XP Value: 15,000
GP Value: 50,000
This artifact is three separate magical items fused together. It is comprised of the gem of souls, the rod of gods and the stone of life.
The Wand Assembled
The platinum prongs on the Wnd of Stars are designed to hold the Gem of Souls in place. The Stone of Life fits into the cupped indentation at the other end of the Wand of Stars.
Once all three pieces of the artifact are rejoined, they fuse into a single item of tremendous power. The gem at the wand's tip continues to act as a gem of seeing. The wand has all the powers of a ring of shooting stars and can resurrect once/week by touch without any Constitution loss to the wielder. The wand can also be wielded in combat, striking as a +3 magical weapon and inflicting 1d6+3 points of damage to size T, S, or M targets and 1d4+3 points of damage to size L, H, or G targets. (The wand's speed factor is 1.) If the wand strikes the killing blow against an opponent, the victim must make a saving throw vs. wands (at a -4 penalty) or have its soul sucked into the gem, where it remains trapped until the wand's tip touches another creature (the effects of which are detailed under "The Gem of Souls" description above).
The fully assembled Infinity Wand operates as well in daylight as it does at night.
In addition to the above powers, the fully assembled Infinity Wand gains the following powers: protection from normal missiles (always active; protects wielder only), color spray (5/day), monster summoning (1/week; the wielder may choose any monster summoning spells up to monster summoning VI), teleport without error (1/week), and plane shift (1/week).
Anyone who uses (or tries to use) the assembled wand is struck with a minor curse, suffering a noncumulative -2 penalty to all saving throws vs. spell, rod, staff, or wand. A remove curse spell dispels the curse until the wand is again employed.