Site hosted by Angelfire.com: Build your free website today!

Fire Juggernaut, Firehorse


© Kelly Matten. All rights reserved!

CLIMATE/TERRAIN: Any dry land
FREQUENCY: Unique
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Any combustible
INTELLIGENCE: Average to Very (8-12)
TREASURE: Nil
ALIGNMENT: Neutral
NO. APPEARING: 1
ARMOR CLASS: 2
MOVEMENT: 24
HIT DICE: 12
THAC0: 9
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 3-24
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +2 weapon or better to hit
MAGIC RESISTANCE: Nil
SIZE: L
MORALE: Champion (15-16)
XP VALUE: 7,000

Firehorses are large fiery quadrupeds made of solidified ashes and living flames from the Elemental Plane of Fire, they are used for transportation, or as pack and draft animals, by archmagi. The firehorses most resemble most the wild horses that roam the plains of most Prime Material Planes. This elemental juggernaut is made from pure fire and has an Intelligence and Wisdom score equal to ½ of its creator. The firehorse is unaffected by protection from evil spells. All spells or attacks that attack the firehorse's physiology or respiration--for example, poison, psionics, cloudkill, or contagion--fail completely, since the firehorse has no physiology or respiration.
The firehorse (a fire juggernaut) can only use magical items that a normal horse could use, thus it could not possibly use a dagger +2.

Combat: The firehorse, like other fire elementals are fierce opponents who will attack their enemies directly and savagely, taking what joy they can in burning the weak creatures and objects of the Prime Material to ashes. In combat, a firehorse lashes out with one of its ever-moving ashen limbs, doing 3-24 (3d8) points of damage. Any flammable object struck by the fire elemental must save versus magical fire at a -2 or immediately begin to burn. Furthermore, anyone touching a firehorse without protection from magical flames suffers damage equal just as if they were struck by one of the fiery creature attacks (3d8 damage).

Firehorses do have some limitations on their actions in the Prime Material plane. They are unable to cross water or non-flammable liquids. Often, a quick dive into a nearby lake or stream is the only thing that can save a powerful party from certain death from the wrath of an enraged firehorse. Also, because their natural abilities give them some built-in resistance to flame-based attacks, creatures with innate fire-using abilities, like red dragons, take less damage from a firehorse's attack. The elemental subtracts 1 point from each die of damage it does to these creatures (to a minimum of 1 point of damage per die).

Juggernaut Body Requirements: The material components for a firehorse is a large fire conjured from the Elemental Plane of Fire and the burning ashes of wizard scrolls bearing fire spells on them (worth at least 30,000 gp).

[Back To Elemental Juggernaut] [Classes] [The Golden Enclave] [Heroes Lorebook II] [Heroes & Villains Lorebook] [Kits] [New Proficiencies] [New Races] [Poems & Short Stories] [SPELLSPHERE] [Villains Lorebook II]