WARGEAR

This page contains the new wargear unique to the Dune universe.  A variety of weapons have sprung up in this section of the galaxy during the era of warp storm confinement, and new styles of combat and warfare have arisen during the intervening millenia between contact with the rest of the galaxy.

HAND TO HAND WEAPONS

Crysknife
This is the basic hand to hand weapon of the Fremen of Arrakis.  It is a long dagger made from the tooth of Shai-hulud.

Short Range

Long Range

To Hit Short

To Hit Long

Strength

Damage

Save Modifier

Armor Penetration

Special

Close combat only

4

1

-1

D6+6

Close combat, user may parry.

 

Kindjal

A kindjal is a double-bladed short sword (or long knife) with approximately 20 centimeters of slightly curved blade. This is a common hand-to-hand weapon used among the soldiers of the Great Houses.

Short Range

Long Range

To Hit Short

To Hit Long

Strength

Damage

Save Modifier

Armor Penetration

Special

Close combat only

As user

1

--

S+D6

Close combat, user may parry.

 

Slip-tip
A thin, short blade (often poison-tipped) for left-hand use in shield fighting (a kindjal is usually wielded in the right).

Short Range

Long Range

To Hit Short

To Hit Long

Strength

Damage

Save Modifier

Armor Penetration

Special

Close combat only

As user

1

--

S+2

Close combat, user may parry.

 

PISTOLS

Sonic Pistol
The sonic pistol is a weapon which focuses sound waves produced vocally by the wielder, emitting and amplifying the waves to the point where they can knock opponents down, break bones, and burst organs. It is accurate at short range, with a rather limited long-range capacity. Like all pistol weapons, the sonic pistol can be used in close combat.

Special Rules

Since the sonic pistol emits a sound wave, that wave will naturally spread out and cause vibrations in a specific area. Should the attack hit the designated target, a hand flamer template is placed with the target at the exact center of the line of fire. Any models within the surrounding template that are covered or partially covered receive a Strength 3 hit from the vibrational wake of the attack (no save modifier or armor penetration capabilities). Should the attack miss, roll the scatter dice to see where the attack landed and whether or not there are any models within the vibrational wake that are effected.

Short Range

Long Range

To Hit Short

To Hit Long

Strength

Damage

Save Modifier

Armor Penetration

Special

0-8

8-16

+2

--

5

1

-2

D6+6+D4

Close combat, see above.

 

BASIC WEAPONS

Sonic Rifle
The sonic rifle is a larger version of the sonic pistol. It's basic design is the same as the sonic pistol's although on a slightly larger scale. It focuses and amplifies the sound waves produced by the wielder much more effectively due to its larger size and energy source.

Special Rules

Since the sonic rifle emits a sound wave, that wave will naturally spread out and cause vibrations in a specific area. Should the attack hit the designated target, a flamer template is placed with the target at the exact center of the line of fire. Any models within the surrounding template that are covered or partially covered receive a Strength 4 hit from the vibrational wake of the attack (no save modifier or armor penetration capabilities). Should the attack miss, roll the scatter dice to see where the attack landed and whether or not there are any models within the vibrational wake that are effected.

 

Short Range

Long Range

To Hit Short

To Hit Long

Strength

Damage

Save Modifier

Armor Penetration

Special

0-12

12-24

+2

--

6

1

-2

2D6+8+D4

 

ARMOR AND SHIELDS

STILLSUIT

This armor is commonly used by the Fremen of Arrakis, and counts not only as a defense against physical attack, but also against the elements. The stillsuit is essentially a water reclamation unit that is worn by the Fremen when in the deserts of Arrakis in order to survive the wastes. Sweat, and other moisture that the body gives off is processed, filtered, and reclaimed by the suit and stored in its catchpockets with a small rate of moisture loss if used correctly. If worn properly, a stillsuit can keep its wearer alive in the desert for weeks at a time. The stillsuit saves on a roll of 4 or better on a D6.

 

SUSPENSOR-NULLIFICATION DEVICE (SHIELD)

The defensive shield is a protective field produced by a Holtzman generator. This field derives from Phase One of the suspensor-nullification effect. A generator will permit entry only to objects moving at slow speeds (depending on setting, this speed ranges from six to nine centimeters per second) and can be shorted out only by a shire-sized electric field (fairly large electrical field). It is essentially the lightweight equivalent of Tactical Dreadnought Armor and can be equipped on anyone (with the exception of Fremen, who find them cowardly). They offer a hand-to-hand armor save of 4 or better on a 2D6 (simply because it is so difficult to make an effective attack while moving at six to nine centimeters per second). Projectiles fired by any weapon besides a slowgun cannot penetrate the shield. Energy weapons can penetrate the shield, however, lasers produce disasterous effects. They are lightweight, approximately the size of a teacup's saucer, and are strapped onto the belt.

Special Rule: Lasguns are limited in use in a field-generator-shield culture due to the explosive pyrotechnics (generally subatomic fusion) created when a laser intersects a shield. Should a laser be fired on and strike anyone wearing a shield, the result is classified as the Holtzman Effect. Place a 3" blast marker over both the person firing the laser and the model being shot. Everything within the blast suffers a Strength 9 hit with a save modifier of -6. All partials are considered completely effected by the blast. The shield-bearer is considered instantly vaporized regardless of toughness or armor saving throws (due to the subatomic fusion of the particles surrounding the area where the shield and laser intersect), as well as the model which fired the laser, due to the feedback from the shield-laser intersection which creates subatomic fusion around that model as well. This is a very destructive tactic to employ, as entire squads bearing laser weapons can be wiped out by a careless shot.