Your sire-given Vitae is so powerful that it has become a detriment to your nightly existence among other Kindred. While in many ways this gift from your sire seems to benefit you, the risk you take each night is a price you could do without. You seem to be far more capable than others of your generation when it comes to matters of the Blood, but your vitae is also a curse. Merely the scent of it will drive Ancillae and Neonates to frenzy, attacking you for a taste of this glorious nectar in your veins, and anyone that tastes your blood will become hopelessly addicted after the first draught - a potentially deadly circumstance for you.
System: Creating ghouls only requires one drink for you, instead of the usual three. If you are a Sabbat vampire, all others in your pack add three to their vinculum rolls for you each time they roll (i.e.: If they roll a 7, it becomes a 10). Your Blood Pool is also more potent, functionally being 5 blood points higher than it should be (this does not indicate a greater capacity, simply increased potency).
However, anyone that smells your blood - vampire or mortal - will immediately seek you out, wanting to drink from your veins. Vampires must make a Humanity roll at difficulty 9 and spend a Willpower point to resist frenzy, and must continue to spend a Willpower point for each turn thereafter that they can still smell your blood. If their Willpower reaches zero while still in your presence they will succumb and attack.
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