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Spells of the SPELLSPHERE

Movement Mayhem*
(Alteration)
(Wild)

Level: 1
Range: Touch
Components: V, S
Duration: 1 rd./level
Casting Time: 1
Area of Effect: Creature touched
Saving Throw: None

By using the chaotic auras produced by the wild Weave, a wild mage can change a beings movement. Once under the effect of this spell the creature touched has his movement changed to sudden spurts and occasional leap and bounds. The spell recipient gains two movement enhancement abilities. The caster rolls twice on the chart below to see what movement changes the spell bestows on the target.

D12 Roll
Movement Enhancement
01
Warp: Under this enhancement the target teleports from one spot to another that he could normally reach with his normal movement rate. Thus the being moves either his half or full movment rate at an initiative of 1, he literally appears where he desires to travel.
02-03
Slowness: This hindrance slows down the overall movement of the being affected, thus their movement rate decreases by -3. For example, a human affected would move at only 9, instead of the normal 12.
04-05
Leap: This allows the being to jump up to 10 feet forward or backwards, or 5 feet upwards once per round as long as he does not perform a full movement action (this can be made in the place of one attack). If the being makes a successful Dexterity check they can to leap out of the way of a single attack in the round (this can be used against attacks that will hit, but the DM should not inform them whether it is a critical hit until after their decision); if the check fails he is still stuck, but moves away from his attacker.
06-07
Glow: This effect outlines the caster in a slight lightness and partial glow that allows others to gain a +1 when striking him.
08-09
Speed: This enhancement speeds up the overall movement of the being affected, thus their movement rate increases by +3. For example, a human affected would move at 15, instead of the normal 12.
10
Overrun: The being so affected must always complete his full movement.

Notes: Restricted to wild mages; very rare spell.

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