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#23 Gungan Soldier, Scout
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Entry: 13 July 1999


The Unofficial Jedi's Guide to the YJCCG Galaxy.

Compiled by jinnandtonic, June 1999.

Thoughts? You like this? You hate this? Email me!

The Unofficial Jedi's Guide to the YJCCG Galaxy is THE card strategy reference for Decipher's Young Jedi CCG. Starting with the first expansion, 'The Menace of Darth Maul', each individual card will be discussed until it can be discussed no further. Nevertheless, if I have missed something, email me at jinnandtonic@angelfire.com, and I will update it accordingly.




jinnandtonic's Grades:

Economy: B

<>Gungan Soldier / Scout is your standard universal <> character. Deploying for 2, with Power 2, Damage 1 and a location bonus of Power +2 at Naboo/Battle Fields, it is a reasonably economic card. A fairly average Destiny of 3 combined with the fact that <>Gungan Warrior / Infantry is a much better proposition for a Gungan deck, means that you will probably not use this card until future expansions are released. Or you shouldn't anyway.

Decipher: A-
There is hardly anything wrong with this card in terms of tying it to the film. Everything seems fair, and the only reason that <>Gungan Soldier / Scout does not get an A is that the image is inexplicably almost identical to the image on the <>Gungan Warrior / Infantry.

Overall Usefulness: B-
Currently useless, in every sense. Why use this card when you can use Gungan Warrior / Infantry, and get an extra location Power bonus at Naboo / Theed Palace? This card will obviously become more useful when Naboo / Battle Fields is released.

FLAVOR TEXT: "Wesa gotta grande army." - Jar Jar Binks

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CARD FACTS:
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COMMON, GREEN-DOT, NON-STACKABLE

Deploy: 2

Power: 2

Destiny: 3

Damage: 1

Power Bonuses:

Naboo/Theed Palace: +0
Naboo/Battle Fields: +2
Naboo/Gungan Swamp: +0

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SPECIFIC INTERACTING CARDS:
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Some sort of specific interacting cards here. Repeated in all the Gungan entries.

<>Electropole
(#39, Menace of Darth Maul, Common, Orange-Dot)
- This weappon card gives a Power bonus of +2 and a Destiny ? Draw to any <> Gungan in battle, or a Destiny ? Draw to any other character. Although it only has a Destiny of 3, it is still a handy card in any Gungan themed deck. I probably prefer the next weapon card for Gungans, however.

<>Kaadu
(#41, Menace of Darth Maul, Common, Orange-Dot)
- My fave Gungan weapon, giving a Power bonus of +1 and a Destiny ? Draw to any Gungan in battle. While it doesn't allow for non-Gungan characters, it has a slightly higher Destiny (4) than the Electropole. This can also be helped by using as many Gungans as possible in the blue-dot and green-dot categories, and heres hoping a red-dot universal Gungan is released soon. (Hint: How about a Gungan Division, ala Battle Droid Squad? Won't use weapons but is still cool!)

Gungan Curiosity
(#54, Menace of Darth Maul, Common, Yellow-Dot)
- Anyone who reads everything on the site know how much this card annoys me. Maybe it is just my YJCCG ineptitude, but anyway...this Battle card allows any three <>Gungan characters to fight together in battle. I would include 1-2 in a Gungan deck, but that is pushing it, I feel. If I draw one more Gungan Curiosity when I *need* a The Negotiations Were Short, I'll spew. And so will you.

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IN BRIEF:
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<>Gungan Soldier / Scout is one of those cards that you won't use unless you absolutely are forced to. And it is not a bad card. It's just that the site at which this character is most effective is not yet released. I think it would be interesting to see just how many cards are effectively useless when compared with other cards which have location bonuses at usable locations (or duplicates [shudder]). Probably quite a few. It is very annoying.

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GENERAL PLAY TIPS:
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Okay, what about the Gungan deck? Right now? Well this card will not be in your ideal Gungan-themed deck. Green-dot would feature Gungan Warrior / Infantry (maybe 10 copies if you're game), blue would feature Gungan Official / Bureaucrats and Jar Jar Binks / Gungan Chuba Thief, and maybe Boss Nass / Leader of the Gungans. Yellow-dot would have Gungan Curiosity (2-4 copies, and that is pushing it) and The Negotiations Were Short (because you have to). Orange is an easy category, with a nice combination of Blaster Rifles, Kaadu and Electropoles the way to go. The real problem area for this kind of deck is the red-dot category. I think one of the best bets is Ishi Tib / Warrior, to help you on Tatooine, or maybe a couple of Jedi (they never hurt, unless you overdo it).

* The Force Quotient (FQ, like IQ) of <>Gungan Soldier / Scout is 5. Which is pretty ordinary, the same as <>Gungan Guard, <>Jawa / Thief, <>Royal Guard / Veteran and several others.

* Style tips:

- I really can't think of any. Needless to say don't use this card until Naboo / Battle Fields is released.

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ADDITIONS:
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Up to you. Think of anything else cool about his card, or combos that you have used to great effect? What about a particular game in which this card made you win? Send anything like that to jinnandtonic@angelfire.com and I'll add it here. Why is it that Decipher couldn't give us characters that *work* with the sites from the first expansion in the first expansion, and save the others till later? Looks like a case for Mulder and Scully.


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