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Friday, March 26th, 2004 |
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Bungie Weekly Update!!! March 26th, 2004 4:32 PM PST,
by Frankie It's that time of the week again. The END of the week. The part of the week where we post the Bungie Weekly Update at one of our favortie fansites. And although we hate to play favorites, we sure do like Halo.Bungie.Org, which is where this week's tale of BSPs, grass, water and Needlers will be found.
If you haven't seen the updates before, check out our archive right now. And this week, we're really, really sorry about the Mister Chief "art."
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Friday, March 19th, 2004 |
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New Halo 2 Screenshot! March 19th, 2004 4:08 PM PST,
by Frankie Yup. This one's another multiplayer shot, taken at high resolution (for your edification) from a relatively recent build of the game. It's the same shot featured in a number of print video game magazines on sale and in subscribers' hands, right about now. As you can see by clicking HERE, there's a lot going on. The shot was taken in Slayer mode, and not all the graphical features are turned on, but this is pretty representative, we think. Seriously, go CHECK IT OUT,
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Bungie Weekly Update!!! March 19th, 2004 3:59 PM PST,
by Frankie Hey! We make Halo, and we even make the Bungie Weekly Updates. So why shouldn't we host them ourselves, once in a while? There's no reason! So this week's update, complete with news about physics-related noise, melee attacks and more, is hosted right here, at our own Bungie.net forums and it'll do you a world of good. So go check it out!
If you haven't seen the updates before, check out our archive right now. And this week, we're really, really sorry about the Mister Chief "art."
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Thursday, March 18th, 2004 |
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SAVE HALO! March 18th, 2004 8:15 AM PST,
by Frankie Not that Halo needs saving, but right now over at GameSpy, Halo is in a reader-decided faceoff with Quake. Both fine games, to be sure, but only one of them is Halo. Go HERE to vote! Now it's a democracy remember, and we don't want to unduly influence your vote, other than to say if we lose, we'll be sad, and sad programmers don't type fast enough. And they don't put enough guns or vehicles in their sequels. I'm just saying...
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