The door in the back of the weaponsmith's leads to another, smaller room, that is nonetheless sooty. But in this room, there are no weapons at all...mearly grinding tools, red-hot vats of liquid, and strange-looking books. "This store don't sell weapons, boy," says a man appearing from behind the counter, "it makes them better. Tell me what you want done to your weapon, and if I can, I'll do it."
Ok folks...this place is exclusivly for the Story Line plots. They wont have much bearing on normal RPs, but saying "My sword has a monofilament edge! Your armor means squat!" Be warned, though, upgrades are expensive!
Genral Upgrades
| Upgrades | Cost | What it Does
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| Monofilament Edge | 5,000 | Ignores all normal armor saves
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| Venom-Tiped | 600 | For every wound inflicted, randomly add 1-3 more.
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| Huge Blade | 750 | Hits automatically
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| Enchanted Hilt | 75 | Prevents use by anyone other than the owner
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Runic Enchantments
| Upgrades | Cost | What it Does
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|---|
| Rune of Death | 10,000 | Auto-kills all targets if a wound is inflicted.
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| Rune of Life | 10,000 | Restores all lost wounds of target with it's touch.
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| Rune of Wounding | 5,000 | For every wound inflicted, randomly add 1-6 more.
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| Rune of Healing | 5,000 | For every 'wound' inflicted, randomly restore 1-6 more. (See below).
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| Rune of Accuracy | 3,500 | Weapon always hits
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| Rune of Blood | 3,500 | Weapon, upon hitting, causes 1 automatic wound.
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| Rune of Speed | 2,000 | +2 Attacks
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| Rune of Power | 2,000 | +1 Strength
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| Rune of Skill | 2,000 | +1 WS/BS, depending on the weapon.
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| Rune of Glory | 1,000 | +1 Leadership
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