Threesteel
(Alteration)
Level: 3
Range: 30 yds.
Components: V
Duration: 1 rd.
Casting Time: 1
Area of Effect: Special
Saving Throw: None
This spell affects any one iron or steel edged weapon within range that the caster has touched at some time in the past, causing it to split into three identical versions of itself that instantly leap through the air in stabbing attacks! The spell consumes the original weapon, and the three "shards" fly at MV 18 to simultaneously strike at THAC0 4, once each, dealing 1d4+4 hp damage, and then fade away. (They dissipate instantly if they miss or pass beyond spell range.)
All three shards can strike at one target, or two can strike one target and the third strike a second target, or all three can seek separate targets. They are considered +4 magical weapons for the purposes of determining what they can hit. If directed against non-living targets (such as a lock), each shard attack forces a saving throw vs. crushing blow.
The source of the shards can be a weapon of any size or condition, so long as it is ferrous metal and three-quarters or more intact (in other words, a sword crumbling to rust but not yet broken will serve, as will a miniature bodice-dagger, a full-sized halberd, or a sword that has its tip broken off).
Notes: Taken from the spellbooks of Nurvureem, the Drow Dragon. Known to Yazston DeVir of the FORGOTTEN REALMS setting.