have to face his wrath. He sees Sarra Firesoul, his enforcer, as the future Magistrate, and is training her accordingly. Rarely, if ever, does he venture out of the Keep of the Seven, so he is not known by the general public by face or deed, just by tale.

Sorrel Sparrowtongue: LNhem,W20,hp:40,AC:,Str10,Dex18,Con12,Int18,Wis17,Chr10
Magic Items: Robe of the ArchMagi,Staff of Thunder and Lightning,Wand of Lightning,Wand of Fire, Wand of Frost, Wand of Detect Magic, Wand of Magic Missiles, Gem of Insight, Ring of Spell Storing, Cloak of the Eagle
Description:Sorrel Sparrowtongue is a very bland individual, but when it comes to making magical constructs, he is the best. He specializes in making wands, as can be seen above, but makes all sorts of magic items. Whenever the Magistrate Zigfried needs something made for a gift or to help with keeping the plane clear of foreign creatures/visitors, he calls on the master craftsman Sorrel. Sorrel constructed the only portal that leads out of the Realms, which is located in a sub-subbasement of the Keep of the Seven. It leads to where ever the user wants to go, unfortunately, if used by any except one of the Seven, it is a one-way trip. He normally only journeys out of the keep for special supplies for very special secret projects.

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