Trigger (Wiz 7; Alteration)
(Incantation)
Range: 30 yds.
Components: V, S, M
Duration: Special
Casting Time: 1 turn
Area of Effect: 5-ft. area
Saving Throw: None
This spell is always used to precede the casting of another spell. It allows the energy of this second spell (no higher than 6th level) to be stored for an infinite amount of time. Then, when certain conditions are met, the trigger spell releases the stored spell. This condition can be as simple as walking through a door or touching an object. Typically this spell is used to guard an area or an object. For example, a trigger can store a monster summoning spell to summon a guardian when a treasure chest is touched or opened.
The material component for a trigger spell is one powered diamond worth at least 1,000 gp, plus any other components needed to cast the spell being triggered. It should be noted that this second spell must be cast within three turns or the trigger is wasted.
Notes: Uncommon for Incantatrix; otherwise rare.