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#112 Mawhonic's Podracer
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Entry: 5 December 1999


The Unofficial Jedi's Guide to the YJCCG Galaxy.

Compiled by jinnandtonic, December 1999.

Thoughts? You like this? You hate this? Email me!

The Unofficial Jedi's Guide to the YJCCG Galaxy is THE card strategy reference for Decipher's Young Jedi CCG. Starting with the first expansion, 'The Menace of Darth Maul', each individual card will be discussed until it can be discussed no further. Nevertheless, if I have missed something, email me at jinnandtonic@yahoo.com.au, and I will update it accordingly.



Instead of reading this entry in the Guide, you may as well read the entry for #110, #111, or #113. They are pretty similar....

jinnandtonic's Grades:

Economy: A-
Mawhonic's Podracer, like all the other podracers, is a pretty economical and powerful weapon. It gives Power +3 and a Destiny ? draw to Mawhonic, or the standard Destiny ? draw to any other Podracer pilot. A Destiny of 3 is okay-ish, and the cheap deploy means that drawing this card with Mawhonic early in the game will go a fair way to securing a location victory. The big problem of course, is matching up Mawhonic with this card: this card ceases to be powerful and economical if it is used by Mawhonic's podracing chums.

Decipher: C
Mawhonic's Podracer is subject to the two problems that all the Podracer cards have: they are all statistically identical and the images on each of them could do with some artistic license. Higher or lower Deploy, higher or lower Destiny, higher or lower bonuses: *something* could be made differently on each of the Podracers, surely? And the images, while being fairly nice and representing each of the Podracers reasonably well, are very same-ish and boring. A close-up, scaled shot of Mawhonic's Podracer would probably have been a lot nicer. Oh, and the flavor text - a very chopped and vague quote - could be better.

Overall Usefulness: D
Logically, the usefulness of Mawhonic's Podracer is about the same as the usefulness of Mawhonic, which means that this card is not overly useful at all. The only reason that I mark the Podracers greater in terms of usefulness is due to the fact that they are each quite powerful. Still, there are many useful alternatives to Mawhonic and his Podracer that could be used in a deck instead: Gasgano, Teemto Pagalies, Mars Guo, the list goes on. And all these alternatives are not by any means less useful alternatives: in actual fact they are all identical alternatives. It doesn't matter which one you use. While some may see this is as a benefit, I (and I suspect most YJCCG players) would tend to view it as YJCCG's loss. Boo and hiss.

FLAVOR TEXT: " Podracing ... greed can be a powerful ally ... if it's used properly." - Qui-Gon Jinn

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CARD FACTS:
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UNCOMMON, ORANGE-DOT, STACKABLE WEAPON

Deploy: 1

Destiny: 3

Game Text:
Adds ooo? to Mawhonic in battle (Power +3 AND Destiny ? draw) OR
Adds ? to any other Podracer pilot in battle. (Destiny ? draw)

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SPECIFIC INTERACTING CARDS:
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Mawhonic, Podracer Pilot
(#82, Menace of Darth Maul, Uncommon, Green-Dot)
Mawhonic is the Ree-Yees of Episode I, even though there are several of his species littered throughout the movie. Like the other Podracer pilots, he is a fairly weak character by himself, but gains much from the Power +3 and Destiny ? draw bonus that he receives from his personalised podracer. Don't use Mawhonic if you are not using this card, and don't use this card if you are not using Mawhonic. That is the Golden Rule.

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IN BRIEF:
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Rather than being a key component of any complex YJCCG strategic plan, Mawhonic / Podracer Pilot and Mawhonic's Podracer are only going to be put in your Dark deck if you hold a special place in your heart for Mawhonic, for some reason. While Sith decks pretty much are forced to use both Darth Maul and Darth Sidious, and Battle Droid decks, well, tend to focus on a certain selection of Battle Droids, Podracing decks need not include Mawhonic or his Podracer. Ever. There is no pertinent strategic reason that I can think of that would see someone *needing* to include Mawhonic's Podracer or Mawhonic - none whatsoever. I mean, why not use Ben, or Teemto, or Gasgano, or Dud, or Ody, or Mars, or Clegg, or Ratts? Anybody?

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GENERAL PLAY TIPS:
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* So your typical Podracing deck will have for starters, 5+ copies of Sebulba in the blue-dot category, along with 2+ copies of his Podracer. Green is the Podracing haven of the YJCCG galaxy, with nine Podracing possibilities to choose from. Fortunately for us, we don't have to worry: any of them will do because they are all the same. Rapturous joy! In any case, it is probably best to pick one or two of those available, and divide the possible places among each of the two, rather than include the whole fleet of Podracer pilots. So we take five each of Mawhonic / Podracer Pilot and Ben Quadinaros / Podracer Pilot, and 2 copies each of their personalised podracers. Battle cards that will be helpful to such a deck would include Gruelling Contest, Opee Sea Killer and perhaps something like Start Your Engines!

* Ben Quadinaros, Podracer Pilot + Mawhonic, Podracer Pilot + Mawhonic's Podracer + Start Your Engines! + Destiny = 6 at Tatooine / Podrace Arena = 19 Power. Perhaps a little tricky to get together, but a nice payoff if you can manage it. This is the kind of combination that can win Dark Podracing decks matches.

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ADDITIONS:
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Up to you. Think of anything else cool about his card, or combos that you have used to great effect? What about a particular game in which this card made you win? Send anything like that to jinnandtonic@yahoo.com.au and I'll add it here. The first foil card I ever got was Mawhonic's Podracer - and I think I got over-excited. I have three now, and am sick of the things!


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