Material that was dug out of the mountain has been formed
into a wall and a few small towers and outlying buildings. The walls and towers are
fortified with a mix of human and psionic technology. This is how the outside of the
base would appear from above-
Key to the Base
Unless Grax has been killed prior to reaching the base, the characters will not enter this way,
but rather use the secret tunnel in the lower mines.
Near each station along the wall are devices that resemble medium, round shields,
standing on edge. They are black in color.
At night, these devices give off infrared radiation to allow the defenders to see
more clearly at night. For details of the various cannon used see Wolfy's Den.
If the GM wishes they may upgrade some or all of the cannon on the walls to other more
advanced weaponry found on that site. Remember though that the character's
will likely not have to face these weapons, yet will gain possession of them when they
complete the mission. The GM also has a dozen mixed thrip and obb forces(not shown on the map)
to do strafing runs in defense of the base.
A&L= 2 groups of 4 gnolls each with light cannon.
B&K= 2 fire giants with boulders and giant crossbows(treat as ballistae).
C&J= group of 4 gnolls with medium cannon.
D&I= 2 groups of 4 gnolls each with light cannon.
E&H= 1 fire giant with boulders and giant crossbows(as ballistae).
F= Outer Gate. Two groups of 6 gnolls each man a fission cannon on either side of the main gate.
G= Inner gate flanked by two small towers each containing 25 gnolls they use light
crossbows. The first two bolts fired by each gnoll are covered in psionic circuitry.
They may have various random effects upon striking a target. Most will inflict either
Ego Whip or ID Insinuation(see powers of the illithid), however, the GM is free to give them
any effect desired such as weakness, or size change(smaller).
M= Well- The water is warm and somewhat sulphury.
N,O= Crude barracks and storage buldings- farming tools, food stores, and ammo for the cannon.
P,Q= Fields to grow food to feed the thralls- potatoes, corn and some other vegetables.
R= Entrance into the Brain Jammer. 20 gnolls and 4 giants will be here at all times.
During battle there will be 4-6 illithids from the Tamer Creed here to use Mass Domination to control
the troops on the wall defenses. If the battle goes past the inner gates and into the
courtyard, 50 gnoll shock troops led by the entire Tamers Creed will pour from this
opening. 6 trained cessirids will be in the front lines.