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The door in the back of the weaponsmith's leads to another, smaller room, that is nonetheless sooty. But in this room, there are no weapons at all...mearly grinding tools, red-hot vats of liquid, and strange-looking books. "This store don't sell weapons, boy," says a man appearing from behind the counter, "it makes them better. Tell me what you want done to your weapon, and if I can, I'll do it."
Ok folks...this place is exclusivly for the Story Line plots. They wont have much bearing on normal RPs, but saying "My sword has a monofilament edge! Your armor means squat!" Be warned, though, upgrades are expensive!

Genral Upgrades

UpgradesCostWhat it Does
Monofilament Edge5,000Ignores all normal armor saves
Venom-Tiped600For every wound inflicted, randomly add 1-3 more.
Huge Blade750Hits automatically
Enchanted Hilt75Prevents use by anyone other than the owner

Runic Enchantments

UpgradesCostWhat it Does
Rune of Death10,000Auto-kills all targets if a wound is inflicted.
Rune of Life10,000Restores all lost wounds of target with it's touch.
Rune of Wounding5,000For every wound inflicted, randomly add 1-6 more.
Rune of Healing5,000For every 'wound' inflicted, randomly restore 1-6 more. (See below).
Rune of Accuracy3,500Weapon always hits
Rune of Blood3,500Weapon, upon hitting, causes 1 automatic wound.
Rune of Speed2,000+2 Attacks
Rune of Power2,000+1 Strength
Rune of Skill2,000+1 WS/BS, depending on the weapon.
Rune of Glory1,000+1 Leadership