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Haer'Dalis Haer'Dalis (D&D 3.5 Version)
There is love, or there is death ... my dark hound. My honor demands no less.
Look within your own heart and you will understand.

Chaotic Neutral Tiefling Bard (7) Fighter (7)

Hit Points: 71
Base Armor Class w/ Dex: 14
Initiative: +4
Speed: 30'
Base Attack Bonuses: +12/+7/+2
Total Melee Bonus: +15/+12/+5
Total Ranged Bonus: +16/+13/+6
Saves: Fort +7 (Base 7); Ref +11 (Base 7 + 4); Will +8 (Base 7 +1)

Ability Scores:

STR: 17 (+3)
DEX: 18 (+4)
CON: 10 (+0)
INT: 16 (+3)
WIS: 13 (+1)
CHA: 16 (+3)

Racial Abilities:
Darkvision 60', +2 Bluff/Hide, Cast Darkness once per day, Cold/Fire/Electricity resistance 5, Native Outsider, Favored Class: Rogue, level adjustment +1

Class Abilities:
Fighter Bonus feats (4), proficient in all simple and martial weapons, armor, and shields.
Bardic Knowledge (+10 to lore checks), Countersong, Bardic Music: Fascinate, Inspire Courage +3, Inspire Competence, Suggestion. In addition to above proficiencies, proficient in sap and whip. Light Armor does not inflict a chance of arcane spell failure

Languages:
Common, Abyssal, Infernal, Celestial, Draconic (if using the various "Plane" books, add Planar Common)

Feats:
Two Weapon Fighting
Two Weapon Defense
Weapon Focus: Short Sword
Weapon Specialization: Short Sword
Combat Expertise
Dodge
Mobility
Spring Attack
Whirlwind Attack

Skills (Ranks/Total Modifier):
Bluff (7/12)
Climb (7/10)
Concentration (7/7)
Diplomacy (7/10)
Disguise (5/8)
Intimidate (7/10)
Jump (7/10)
Knowledge: Arcana (5/8)
Knowledge: Planes (5/8)
Perform: Poetry (10/13)
Perform: Acting (5/8)
Perform: Stringed Instrument (5/8)
Sense Motive (7/8)
Spellcraft (7/10)
Tumble (10/14)
Use Magic Device (8/11)
Spells Per Day
Level 0: Known 6, Cast 3; Level 1: Known 4, Cast 4; Level 2: Known 4, Cast 3; Level 3: Known 2, Cast 1

Suggested Known Spells
Level 0: Detect Magic, Ghost Sound, Light, Mending, Prestidigitation, Read Magic

Level 1: Disguise Self, Expeditious Retreat, Hideous Laughter, Silent Image

Level 2: Blur, Heroism, Invisibility, Tongues

Level 3: Dispel Magic, Haste

Suggested Equipment:
Entropy (Short Sword +2 of Disabling–i.e. like a Wounding weapon, but does Dexterity damage instead), Chaos (Short Sword +2 of Wounding), Melodic Chain (Chain Shirt +4), Boots of Phasing (+2 deflection bonus to AC, casts Blink three times a day as 7th level spell)

Character Overview:
Haer'Dalis and his acting troop came to the Prime Material Plane of Abeir Toril fleeing an unhappy cambion. They'd insulted said cambion during a play they'd put on in their home city of Sigil, the fabled planar "City of Doors." After being rescued from another chaotic, and perhaps foolish act in the Faerun city of Athkatla, Haer'Dalis allied with the Bhaalspawn who freed him. It was an alliance that made a great deal of sense–Haer'Dalis, a member of Sigil's Doomguard, is obsessed with chaos and entropy; and chaos seemed a natural result of wherever the Bhaalspawn appeared. There is gossip that, with his deft tongue and otherworldy charm, he courted the wingless avariel Aerie. Perhaps she loved him, but, being drawn to order–and a more compassionate outlook on life–she eventually rejected him due his nihilistic embrace of destructive forces. He wanders the Planes still, looking for adventure–and keeping one step ahead of trouble.

Conversion Notes:
This is a new design for him; my original is the pure Bard build. A little more "true" to the concept of the Blade, he sacrifices some of his pure Bard abilities by taking fighter levels to be better at his swordsmanship. Though he has no true "Blade" special attacks, the feat tree pretty well defines what Haerídalis is capable of anyway. The only downside to this build (as opposed to the pure Bard) is he loses a lot of skill points, so itís harder to reflect his many skills gathered as an actor (though I spent a number of his fighter skill points cross class). One could split the classes more unevenly, but that leaves him open to XP penalties (although if youíre having him cameo, it may not matter). If youíre pulling in non-core material, the "Able Learner" feat is probably a good one if youíre multiclassing him; Iíd probably swap it for Two Weapon Defense. There are also several "Blade"-like prestige classes you might want to apply to him, and for core prestige classes Duelist isnít a bad choice, though Iíd personally probably stick with straight Fighter and Bard levels over Duelist.

 
Baldur's Gate II and Planescape: Torment are products of Wizards of the Coast, Bioware, Black Isle Studios, and Interplay. Dungeons and Dragons is a Wizards of the Coast product, and they are the creators of the Open-Game Licensed d20 System. All specific creative content regarding the images and basic descriptions of these characters belongs to the aforementioned parties. The information shared here is for the use of the players of D&D and I gain no profit from it, save for the profit of fun.


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