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Paper Master
Advanced Class

A Paper Master loves reading so much, the very paper their beloved works are printed upon responds to the Paper Master’s will, becoming instant works of art–or incredibly deadly weapons. (For more details, follow this link. Throughout this summary, links will take you to a more detailed description. Please also see the build notes)

Requirements: BAB +2; two different Knowledge (Any) Skills (6 ranks each); Feat: Studious

Hit Dice: 1d8

Action Points: 6+˝ level

Class Skills: Computer Use, Concentration, Craft (Mechanical), Craft (Structural), Craft (Visual Art), Craft (Writing), Decipher Script, Disable Device, Forgery, Investigate, Knowledge (all Knowledge skills), Navigate, Read/Write Language, Research, Search, Sleight of Hand, Speak Language

Skill Points per level: 5 + Intelligence Modifier

Level BAB Fort Ref Will Def Rep Class Abilities
1 0 1 1 0 1 0 Paper Telekinesis; Ink Shift; Strong Paper;
Paper Master Weaknesses
2 1 2 2 0 1 0 Binding, Talent
3 2 2 2 1 2 0 Bonus Feat, Talent
4 3 2 2 1 2 0 Paper Defense, Talent
5 3 3 3 1 3 1 Area Control, Talent
6 4 3 3 2 3 1 Bonus Feat, Talent
7 5 4 4 2 4 1 Hard Paper, Talent
8 6 4 4 2 4 1 Paper Aegis, Talent
9 6 4 4 3 5 2 Bonus Feat, Talent
10 7 5 5 3 5 2 Paper God, Paper Talent

Class Weaknesses
Elemental Limitations


Reading Dependency

Class Abilities

Bonus Feats (can be taken at levels 3, 6, and 9): Agile Riposte, Attentive, Creative, Educated, Far Shot, Dead Aim, Meticulous, Mobility, Point Blank Shot, Precise Shot, Shot on the Run, Power Attack, Improved Sunder

Paper Master Abilities

Paper Telekinesis: Paper Masters can animate paper in any adjacent square in a basic fashion; outside of her own square, the animation is limited to simple movements. If enough paper is animated and a successful concentration check made, the animated paper can provide a 20% miss chance against ranged weapons.

Ink Shift: Paper Masters can cause ink on a page to bleed or change, altering its color or the content of printed matter. In addition to aesthetic effects, this provides a +2-+4 bonus to Forgery attempts when altering paper documents.

Strong Paper: Paper held in the hand becomes mechanically equivalent to hard plastic. The following effects can be created with Strong Paper:

Paper Binding: At 2nd level, Paper Masters can meld and repair paper, creating huge sheets and paper chains. They can also adhere it to their bodies.

Paper Defense: At 4th level, Paper Masters can create a paper shield as a swift action. It absorbs damage equal to the Paper Master’s Con modifier plus Paper Master levels. It is destroyed once all damage is absorbed.

Area Control: At 5th level, Paper Telekinesis expands to a 10' radius around the Paper Master. As long as a Paper Master is touching paper, they can use their more complex abilities with any paper within a 5' radius.

Hard Paper: At 7th level, Strong Paper becomes Hard Paper. It works like the lower level ability, with the following improvements:

Paper Aegis: At 8th level, Paper Defense evolves into the Paper Aegis. It works like the lower level ability, with the following additions:

Paper God: At 10th level, Paper Telekinesis extends to a 20' foot radius around the Paper Master. All paper within a 10 foot radius can be used by the Paper Master for her more complex abilities, even if she is not actually holding any paper. Paper Masters can also use this ability to take control of paper controlled by another Paper Master within 20 feet; they make contested rolls of 1d20+Concentration modifier+Paper Master Level (ties go to the defender). If the “Paper God” user fails, and the defender is also capable of “Paper God,” she may instead take over the attacker’s paper.

Paper Talents
One talent is chosen every level except first. The Paper Master must fulfill all prerequisites before taking a talent.

Kami-Do Talent Tree

Shin Origami Talent Tree

Paper Projectile Talent Tree

Paper Transport Talent Tree

Paper Puppetry Talent Tree
Please be sure to read the full description for this talent’s abilities and limitations and for stats of the paper minions.

Class Build Notes


Disclaimers: d20 Modern and the d20 System belong to Wizards of the Coast. R.O.D and all related concepts and characters are created by Hideyuki Kurata and belong to Aniplex/Studio Orphee and Shueisha. Legally, I cannot claim this as Open Game Content because I do not have the legal rights to Read or Die. This is a fan creation; it is meant to be read and distributed for free; no harm is intended to the license holders of R.O.D-related materials, nor to Wizards of the Coast. If anyone with the right to do so wishes me to remove this, I will comply, but I hope they will understand the harmless intentions of this work and my wishes to simply celebrate the world of R.O.D; of course, if a real, licensed "R.O.d20" game was to be made I'd certainly have no desire to stand in the way. I'll help! I'm an editor!

If anyone would like to post this or quote this elsewhere, I request that you please let me know and credit me (Death Quaker) for creating the mechanics for the class written up here. Thank you.

Death Quaker's Realm All original creative materials © 2005 R. Pickard. Read or Die, R.O.D. the TV and all related concepts were created by Hideyuki Kurata and are ©2003 Aniplex/Studio Orphee.
Contact: mistress@deathquaker.org