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The Art of the SPELLSPHERE

Elemental Spheres (Wiz 6; Evocation)
(Air, Earth, Fire, Water)

Range: 180 yds.
Components: V, S, M
Duration: 1 rd./level
Casting Time: 6
Area of Effect: Special
Saving Throw: Neg.

This spell creates four elemental spheres-one for each of the four elements-brown (earth), misty white (Air), red (Fire), and blue (Water). When commanded, the spheres fly towards their targets, striking unerringly and causing the following effects:

  • Air-The victim is caught in small tornado lasting for 1 turn, the victim suffers 20 points of damage each round from striking hard surfaces and shearing wind. (No speech is possible.)
  • Earth-The victim's flesh is petrified and explodes. This kills the victim and causes 20 points of damage to all beings in a 20' radius. All objects in this radius must save vs Crushing Blow or be destroyed.
  • Fire-The victim spontaneously combusts, instantly killing him. This leaves the target's items whole and unharmed.
  • Water-The victim is drawn into a 20 foot deep whirlpool that persists for 1 turn. The victim suffers 20 points of drowning damage each round, but may drown before the turn is up. (No speech is possible.)

    Victims struck by the spheres receive a saving throw vs. spell to avoid the above effects. If the save is successful, the victim instead suffer 15 points of damage and are knocked to the ground.
    If not used right away, the spheres float around the caster for up to one round/level before dissipating.
    If the caster is an elementalist mage, the sphere of his opposition element would be replaced by that of his specialty element. For example, an earth elementalist would create two earth spheres, one replacing the air sphere he cannot use.

    The material components of this spell is a handful of each of the elements involved.

    Notes: Uncommon to Elementalist mages; otherwise very rare.

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