| Wayne White
Custom F1 Prototype
Wayne White
July 30, 2003
As Posted on www.formula-rc.com
Innovation
I was highly involved in a club in high school known
as the Technology Student Association. Every year, this
club enters competitions at various levels including
the annual state conference at Seven Springs, PA. This
site, thanks to a local hobby shop, hosts a radio controlled
car race. Points are awarded not only to strong finishes,
but also for car modifications.
There are a variety of rules in this particular event.
Two major rules: 1)the motor must remain stock and 2)the
vehicle can only be two wheel drive. There is usually
a field of forty teams with three members per team that
compete. Of these numerous teams, only very few actually
make any modifications. One of the more popular modifications
seen, was making battery changes a quicker task. In
most chassis, this is not a major problem and does not
require a lot of work.
With the true meaning of technology, my brother Walter,
decided to try to receive some sort of sponsorship from
a company that would be willing to manufacture numerous
chassis for us. Walter and I both had a pretty good
understanding of many CAD programs so we decided to
start emailing several companies that specialize in
stereolithography and selective laser sintering.
F1 Technology
Stereolithography, also known as 3d layering or 3d printing,
allows you to create solid, plastic, 3d objects from
CAD drawings in a matter of hours. Whether you are a
mechanical engineer(which is what I will pursue at Penn
State), wanting to verify the fit of a part or an inventor
looking to create a plastic prototype of an invention,
stereolithography gives you a fast, easy way to turn
CAD drawings into real objects. Stereolithography is
quite an expensive process. The stereolithography machines
themselves usually cost in excess of $750,000. They
have to be vented because of fumes created by the polymer
and the solvents. The polymer itself is extremely expensive.
CibaTool SL5170 resin, a common photopolymer used in
stereolithography, typically costs about $800/gallon.
For these reasons, it is uncommon to find stereolithography
machines anywhere but in large companies.
In 1986, 3D Systems founded the rapid
prototyping industry and has since become the world
leader in this area. Since 1999, 3D Systems has broadened
their horizons into direct manufacturing. 3D Systems
is a technical partner of various Formula 1 teams such
as Renault, Jaguar,
and Minardi. Rapid
prototyping in Formula 1 is crucial to maintain the
car's performance. Developing a winning car is much
more feasible with this technology as labor times are
considerably less. Producing and manufacturing various
parts to be tested in a wind tunnel or structurally
tested are much more expedient to these teams because
of this technology. This cutting edge technology has
been provided to me for the last two years.
WW Designs
Going solo this last year with the 3D Systems sponsorship
saw me design two unique cars: the WW02I chassis and
the WW03B, where "WW" stands for Wayne White,
02 stands for the year, and I stands for the last design
month- this being the ninth. Anyway, the first chassis
was to be a "gt" style racer, a wider car
much like a pan car. It would have all the features
of a simple pan car, but house the possibility for a
rigid battery mount that would allow for quick changes
under race conditions. The car was to be a true road
racer; thus, I decided to mount the battery laterally
with the chassis. Also, the rear end was totally redesigned
featuring a three-shock concept with a much shortened
t-bar. One shock would control the front to back motion
while the other two would control the side to side movement.
The rear portion of the chassis also housed radio and
esc housing. The front of the chassis saw the servo
centered in the vehicle and standing up. By doing this,
I made a much stronger structure. The chassis itself
really doesn't resemble a pan car at all because it
is much more than a pan. All the vertices are connected
and there are actually two distinct levels of the structure.
The next chassis was to be totally different than
any other car ever designed. The WW03B chassis saw nearly
400 hours of design work in AutoCAD 2002/2004 and Rhinoceros
V2/V3. I really wanted to test the advantages and disadvantages
of mounting the battery longitudinally as well. Thus,
with this in mind, I started developing rough sketches
and ideas. I wanted the transmission to give me large
amounts of torque, but in a controlled fashion. With
the restriction of the battery lying parallel with the
motion of the car, I found that I needed to save space
in the steering department. I found a part at Towerhobbies
made by EMS Jomar called a linear servo converter for
Futaba S-148 servos. I was quick to snatch this and
a couple other unique parts for my car including some
Powerline mini shocks, an HPI 2 speed for RC10T2 trucks,
some Novak electronics, and Tamiya F1 tires.
Everything else like the rims, the body, the wing
set, chassis, and suspension parts were designed by
myself and built by 3D Systems using stereolithography.
This aspect of a sponsorship is really rewarding; to
be able to use CAD is quite special, but to be able
to actually see what you designed in a physical sense
is very cool. The Formula 1 car houses a true gem in
the transmission area. I used the Stealth transmission
(the differential, the idle gear, and output shaft)
as a template for my transmission, but mine was going
to be for pure racing. The gears are virtually as low
as possible bringing the weight of the vehicle lower
and saving a lot of space vertically. The transmission
also allows for a two speed- a feature I was quick to
pounce on. Two gears gives the car so much more options
- so much more quickness. The torque provided from this
transmission is really amazing and the top end doesn't
suffer at all.
The suspension work is ingenious as well. The full
time independent suspension is just a precursor to the
large innovation here. The suspension is actually a
dynamic one-left and right shocks affected by each other.
This assists in the cornering power enormously. Most
conventional suspensions are static and don't guarantee
that all four wheels will always have equal contact
with the ground at all times. This suspension works
on a central pivot point-a point where both shocks mount
to. When making a turn, the pressure is quite extensive
on the outside wheel. This brings much of the force
back to the inside wheel as well, which allows for great
stability. The battery is mounted as low as possible
under the esc and radio pieces. It can be taken out
by removing one of the two pins and pulling it out.
It is very quick. All of these features help to create
one great technical car.
From Design to the Real Thing
When I am done with all the CAD work, I would usually
have various people review the files to make sure all
the tolerances are within reason, etc. Then, I would
email all the files in a compressed format to 3D Systems.
From there, a technician would interpret all the data
and verify that all the files can be built. Ecstasy
arrived two weeks later when I would receive all my
stereolithography manufactured parts. The first time
opening the large boxes was like opening a Christmas
present when you're a little kid. I would then analyze
everything and make sure everything was going to work.
Some pieces would take further modification due to incorrect
measurements by myself. All the parts were always how
I had designed them - this is extremely amazing since
I had not even put any physical labor into the parts.
Each part was built at least twice, using stereolithography,
to allow for me to keep a complete car while building
one for the company to keep as well. This speaks miles
as well as the cars have traveled to Japan and Italy.
The building would begin at this point.
The car just started undergoing some basic tests in
the last week. It will continue to undergo various tests
and then be sent back to the company for internal promotions.
The car has great amounts of torque, a decent top end
right now, and acceptable handling. After two more weeks,
I will be sure to hit the "sweet spot" and
then ship it back late July. I will definitely have
high quality video footage and pictures galore.
I would like to thank John Murray,
who is 3D Systems' senior director of business development
for motorsports and Stewart Davis,
the technical contact. A big thanks goes out to 3D Systems
for making these cars possible.
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