The CLERIC'S PROFESSIONAL TITLES:
|P/M||(T)||Skill Name||P/M||(T)||Skill Name|
|1||14/12||(1)||Two Weapon Combat||15||2/8||(1)||Picking Locks|
|2||5/1||(1)||Armor Use||16||5/4||(1)||Stalking & Hiding|
|4||9/4||(1)||Combat Maneuvers||18||0/10||(3)||Spell Research|
|5||6/1||(1)||Edged Weapons||19||0/3||(2)||Scroll Reading|
|6||5/1||(1)||Blunt Weapons||20||0/3||(2)||Magic Item Use|
|7||13/2||(1)||Two-Handed Weapons||21||0/2||(3)||Mana Sharing|
|8||12/1||(1)||Ranged Weapons||22||3/2||(1)||Spell Aiming|
|10||12/1||(1)||Pole Arm Weapons||24||6/0||(2)||Physical Training|
|13||10/4||(1)||Multi-Opponent Combat||27||3/3||(1)||Picking Pockets|
Looking at the top of the table above, I will explain the headers to you.
P/M = Physical and Mental Training Points.
This indicates the number of both that you will need to train once in that skill per level.
T = The number of Times you can train in it per level.
The higher the number of Times you can train in a particular skill, usually means; the more that skill is suited to your profession.
Physical Training Points are configured like this: (CO+ST+DE+RE+DI+AU/10)
Mental Training Points are configured like this: (LO+IN+CH+WI+DI+AU/10)
*NOTE: The more mental and physical training points you have, the more you are able to train in each skill per level.
Before I forget to mention this, let me tell you now.
CO = CONSTITUTION
DE = DEXTERITY
DI = DISCIPLINE
IN = INTELLIGENCE
LO = LOGIC
ST = STRENGTH
RE = REFLEXES
CH = CHARISMA
WI = WISDOM
AU = AURA
Although my son Lord Ambian is a wonderful Cleric, I know next to nothing about generating a good one. So, I am referring you to those who do. Just click one on and off you go.