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Imoen Imoen (D&D 3.5 Version)
Well, excuse me, Lord Serious Pants. I'll just trot on down to the end
of the line, then, and wait for my head to explode. Sheesh.

Human Neutral Good Rogue (7) Wizard (8)

Hit Points: 85
Base Armor Class w/ Dex: 14
Initiative: +4
Speed: 30
Base Attack Bonuses: +9/+4
Total Melee Bonus: Same as Base
Total Ranged/Finesse Bonus: +13/+8
Saves: Fort +7 Ref +11 Will +9

Ability Scores:

STR: 10 (+0)
DEX: 18 (+4)
CON: 16 (+3)
INT: 18 (+4)
WIS: 12 (+1)
CHA: 16 (+3)

Racial Abilities:
Bonus Feat at First Level, +4 Skill Points at First Level, +1 Skill Point/Level

Class Abilities:
Rogue: Sneak Attack +4d6, Trapfinding, Trap Sense +2, Evasion, Uncanny Dodge
Mage: Summon Familiar, Scribe Scroll, 1 Bonus Feat/4 levels

Common, Chondathan, Illuskan, Elven, Goblin

Point Blank Shot
Precise Shot
Rapid Shot
Shot on the Run
Weapon Finesse
Combat Casting
Spell Penetration
Silent Spell

Skills (Ranks/Total Modifier):
Balance 6/10
Bluff 7/10
Climb 4/4
Concentration 11/14
Decipher Script 7/11
Diplomacy 4/7
Disable Device 7/11
Escape Artist 7/11
Hide 7/11
Jump 4/4
Knowledge-Arcana 11/15
Knowledge-History 6/10
Knowledge-Geography 5/9
Knowledge-Planes 10/14
Listen 5/6
Move Silently 10/14
Open Lock 8/12
Search 6/10
Sense Motive 4/5
Sleight of Hand 10/14
Spellcraft 11/15
Spot 7/8
Tumble 7/11
Use Magic Device 4/7
Spells Per Day: 0:4 1:5 2:4 3:4 4:3

Suggested Spells:
Level One: Protection from Evil, Mage Armor, Summon Monster I, Identify, Sleep, Magic Missile, Feather Fall, Magic Weapon
Level Two: Resist Energy, Melf's Acid Arrow, Summon Monster II, Tasha's Hideous Laughter, Flaming Sphere, Blur, Invisibility, Spider Climb
Level Three: Dispel Magic, Summon Monster III, Hold Person, Fireball, Fly, Haste
Level Four: Lesser Globe of Invulnerability, Stoneskin, Dimension Door, Summon Monster IV, Ice Storm

Suggested Equipment:
Ioun Stone: Pearly White Spindle (Regenerate 1 HP/hour), Ring of Protection +1, Bracers of Armor +6, Amulet of Metaspell Influence (grants 1 extra 2nd level spell), Cloak of Nondetection (acts like an Amulet of Proof Against Detection and Location), Arbane's Sword (Short Sword +2, can cast Haste once per day, user acts as if under a Freedome of Movement spell when wielded), Tuigan Bow (Short Bow +1 of Speed), Quiver of +1 Arrows, Quiver of +2 Arrows

Character Overview:
Imoen, the energetic, spunky (although occasionally suffering from post-traumatic stress disorder-induced depression) thief-turned-mage grew up in Candlekeep with the famed ward of Gorion and helped to end the Bhaalspawn War. Bhaalspawn herself, her darker urges seemed to manifest more in chaotic mischief and an odd morbid humor–otherwise she seemed to have an unusually benevolent spirit that did well to fight off the more violent urges from her heritage. Being one of the very few Bhaalspawn who actually survived the Bhaalspawn War, she very gladly gave up the portion of her soul that was Bhaal's essence at the end and does not miss any power said essence ever gave or might have given her. Her playful, childlike demeanor belies an observant and thoughtful nature. Although some find her annoying, she responds to those she calls family and friends with a fierce loyalty and a sometimes much-needed sense of humor. She has been known to be seen in the company of rather interesting adventurers and do-gooders, and is rumored to have even entertained and consulted with the likes of Elminster and Khelben Blackstaff. Remaining in her "root" territories of the Western Heartlands and the Sword Coast, some in those areas hear the rumor she has started a thieves' guild that operates all the way up to the Sword Coast North. Asked about this, of course, she merely replies, "Heya, it's just me, Imoen."

Conversion Notes:
Since most players tended to use her as a "back-line" ranged fighter and spellcaster, I put a lot of her feats into ranged abilities. However, I thought "weapon finesse" would be useful for when she did do close attacks with a short sword or dagger, as may well happen in certain combat circumstances. There's gotta be a reason she always says "My blade will cut you down to size!" Finally, I chose her skills partly in deference to remembering that most of her "story" skills were based around sneaking and pickpocketing (e.g. stealing Keldorn's ring); I also tweaked her skills so it would be possible for future level-ups to make her an Arcane Trickster, which seems an ideal class for Imoen, IMHO. If you don't like that idea, you might want to shift the points in Tumble, Decipher Script, and Escape Artist elsewhere (although they are all also good skills for Imoen to have).

Baldur's Gate II and Planescape: Torment are products of Wizards of the Coast, Bioware, Black Isle Studios, and Interplay. Dungeons and Dragons is a Wizards of the Coast product, and they are the creators of the Open-Game Licensed d20 System. All specific creative content regarding the images and basic descriptions of these characters belongs to the aforementioned parties. The information shared here is for the use of the players of D&D and I gain no profit from it, save for the profit of fun.

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All original materials © 2003 R. Pickard