Core Knowledge Area Module Number 3:
Principles of Organizational and Social Systems
Application: SBSF 8330 Professional Practice and
Organizational and Social Systems Ph.D. in Education and Leadership, Self-Designed Faculty Mentor & Faculty Assessor: Amie Beckett
Student: Andrea Bowe
Walden University June 2007
This study of
whole children and open systems analyzed qualities of motivation and simplicity and how these factors
affected the health and welfare of the whole child. The truly wild and
free child, informed with intuitive belief and trust, will enter society
only when new paradigms allow a return to the mythical and magical in
the human experience. In the Breadth section, theories of open systems
were compared and synthesized. The conclusions arrived at point to
a simple solution. Just as the organism called a slime mold is able to
find its way through a maze, the cosmic and intuitive human might
visualize a way out of the maze of illusion and 20th Century preoccupation
with materialistic experience. How will this become possible? The
use of a new paradigm in learning is one path, as Thomas Kuhn suggested
in the 20th Century, that can be followed to attain
knowledge and to promote emergence (Kuhn, 1962). This is a systems
science approach that also emphasizes a Problem-Based
Learning system. The author has
created three Power Point Presentations that are capable of being redesigned to fit the interests of each
participant audience, with music and narration adaptable to whatever
cultural background best suits the population. Each of these Power Point Presentations has been prepared to discuss the
best ways to introduce the methodology called Design by TEAMS. Based on
principles of dynamic and open systems, capable, as analyzed in the
Breadth and Depth sections, of growth and change both within and without,
each power point shows how to arrive at the most efficient design for any
Project or Model Design, using the TEAMS layout. There are roles within the
teams and steps in the design process that show, with simple and
entertaining graphics, how to create a team process that can accomplish any
design, big or small. The team design is illustrated for all the stakeholders
in a school population in the TEAMSareSMART! Workshop. The ages
from 2+ to Pre-K through 12 and beyond can enjoy and benefit from this simple
methodology. Action research using anonymous feedback online will
attempt to answer the questions of whether these workshops will
increase self-esteem and critical thinking skills, as well as establish
long-term lines of communication. The development and piloting of
these demonstration workshops will also be discussed.
Practice
and Organizational and Social Systems
How will the
techniques of teamwork analyzed in the Depth section, in combination with principles and perspectives
from quantum physics and open systems theories, be adapted by teachers to
expand and define a changing curriculum? Differentiated learning is
not only a possibility, but a necessity, if the young brain is to
achieve its full potential (Targ & Katra, 1998), (Wiggens &
McTighe, 1999), (Tomlinson, 1999). This treatise will analyze three Powerpoint
presentations created by the author to model the TEAMS methodology. Each
PowerPoint can stand alone, with narration provided by the workshop Mentor, or they can be used together. Each Presentation
offers a Workshop format that uses learning by doing to create TEAMS,
teaching feedback and choice to replace stress and bias in any system
or design chosen by the participants and/or the presenters. In simple
and interesting graphics and utilizing digital effects, the author
illustrates the basic concepts of the methodology called Dynamic Systems Design. Teachers or presenters will narrate these workshops themselves using
the notes provided or may use their own comments. A CD of music that the
workshop presenter chooses to match the participant population can
be used. If time allows, a short survey indicating the participants'
interests, both musical and hands-on project suggestions, may guide the
mentor in choosing the music and project models. Only one experience of the TEAMS
Methodology can provide enough of a design framework for anyone who can
read to mentor the next Workshop. These workshops will also be made
available for free online and in a movie format and are applicable to
audiences of any age or status level who wish to participate. Will only
one Workshop benefit participants in the areas of self-esteem,
communication, and team-building skills, and metacognitive
abilites? This will be the subject of further research. In the second
presentation, TEAMSareSMART!, each role in the team and each step in the process is
described on slides with original digital photography depicting
scenes from nature and artistic vision. The word TEAMS describes each
role that will be fulfilled within the project module. Each person
chooses their own PROJECT and forms a team with others of similar
interests. Each person is also responsible for choosing their own
role(s) in a team. Using constructivist principles of PBL or
Problem-Based learning by doing, each participant will learn at least one role
within the team matrix as they design a project as a team member. Assessment by
rubrics and Portfolios of Projects completed or in process,
will bypass the need for grades, as everyone judges their own progress
and that of their team on a scale of one to ten or poor to rich in the
last five minutes of every team meeting. Scores of five or under indicate a
need for intervention by the team or workshop leader and may also
indicate the need for a reshuffling of team members or assignment to new
roles within the already established team. The third
presentation is a Powerpoint offering a Staff Development Workshop. This can be used effectively in the
interim between school sessions to unite all stakeholders in a shared
vision. Including teachers, administrators, students, siblings, and parents
in a short one-half hour Design by TEAMS session will
become a truly cost-effective management and motivational tool
that can be used in schools that learn (Senge et. al, 2000). If the workshop is included in a half-day picnic in the
park or gym or community center, then learning by doing will
become fun and rewarding, and learning in the metaphor of taking a voyage
on a Ship of Discovery will replace outer motivation with inner
curiosity and joy. These three
presentations describe and delineate a new methodology that is also capable of generating increase in
not only self-esteem, but also communication and metacognitive,
critical thinking skills in the participants of any age or status
level who choose workshops that embody their own interests.
