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#99 Battle Droid: Infantry, MTT Division
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Entry: 22 October 1999


The Unofficial Jedi's Guide to the YJCCG Galaxy.

Compiled by jinnandtonic, October 1999.

Thoughts? You like this? You hate this? Email me!

The Unofficial Jedi's Guide to the YJCCG Galaxy is THE card strategy reference for Decipher's Young Jedi CCG. Starting with the first expansion, 'The Menace of Darth Maul', each individual card will be discussed until it can be discussed no further. Nevertheless, if I have missed something, email me at jinnandtonic@yahoo.com.au, and I will update it accordingly.




Battle Droids? Sheesh, they're all pretty similar, and so are the entries for them!

jinnandtonic's Grades:

Economy: B+
Battle Droid: Infantry / MTT Division is the lucky one, currently in high rotation due to Tatooine: Desert Landing Site being the Dark site included in the initial Menace of Darth Maul expansion. Location bonuses equate to Power +2 at the Desert Landing Site, and a Damage of 1 is also standard issue for budding non-unique YJCCG characters everywhere. A Destiny of 4 is just nice enough as well. Battle card and weapon support to die for, as well.

Decipher: A
Pretty good overall. By my estimation probably the best of the Battle Droid character images used in the Menace of Darth Maul expansion, and the stats are okay enough. The location bonuses at the Desert Landing Site work nice logically if you consider that the Infantry droids would likely be programmed to land and secure areas, and so on. It is right about......... here that I want to mention that this card is fairly similar to #103 Battle Droid: Infantry, AAT Division. Although not as similar as the other droid variants (deploy, destiny, dot-color different).

Overall Usefulness: B
Battle Droid: Infantry / MTT Division is probably the Battle Droid of choice if you are playing a Dark deck focusing on Tatooine / Desert Landing Site (And today, less than a week before Jedi Council's release, who isn't?). By the looks of things, whether or not you use this card in combination with Tatooine/Desert Landing Site or a different Battle Droid in combination with another site, it won't really matter. It all depends on what you want to focus on and with all those new Jedi Council cards, maybe you'll be thinking about those other droids instead.

FLAVOR TEXT: Their strength is in their great numbers and eerily automated discipline.

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CARD FACTS:
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COMMON, BLUE-DOT, NON-STACKABLE

Deploy: 2

Power: 2

Destiny: 4

Damage: 1

Power Bonuses:

Tatooine/Mos Espa: +0
Tatooine/Desert Landing Site: +2
Tatooine/Podrace Arena: +0

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SPECIFIC INTERACTING CARDS:
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Battle Droid Blaster Rifle
[#118, Menace of Darth Maul, Common, Orange-Dot]
The Battle Droid Blaster Rifle is an integral part of any Battle Droid theme deck, giving your faceless minions Power +1 and a Destiny ? draw in battle. A Destiny of 4 is good enough, although you will probably still want to squeeze a couple of Blaster Rifles in just to give your deck's Average Destiny that additional boost.

In Complete Control
[#125, Menace of Darth Maul, Common, Yellow-Dot}
The card that was the staple of Starter Deck-fresh YJCCG decks is still fairly good. It gives Power +2 in battle to any non-unique Battle Droid. Sure, not as much as Opee Sea Killer, but arguably just as good due to the flexibility it allows. One of these can be just enough to knock over that Qui-Gon and claim a planetary victory. Bwah-hah-hah!

The Invasion Is On Schedule
[#131, Menace of Darth Maul, Common, Yellow-Dot}
It is unfortunately a bit Gungan Curiosity for my liking (being essentially the same as that Light card), but this card is still worth including. It allows any three non-unique Battle Droids to fight together in battle. 1-2 copies maximum, I would suggest - it is still a card that can win you a game from nowhere.

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IN BRIEF:
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Ironic, isn't it. Since the initial release of the Menace of Darth Maul expansion, YJCCG players have been slapping together Dark Battle Droid decks in earnest. Crushing Jedi with hordes of Common Battle Droid: Infantry / MTT Division at the trusty Tatooine/Desert Landing Site. But now, several months later, Jedi Council is upon us. Tatooine/Podrace Arena will be available in dark decks, and in a flood of excitement at all the new cards available, dark decks will inevitably begin focusing on the new site. Battle Droid: Infantry / MTT Division has a privileged status no longer. The question is, will Dark players everywhere still fallback to the trusty DLS, or bring forth their podracing minions. Time will tell...

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GENERAL PLAY TIPS:
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* A Battle Droid theme? You mean you aren't sure how to slap one together?? Oh, alright. Briefly, and you can see how a slightly different deck is built in more detail in The Deck Theme Dictionary. Lets focus on Tatooine: Desert Landing Site, including two copies of that for starters. Green is nice and easy, and we will throw in multiples of both Battle Droid: Pilot / MTT Division and Battle Droid: Infantry / MTT Division. Blue is also a snap, with multiples of Battle Droid: Pilot / AAT Division and Battle Droid: Infantry / AAT Division mandatory. Red is a touch more difficult, but needless to say that copies of Battle Droid Squad / Assault Unit and perhaps everyone's favorite bounty hunter are ripe for the challenge. Mix in Battle Droid Blaster Rifles and Blaster Rifles for your arsenal (say, 5:5, or 6:4 / 7:3, depending on how many droids you wind up using),and In Complete Control (2-4), The Invasion Is On Schedule (1-2) and Opee Sea Killer for your Battle Card support. Have fun, conquer some planets, and say 'Roger Roger!' a lot.

* Battle Droid: Infantry / MTT Division x3 + The Invasion Is On Schedule + Battle Droid Blaster Rifle + Destiny = 6 at Tatooine / Desert Landing Site: 19 Power. Yes, very nice, very nice indeed. I would be surprised if tens of tournament wins had not been based on this very powerful MoDM combination. But will it remain popular in the post Jedi Council climate of drooling euphoria?

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ADDITIONS:
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Up to you. Think of anything else cool about his card, or combos that you have used to great effect? What about a particular game in which this card made you win? Send anything like that to jinnandtonic@yahoo.com.au and I'll add it here. Everyone who has used Battle Droid: Infantry in a Dark deck please raise your hand. Well, that's everyone.

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