Hypnotism Glyph
(Enchantment/Charm)
(Geometry, Mentalism)
Level: 2
Range: 10 yds.
Components: V, S, M
Casting Time: 2
Duration: 1 rd./level
Area of Effect: 30 ft. cube, 1d6 creatures
Saving Throw: Neg.
This spell is identical to the 1st-level wizard spell hypnotism, except that the caster creates a glowing symbol that floats and causes the same effects. The glowing glyph causes 1d6 creatures within the area of effect to become susceptible to a suggestion-a brief and reasonable-sounding request (see the 3rd-level wizard spell, suggestion). The request must be given after the hypnotism glyph is cast. Until that time, the success of the spell is unknown. Note that the subsequent suggestion is not a spell, but simply a vocalized urging-the caster must speak a language that the creature understands for this spell to work. Creatures that successfully roll their saving throws are not under hypnotic influence. Those that are exceptionally wary or hostile save with a +1 to +3 bonus. If the spell is cast at an individual creature that meets the gaze of the caster's glyph, the saving throw is made with a penalty of -2. A creature that fails its saving throw does not remember that the caster enspelled it.
The material component for hypnotism glyph is a glyph made of incense.
Notes: Uncommon for geomancers; otherwise rare.