Teachers, as well as those they teach, can benefit from the use of these
POWERPOINT Presentations. The participants, be they young
or old, teacher or student, pick their own Project and TEAMS. They
might include digital photography, videography, digital editing and
computer skills like graphic design to document the Process. This
means research can also be considered as historical in the video diaries of
children's "Projects" over many years. Each Project teaches something
that applies to systems sciences by designing a Project that meets the
minimum requirements for the grade level in a hands-on (PBL or
Problem-Based learning) model of TEAMS Design. (Berends, 1986). The Design by
TEAMS Methodology created as three Power Point Presentations will create instant mentors and creative
visualizers by utilizing the attraction and internal
motivation of the student's own talents and interests to guide
their voyages in the Ship of Discovery that any educator can initiate with
simple methods of positive and unconditional support and feedback.
Only the ability to become members of a viable team and to have a
positive and long-lasting effect on their own environment will be needed
to create the correct habitat for lifelong learning centers to
function, freeing the teacher to become the illuminary, instead of the
authority figure so difficult for most children to relate to in a
"traditional" classroom environment. When open systems
comprising both effective and ongoing feedback loops, as well as truly free and creative
individuals, re-enter the stage of lifetime learning, then the chaos of
synchronicity will again become a possibility. Variables affecting
sources of hunches and reflection can produce neuromusical links to
phenomena not accessible via the previously-accepted evidence of only five
senses. A unique but
potentially harmonious whole that nature offers free and only man denies to
himself, greater than the sum of its parts, is indicative
on the microcosmic scale of certain innate and periodic natures of
chaos in motion (Swan, 1992), (Gleick, 1987). The dynamic
systems beginning to be studied in the 21st century will
transform previous educational and organizational structures in
society, using feedback to effect educational excellence (Simonson, et al.,
2003). Bound by the owl-like shape of a transform on an
oscilloscope, theories of chaos offer periodicity and emergence (Johnson, 2001),
(Strogatz, 2003), (Barabasi, 2002). These qualities and variables
must be made available to both the students and the educators in a new
paradigm of discovery initiated by the stakeholders themselves
(Johnson, 2006). Freeing the 21st Century brain to explore new and previously
unknown ways of relating to a reality in constant flux will
create these new paradigms for learning (Pikovsky, Rosenblaum & Kurtis,
2002). All natural
phenomena include innate patterns. Listen to a whale's song (Morgane, 1979), (Forkan, 1979). Listen to
the feedback that is all around in nature and pure thought. What is listening
to music if not the search for patterns (Johnson, 2001)? Feedback is
the most basic function of an open system. It is the likelihood of a
feedback loop that correlates directly to the general
interconnectedness of the systems. This interconnectedness is the most important
function and the most basic tenet of systems theories. Putterman
(1995) demonstrated that the universe was a function of
music, not merely mathematics. Will this observation
point the way to a new perspective on education? Lack of awareness
of others in our immediate environment is true for other levels of reality as well (Marcus,
2001b), (Marcus, 2001b). Both physics and thought are de Broglie wave
forms capable, like the butterfly in the Lorenz equation, who flaps its
wings and creates chaos, of an unknown and perhaps unknowable pattern
(Humphrey, 1973). Only through direct experience and memory can the
human brain learn. Only through practice can the little cognitive
constructivist grow a healthy brain. Only with adequate stimulation in the
immediate environment will the whole child reach the potential available to
all. Creative
visualization may be one new perspective or paradigm that embodies the neuroplasiticity of the human brain
and the science of psychocybernetics and cosmic ciphers and the
ability to effect change through thought and belief. How does the Design
by TEAMS methodology use the principles defined in the
Breadth and Depth sections? Using the principles of inner
motivation and the innate sources of creativity within each individual,
each TEAM Process stimulates and catalyzes every participant. How
is this made possible? The six characteristics indicative of creative
people that were hypothesized by Perkins have been stifled in
inner cities and concrete jungles. However, these six creative urges are
all present in a Design by TEAMS Process. How can 21st
Century education be simplified, using the idea of dynamic systems that, linked and in sync, become
more than the sum of their parts (Walker, 2000), (Vertosick, 2002)?
How can the processes and growth potential of every child be aided, rather
than stifled? All children need close, connected interaction
and handling to learn how to react in interpersonal
relationships, and this needs to occur within the first year. Exposure to
languages and stimulation, and all of the early sounds shaping the growing
brain, especially music and rhythm, create, in the first year of life, a
perceptual map of neurons in the auditory cortex (Habermeyer, 1999),
(Fuster, 2003). Once this original map has been created, all further
knowledge attained can fit within it. What is the source of this creative
flow that maintains the human brain at optimum potential for growth and
learning? This will be the domain of the teachers and
leaders of the future. Will cooperation move once again to
the forefront of human endeavor, as in the days of the original Olympics, or will competitive and outmoded principles continue to inform education
as it was designed in the mechanistic and static realm of the 20th Century schoolroom? Will leaders
emerge who can overcome the fear of the unknown to
enter once again the miraculous realm of the musical and
magical never-ending story of the lotus of pure
starlight emerging as a new and shining star called Earth or Home? Without a way to
create viable teams to work together to effect widespread reform, will educational
systems be able to address the needs of all stakeholders
and allow and encourage out of the box solutions (Brandenburg &
Paxson, 1999), (Felix, 1997) (Begich & Roderick, 2000), (Le Doux, 2002)?
