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Spells of the SPELLSPHERE

Four Circles — Golden Enclave
(Alteration, Evocation, Necromancy)
(Earth)

Level: 9
Range: Special
Components: V, S, M
Duration: 1 round
Casting Time: 1
Area of Effect: Special
Saving Throw: ½

This spell works in four phases, and all of the phases happen in one round

1st fourth of the round: (Range: 100' radius + 4' for every 10 levels of the wizard) this phase of the spell causes every thing with one hit dice or less to wither and die; while everything with more then 1 hit dice suffers damage equal to 1d8 + 1 point per level of the caster.

2nd fourth of the round: (Range: 75' radius + 3' for every 10 levels of the wizard) this phase of the spell causes everything with 2 or less hit dice to be incinerated and die; while anything that has more then 2 hit dice takes 2d8 +2 points per level of the caster in damage.

3rd fourth of the round: (Range: 50' radius + 2' every 10 levels of the wizard) this phase causes everything with 3 or less hit dice to be electrocuted to death; while everything with more then 3 hit dice instead takes 3d8 +3 points per level of the caster in damage).

Final fourth of the Round: (Range: 25' radius + 1' for every 10 levels of the wizard) this causes the ground within the spell's range to detonate and kill all creatures with 4 or less hit dice; while all other creatures take damage equal to 4d8 +4 per level of the wizard); this phase also creates a hole that is 5' deep + 1' per level of the caster. Determine how deep the hole is or how strong the creature is, as it may cause more damage or death if the creature is not killed by the above damage, as they will then be buried alive, because at the end of this phase the ground seals back up.

The caster is not effected by any of the phases.
The material component is a diamond, a piece of flint and gold dust; all of which are consumed in the casting of the spell.

Notes: Restricted to members of The Golden Enclave; very rare spell.
Created by Vladimier Rath

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