Rules: Use standard rules but instead of only dropping one land per turn, drop all land in your hand
Strategy: Load your deck with big creatures. Also expensive creature destruction can be used i.e. desert twister. These games actually tend to take longer because a stalemate develops between both sides with big creatures. The game will usually end wih a massive fireball against the opponent.
Rules: Use standard rules. 3/10 means drop 3 land per turn, draw 3 cards per turn and draw 10 cards intially. Any two numbers can be used but 3/10 is the most common pairing.
Strategy: Again try to load your deck up with fireballs and big creatures. Also it is very helpful to have a lot of land so you do not fall behind. Protection creatures are also very useful.
Rules: Use standard rules. 3+ players. Players sit in a circle. Each player can only target the player on the left when attacking or casting a spell. When a player dies the "hunter" that destroyed him then targets the new player on his left.
Strategy: A rule of thumb: a VERY weak player next to you is better than a dead one. You can just get the player next to you seriously dabilitated while destroying the creatures of the player that is hunting you. This is legal as long as he is attacking you wile you do that spell. Then you can build up your power, and when ready START KILLING!
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