Site hosted by Angelfire.com: Build your free website today!


---------------------------------------
#89 Destroyer Droid, Wheel Droid
---------------------------------------

Entry: 22 September 1999


The Unofficial Jedi's Guide to the YJCCG Galaxy.

Compiled by jinnandtonic, September 1999.

Thoughts? You like this? You hate this? Email me!

The Unofficial Jedi's Guide to the YJCCG Galaxy is THE card strategy reference for Decipher's Young Jedi CCG. Starting with the first expansion, 'The Menace of Darth Maul', each individual card will be discussed until it can be discussed no further. Nevertheless, if I have missed something, email me at jinnandtonic@yahoo.com.au, and I will update it accordingly.



jinnandtonic's Grades:

Economy: B
The first non-unique Destroyer Droid to be reviewed, the Wheel Droid is a fairly good card. Deploying for 2, it has a base Power of 2, a total of Power +3 in location bonuses and an okay-ish Destiny of 3. You may be think such a card would be headed for an A for economy, but this card's Damage is what pulls it down. A Damage of 3 is ugly, and something you don't want to have to put up with using such a weak character.

Decipher: B
I have two relatively minor complaints with this card. First, I think the location bonuses are possibly a bit gratuitous. It is surely possible that such Destroyer Droids are 'more powerful' on certain planets, but I am still not sure I buy it. From my way of thinking this would be the perfect card to have no location bonuses on it, which is something that Decipher haven't tried yet. Maybe soon. And the other complaint concerns the flavor text. Hopefully designers of the next expansion, when faced with weird, not really discussed (in the film) characters, will not find an obscure line from the film that mentions them for the flavor text. I line of description decribing how this variety of Destroyer Droid is different from the Defense Droid version would have been welcome.

Overall Usefulness: B+
The Destroyer Droid / Wheel Droid is a very nice card if you are looking for relatively cheap Power and you don't have enough multiples of Aurra Sing to go around. You can deploy three of these per turn, giving you a pretty nice total base Power of 9, which is not far from the best possible. The other nice thing about this card is the battle and weapon card support. You can make an outrageously cool theme deck using Destroyer Droids and Battle Droids, which is actually pretty effective as well. A very good common card.

FLAVOR TEXT: "Where are those destroyer droids?" -- Rune Haako

--------------------
CARD FACTS:
--------------------

COMMON, RED-DOT, NON-STACKABLE

Deploy: 2

Power: 3

Destiny: 3

Damage: 3

Power Bonuses:

Tatooine/Mos Espa: +1
Tatooine/Desert Landing Site: +1
Tatooine/Podrace Arena: +1

------------------------------------------------
SPECIFIC INTERACTING CARDS:
------------------------------------------------

Multi Troop Transport
[#115, Menace of Darth Maul, Uncommon, Orange-Dot]
I am not sure I quite understand the logic behind this weapon card, but never mind. Multi Troop Transport gives Power +2 and a Destiny ? draw to any destroyer droid in battle, or a Destiny ? draw to any Battle Droid in battle. Not bad, but the Destiny of 1 makes it tricky to put in your deck without dragging it into the gutter.

Begin Landing Your Troops
[#122, Menace of Darth Maul, Common, Yellow-Dot)
This Battle card allows any two non-unique Destroyer Droid to fight together in battle, giving them a Power bonus of +1 as well. In any deck with a stack of Destroyer Droids, this card is key. Avoid those high Damage rankings altogether by grouping your droids and hammering Jedi.

-------------------
IN BRIEF:
-------------------

Destroyer Droid / Wheel Droid is a quick and nasty card that may get you the job done, but has the potential to ruin your day as well. It is the kind of card that, if your luck is with you, will allow you to fend off hapless Gungans and leave your opponent having to concede planets in an effort to stop the losses. If luck is running against you however, you may wind up losing up to 9 Damage a turn, which can quickly lose you the match. Cards like Begin Landing Your Troops should help you to defend yourself should you be caught without a weapon, but it does not always turn out that way. Probably the perfect card for beginners to use in their red-dot category, and head and shoulders above Darth Maul / Sith Lord in any case.

-------------------------------
GENERAL PLAY TIPS:
-------------------------------

* Droids of Destruction Deck? Some questionable alliteration, but sounds good to me. For red, settle for a 5-5 or 6-4 split between Destroyer Droid / Wheel Droids and Destroyer Droid Squad / Security Divisions, depending on your preference of what cards you have. Just use a full complement of Wheel Droids if you have to, though. Blue is easilt dealt with, with 10 copies of Destroyer Droid / Defense Droid an absolute must, although green is something of a problem. Stick with Battle Droids, taking multiples of the one which will give you the most location bonuses at the Tatooine site you plan to use (e.g. Battle Droid: Infantry / AAT Division for Tatooine/Desert Landing Site). I would settle for 7-8 copies of Blaster Rifle for the weapons category, along with a few Multi-Troop Transports. Battle cards should be made up primarily of Begin Landing Your Troops (3-5) and Opee Sea Killer (2-4), with one or two of In Complete Control if you feel the need. One DoDD complete.

* In a deck such as that above, you should have a high turnover rate of cards (most of them are cheap to deploy). Make sure you deploy as often as you can (even weapons) because chances are that your opponent will not be able to keep up in terms of Power on the table. A couple of bad draws for your opponent and they will fall behind, so deploy relentlessly, and keep getting those weapons/Battle cards in hand. * Style Tip: Destroyer Droids have a certain grudge holding over from the film. So your to-do list is: kill Qui-Gon, kill Obi-Wan, kill Amidala, kill Panaka. Kill Anakin too.

------------------
ADDITIONS:
------------------

Up to you. Think of anything else cool about his card, or combos that you have used to great effect? What about a particular game in which this card made you win? Send anything like that to jinnandtonic@yahoo.com.au and I'll add it here. Droidekas!! What's wrong with Droidekas???!?!?


Back to The Unofficial Jedi's Guide to the YJCCG Galaxy