Races available in the world of Ohmarr are humans, Sharran elves, Kallian
elves, dwarves, half-elves, and half-dwarves. You may eventually
encounter other sentient races in the game, but for the time being
these are the only ones you can choose as a player race.
Members of different cultures or nations have access to specific
feats outlined here, but culture or nation
will not affect starting stats.
Human characters are as they are outlined in the
PHB. Most humans live in Ghaash Rin
or Grattock, with occasional
outsiders living closer to the borders of the Wilderness. More
information may be found about the human races in their nation
description. Humans have many different sub-races:
- Elseki tend to be medium-sized, with dark brown or
black hair, dark eyes, and light reddish-brown skin. They wear
practical knee-length tunics, coupled with breeches in winter.
Cloaks or robes are often also part of their garb. Richer
Elseki wear ornate fabrics and adorn their ears and wrists
- Kaltos are usually large in height and breadth and
have auburn, brown or black hair, pale skin, and blue, brown,
or black eyes. They wear simple chemises or skirts, breeches or
skirts, vests for men and bodices for women. Rich Kaltos wear
fine jackets and cloaks, and their clothing features fine
embroidery. Many Kaltos usually carry a weapon on them, even if
it is a simple knife or staff, and those who have served in a
military unit always wear their military colors and badge of
office, even after they have retired or honorably discharged.
- Jelans have average human builds; their skin is pale-pink to
light brown, and they have light brown, red, or blonde hair and eyes
of green, gray, blue, violet, or hazel. Jelan clothing is similar
to Kalto clothing, although they prefer their clothing to be
tighter and emphasizing the human form while actually covering
up more flesh. The rich wear many layers of clothing and jewelry
befitting their station.
- The Iron People are short and wiry, extremely pale, almost
albino looking, except their eyes are usually gray, green, violet,
or blue. The Iron People wear simple, loose fitting shirts and
breeches. Their native climes were cold, so layers and furs were
of the norm, but the few surviving Iron People have adapted to
local fashions more fitting to the climate of the East.
- Rhendar are tall, strong but slender. They have deep,
warm brown skin and orange, brown, or black eyes. Their hair is
black, although the males usually shave their heads. The Rhendar,
in their warmer native land, wore loosefitting robes and breeches,
usually of pale colors. Rank and station were subtly implied in
their clothing by different bands of color around their belts
and wearing different earrings. The few survivors have worked
this trend into their clothing now, which they have adapted to
the cooler climate in Grattock.
- The Rin are small and slender and have yellowish-brown
skin and almond-shaped brown eyes. Their hair is black, dark brown,
dark auburn, or more rarely, red. Both sexes tend to wear long tunics or
jackets over loose pantaloons and boots or sandals. The more
colorful the tunic, the richer the wearer. The Rin also like to
display their wealth and success openly by headdress and jewelry.
If you really want your human to look different from all of these,
go ahead. I really don't care. I was just kind of having fun.
Stat- and trait-wise, Sharran elves are identical to elves in the
PHB. Most elves who venture into the Wilderness are Sharran, because
they wish to recover artifacts they left behind in their old homeland,
and the more idealistic among them hope they may one day move into
their old homes in the western forests. Most Sharran Elves live in
Kallia or Grattock.
Physically, Sharrans are 4'7" to 5'7" in height. Their skin ranges
from pale gold to bronze in color, and their hair is usually varying
shades of blonde, copper, or red. Some of them have pure white hair.
Their eyes are usually golden, platinum, or sky-blue. They wear
comfortably form-fitting blouses and breeches and soft-skinned
boots convenient for running and clambering around trees; the color
of their clothing often blends with the forest, although they wear
brighter colors for festivals.
Boiled down to game traits, Kallian elves are almost identical to
standard-game elves, EXCEPT that they have the following ability
stat alterations: +1 Intelligence, +1 Charisma, -2 Constitution.
Kallian elves are more concerned with study, craft, and courtly
interactions (and intrigue!) than their tree-ambling cousins.
Kallians are less likely to go adventuring, in the Wilderness or
even to go on diplomatic missions to other nations, preferring their
somewhat isolated life in the hills of Kallia. Still, some Kallians,
particularly young ones, get bored or curious and look to explore
life beyond their holdings.
Physically, Kallians are 4'5" to 5'5" in height and are even
more slender than their Sharran cousins. Their skin is silvery-pale,
and their hair is usually white, silver, dark blue, or black, or
streaked with two different colors (such as indigo hair streaked
with silver). Their eyes are silver, blue, violet, or black.
They wear elegant, loosefitting robes over blouses and breeches or
skirts, and braid colorful ribbons or fine metal chains into their
Trait-wise, dwarves are as they are in the PHB. Spellcasters are rare
among the dwarves as in other gameworlds, as dwarves have little
interest in the fripperies of magic, although Ohmarran dwarves have no
especial suspicion toward it. Occasionally, a dwarf will seek out the
discipline of becoming a wizard. The majority of the dwarves live
in Dreshen Hold although there are a small
number, for varying reasons, who live in Grattock.
Physically, Ohmarran dwarves tend to be between three and a half to
five feet tall, and are very stocky and strong. As they spend much
of their lives underground, their skin is pale and has a greyish
tinge. Their hair, which is plentiful over most of their bodies,
including the faces of both males and females, is usually grey,
white, or black, or occasionally brown. Their eyes are very dark,
almost totally black. They dress very practically in simple shirts
and trousers; warriors seem to live in their armor (and smell
like it, too).
Again, trait-wise, half-elves are as they are outlined in the PHB.
As Sharrans communicate more with humans and are more likely to live
among humans, half-elves usually are of Sharran blood. Half-Elves
live in both Kallia and
Grattock. Their clothing fits whatever
culture they have been born into.
While half-dwarves are very rare, if they are going to be seen, it is
likely among an adventuring party, as like half-elves, being of two
and yet neither races, they are often driven to wander. Most half-dwarves
grow up in Grattock.
Half-dwarves tend to be between 4'6" and 5'6" and have the stony
skin coloration and thick build of their dwarven parents, although
they are not quite as stocky as true dwarves. Their hair and eyes
may reflect their dwarven or human heritage, and their clothing is
reflective of the culture in which they are raised.
- +1 Constitution, -1 Charisma: Half-dwarves retain some of
their dwarven parents' fortitude, but likewise their reticence
and bluntness (or if not, they are often still outsiders in their
communities, and therefore tend to act a bit distant).
- Medium-sized: No bonuses or penalties due to size.
- Base speed is 25 ft
- Darkvision out to 60'
- Dwarven blood Half-dwarves may use dwarven artifacts as if
they were true dwarves.
- +1 to saves versus Enchantment spells. Half-dwarves retain some of the famous stubbornness of their dwarven parents.
- +1 skill point per level: Half-dwarves are usually the offspring of adventurers and often travel. They are therefore adaptable and tend to pick up many tricks and trades here and there.
- Favored class: Fighter or rogue: half-dwarves, usually being travellers and connected to adventurers, tend to pick up on
martial skills or the ability to survive, even if it's by questionable