Light Into Darkness
(Necromancy)
Level: 6
Range: 0
Components: S, M
Duration: Permanent
Casting Time: 6
Area of Effect: One creature
Saving Throw: None
Once this spell is cast, the wizard has 10 rounds to touch a living being before the dim energy crackling upon his fingertips fades. (In melee, this requires a successful attack roll.) If the spell is successfully discharged, the spell recipient loses his sight over a period of one round; as the light of the world fades into darkness, the victim’s eyes darken to pits of utter blackness. This is the last light the target ever sees, as there is no save vs. this spell, nor do any of the various cure, dispel magic, or heal spells have any effect at all at restoring vision to anyone so affected. In fact, only a wish cast at the 20th level of ability or higher can restore the victim’s sight.
The material components for this spell include a drop of pitch and a splinter of obsidian.
Notes: Found in the codex of silence; very rare spell.