Becoming bio-synchronous through music and rhythm, dance and creative
play, even the youngest child may produce a Portfolio of creative
interaction (Wood, 1987), (Faiver, Eisengart & Colonna, 2004). Like
dolphins, who, pod conscious, perhaps share the benefits of not only
telepathy, but also precognition, an advanced human molecule might coalesce a
higher order of vibration of love and compassion (Giroux, 1965), (Gleuck,
1979), (Lilly, 1979a), (Lilly, 1979b), (Herman, Kucsaj & Holder,
1993), (McNally, 1979), (Payne, 1979), (Reiss, & Marino, 2001),
(Frohof & Peterson, 2003). Centers of Learning that are capable of becoming
open and viable systems might evolve new paradigms on an inner voyage of
the 21st Century generation toward truth, grace, beauty and
peaceful eco-existence and co-maintenance of a precious biosphere (Tame,
1984), (Ridley, 1996), (Hock, 1999), (Gordon, 1999).
The subject of
this treatise was the comparison and integration of 20th Century philosophers and scientists in
the diverse fields of psychology, human interaction within social and
cultural systems, and theories of general systems, chaos, emergence,
and synchronicity, with 21st Century understandings of education that
embrace the concepts of wholeness within the individual. Schools may one
day offer more programs producing natural and creative visualizations
and imaginariums, instead of teaching music "appreciation"
(Trefil, 1997), (Gamon &
Bragdon, 2001). Perhaps, as Thomas Kuhn pointed out in examining the history and nature of scientific progress into the 20th Century, we have ignored
and lost previously accepted knowledge and wisdom in the
race for "progress" and industrialization (Kuhn, 1962),
(Narby, 2005), (Trudeau, 2004), (Gage, 2003). Is it possible to repair
ourselves, individuals, as well as organizations and society? Only the
future will tell.
Begich, N. & Roderick, J. (2000). Earth
rising: The revolution toward a Brandenburg, J.E., & Paxson, M.R. (1999). Dead
Mars, dying Earth. Faiver, C. Eisengart, S., & Colonna, R.
(2004). The counselor intern's Felix, R.W. (1997). Not by fire but by ice. Bellevue,
WA: Forkan, P. (1979). A world order for whales. Frohof, T., & Peterson, B. (Eds.) (2003). Between
species:Celebrating Fuster, J.M. (2003). Cortex and mind:
Unifying cognition. Gage, F.H. (2003). Repair yourself. Scientific
American,289(3), 29-35. Gamon, D. & Bragdon, A.D. (2001). Learn
faster and Giroux. (1965). A selection from deities and
dolphins. Gleuck, N. (1979). The dolphin goddess. Gordon, R. (1999). Quantum touch: The power
to heal. Berkeley, Habermeyer, S. (1999). Good music brighter
children: Simple and Herman, L.M., Kucsaj, S.A., III, & Holder,
M.D. (1993). Responses to Hock, D. (1999). Birth of the chaordic age. Johnson, S. (March 27, 2006). Don't fear the
digital. In Johnson, S. (2001). Emergence: The connected
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brains become who we are. Lilly, J.C. (1979a). Communication between man
and dolphin. Lilly, J.C. (1979b). The rights of cetaceans
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sense. Morgane, P. (1979). The whale brain: Narby, J. (2005). Intelligence in nature: Payne, R.S. (1979).The songs of the whales. In:
T. Wilkes (Ed.). Pikovsky, A., Rosenblaum, M., &
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self-recognition in the bottlenose
Ridley, M. (1996). The origins of virtue: Senge, P., Cambron-McCabe, N., Lucas, T., Smith,
B., Dutton, J., Tame, D. (1984). The secret Targ, R. & Katra, J. (1998). Miracles of
mind: Tomlinson, C.A. (1999). The differentiated
classroom: Trefil, J. (1997). Are we unique? Trudeau, K. (2004). Natural cures "they"
don't want Vertosick, F.T. (2002). The genius within: Walker, E.H. (2000).The physics of
conciousness. Weil, A. (2000). Eating well for optimal
health: Wiggens, G., & McTighe, J. (1999). Understanding
by design. Wood, M. (1987). Seven herbs: Plants as
teachers.
Back to Top: Application KAM III
Table of
Contents
Introduction 1
Application: SBSF 8330
Professional Practice and
Organizational and Social Systems 3
Conclusion 11
References 12
Introduction
Application: SBSF 8330 Professional
Conclusion:
Reforming
Education as a Methodology of Sync:
21st Century Learning as a Viable Organizational System
References for Application KAM III
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