To use these benefits from the Societ, simply type: SIGN OF Sign Effect Duration Cost When Cost is Paid Notes Recognition See others in CoL Instant None N/A View ranks in CoL Signal Talk to others in CoL Instant None N/A Good for Voln bashing. Warding +5 to DS 10 seconds/level 1 Mana When Invoked Defense Striking +5 to AS 10 seconds/level 1 Mana When Invoked Attack Strength Clotting Stops Bleeding 10 seconds/level 1 Mana When Invoked Self explainatory Thought Access Amunet 1 minute/level 1 Mana When Invoked Removing your amulet will stop it also cannot use it for selling channel. Defending +10 to DS 10 seconds/level 2 Mana When Invoked Defense Smiting +10 to AS 10 seconds/level 2 Mana When Invoked Attack Strength Staunching Stops Bleeding 20 seconds/level 2 Mana When Invoked Self Explainatory Deflection +20 to DS 10 seconds/level 3 Mana When Invoked Deflects Elemental Spells, like lightning Hypnosis Calm short time 1 Spirit When Invoked One critter only, subject to warding Swords +20 to AS 10 seconds/level 1 Spirit After Sign Runs Out Attack Strength Shields +20 to DS 10 seconds/level 1 Spirit After Sign Runs Out Defense Dissipation +20 to TD 10 seconds/level 1 Spirit After Sign Runs Out Defense against some magics Healing Regen Health Points Instant 2 Spirit When Invoked Self Explainatory Madness +50 AS/-50 DS 10 seconds 3 Spirit After Sign Runs Out Strength Attacks/Loss of some Defense Possession Mass Calm short time 4 Spirit When Invoked All critters, subject to warding Wracking Regen all Mana Instant 5 Spirit When Invoked Must hide if non-CoL present. Darkness Return to Council Chambers Instant 6 Spirit When Invoked Cannot use if any non-CoL present, whether hidden/invisible or not. Hopelessness Death Instant 2 deeds When Invoked Not a pretty sight, Don't Use IT! ======= Where sign of darkness takes you depends on where you are in the lands. Wehnimer's Landing - Council Chambers in the bathhouse. Teras Isle - the old manor on the west side of town. Shadow Valley - the ledge at the crevice. IceMule - southeast of town on GiantMan Road. River's Rest - the dark alley just northeast of the bank. Pinefar -I think you also end up on Giantman road in Icemule. Solhaven - ? answer soon... Rift, - ? answer soon...