Site hosted by Angelfire.com: Build your free website today!

Enemies


Goblin
Found in: Mountains, Forests, Caves
Frequency: Often

A weak creature. These things, are greedy, stupid, and sniviling. They are usually led by stronger creatures such as Orcs or Hobgoblins.

Move = 10
HP = 3 per level
MP = 0
To Hit = 10 - Enemy AC - 1d6 (+1 per level)
AC = (depends on armor)
DAM = (depends on weapon)
Creature's Align = -10
Given Align When Killed (GAWK) = 1

Orc
Found in: Mountains, Caves, Forests, Cities
Frequency: Common

Stronger than Goblins, these monsters have at least some intelligence. They are also greedy, and are usually employed as mercenaries.

Move = 7
HP = 5 per level
MP = 1 per level
To Hit = 7 - Enemy AC - 1d6 (+1 per level)
AC = (depends on armor)
DAM = (depends on weapon)
Creature's Align = -15
GAWK = 2

Spinal Villian
Found in: caves, riverbeds
Frequency: rare

Spinal Villians, known for the pain they cause in the spine of Wizards within twenty-five feet, also have a magic barrier. They resist water spells 50% of the time, and emit a field for twenty-five feet around that confuses most spellcasters (except Necromancers). For this magic barrier, they are often used as sentries by rich lords to stop magical tamperings.

Move = 10
Hp = 15 per level
MP = N/A
To Hit = 10 - Enemy AC - 1d6 (+1 per level)
AC = 5
DAM = 4
Align = -50
GAWK = 10