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INGENIUS DEVICES

Any Warlock (Engineer or Master) may spend points available for magic items on Ingenius Devices. A Warlock who takes any of these upgrades cannot join another unit. He can however, form a skirmishing unit with his Attendants.

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Pts 7/model
Equipment: Heavy Armor, Halbred
Unit Size 5-15

When in combat the unit forms up with Attendants in the front ranks and slaves in the rear ranks. The Warlock can choose to be in the front rank or to lead from behind.

PERSONAL FIREARM
A Warlock may have 1 Personal Firearm, either a Personal Warpfire Thrower or Mini-Ratling Gun. If the Warlock chooses one of these Ingenius Devices, he cannot carry a Warplock Pistol.

Personal Warpfire Thrower (+25 pts): Roll to hit using the Warlock's BS to see how well he controls the PWT. If he hits, treat it as a S4 breath weapon which causes an automatic Panic test. If he rolls a 1, the pressure has caused the fuel tank to burst spraying the entire unit with warp-fuel. The unit is now Flammable. In addition, the PWT can no longer be used this game.

Mini-Ratling Gun (+20 pts): Range: 8". Roll an Artillery Die. This is the number of automatic S3 hits the target suffers. Armor saves at -1. If a Misfire is rolled, the Warlock takes 1 automatic S4 hit as the gun explodes. Obviously, it can't be used any further in this game.

MEK WEAPON
A Warlock may have 1 Mek Weapon, either a Clockwork Fist or Snickety Claw.

Clockwork Fist (+15 pts): The Warlock has a large mechanical hand with which he can attack. A number of gears, cranks, pistons and the like increase the Warlocks Strength when he attacks. The Clockwork Fist doubles the Warlock's base Strength (don't add in the bonus for Warp-Blades). However, it takes a considerable amount of time to set the Fist up so he may only ever make 1 attack per turn with it and he always strikes last. On a To Hit roll of 1, the gears jam up rendering the Clockwork Fist inoperable for the rest of the game. In addition the clunky piece of machinery reduces the Warlock's WS by half (round up).

Snickety Claw (+15 pts): The Warlock is armed with a gauntlet of razor-sharp, long-fingered scissoring claws. The Snickety Claw gives the Warlock +D3 Attacks. Any To Hit roll of a 1 is worked out against the Warlock himself.

SLAVE EQUIPMENT
A Warlock may be accompanied by slaves who carry his experimental Ingenius Devices into battle for him. The slaves' stats are the same as Clanrat Slaves and are armed only with a Hand Weapon.

0-1 Warp-Field Generator (+15 pts): This powerful warp-engine is carried by a slave. It grants the entire unit a 4+ Ward save against all missile weapons (magic and mundane). For each successful save, the slave bearing the generator suffers a S2 hit from warp-feedback. When the slave dies the generator is lost.

0-1 Loud-Squeaker (+10 pts): This warp-powered amplifying speaker is carried by a slave. it intensifies the Warlocks voice so that his commands can be heard further across the battlefield. Any unit within 6" of a Warlock accompanied by a Loud-Squeaker can use his Leadership as if he were the General. If the Warlock is the army's General, then increase the effective range of his Leadership to 18". For each Leadership test that uses the amplified range, roll a D6. On the result of 1, the enhanced squeaking has overloaded the device.

0-3 Remote Rats (+10 pts/model): These are Giant Rats that have a powerful warp-infused explosive grafted to them. At the beginning of any of his Movement Phases, the Warlock may activate any Remote Rats in the unit. Each will move in a nominated direction 3D6" then explode. If they come into contact with a unit, it suffers D6 S3 hits. If it doesn't, place the small template over the rat. Any model under it suffers a S3 hit. Any model partially under it is affected on a roll of 4+. If Doubles are rolled the rat malfunctions and explodes on the spot before moving. Place the small template as described above. This also happens if the rat is removed as a casualty for any reason.

0-1 Weapon of Mass Destruction (+20 pts): This giant rocket is carried into battle on the back of a slave. The WoMD may be fired the same turn as the unit moves. Otherwise, it fires like a Stone Thrower. At any rate the slave dies in the ignition blast. Damage uses the large blast template. Any model directly under the center takes a S8 hit with no armor save. Other models under the template suffer a S4 hit with a modified Armor Save of -2. Models partially under the template are affected on a D6 roll of 4+.

Misfire Chart
1-2 The rocket fires high into the air and explodes in a shower of pyrotechnic beauty. SQUEAK! PRETTY-PRETTY! No other affect.
3-4 The rocket fires in the direction on the Scatter Die to the maximum distance. It explodes when it hits the first model (friend or foe) or terrain feature. Place the large template and work out damage as above.
5-6 KA--BLAM!! The rocket explodes before it takes off. Place the large blast template over the model carrying the rocket. Work out damage as above.

MISCELLANEOUS EQUIPMENT
The Warlock may also take other gadgets to help himself on the battlefield.

High Quality Warpstone Powder (+5 pts): The Warlock uses only the highest quality warpstone powder to make the ammunition fly true. Upgrade for a Warplock Pistol. Increases the Range to 15" and the Warlock doesn't suffer penalties for long range.

Explosive Warpstone Ammunition (+5 pts): A large unstable piece of warpstone to be fired from a Warplock Pistol. It explodes in a pyrotechnic burst on impact. An upgrade for a Warplock Pistol. After a successful To Hit roll, place the small blast template over the target. Any model under the template is affected as per a Warplock Pistol. Any model partially under it is likewise affected on a D6 roll of 4+.

Dead-Rat Switch (+20 pts): A jealous Warlock doesn't want his inventions to fall into the hands of another. He has rigged his equipment to explode in the case of his death. When the Warlock dies, place the large blast template centered over him. Any model under the template suffers a S5 hit which does D3 wounds. Models partially under it are affected on a D6 roll of 4+.

Rat-Man Utility Belt (+30 pts): A belt with an impossible number of gadgets and gizmos which the Warlock uses to repair his inventions in the knick of time. At the beginning of the battle, roll a D3. This is the number of rerolls the Warlock gets for the battle. They can only be used to affect misfires on his Ingenius Devices

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