NEWS


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October 8th: Dave, I know you LOVED the corpse running in Jackass of Persia, but it was getting on my nerves, especially since I had NO IDEA why it was happening, so I had to fix it. Sorry. For everyone who missed the boat, don't worry, I'm sure I'll make equally entertaining mistakes in the future.
Also, The Red Brick Road, the script I started at Ryan's all those months ago, is finally done. With a nice introduction. Hurrah!
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October 7th:Jackass Of Persia, a game I started months ago, is now up! Don't get TOO excited. Just marginally excited. On a scale of 1-10, maybe a 6. Actually, nah, make it a 7. I also put up some nicer links to Nameless Ninja in the animation section so you don't have to look through the news for links.
PS; Whatever you do, DO NOT CLICK HERE
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September 24th: Yo! Yeah...not much here, but I'm, like, SERIOUSLY almost done something else now. The reason for this little update is to point out the ad bar you will have already had to see if you've opened the page. It was inspired by Ryan's little ad for ACGES he just put up on his page. I decided I needed one. Anyway, it didn't take long and I like it. I suppose I should have linked each ad to the respective movie, but hey, if I did that NOW, how could I do it later, make another update, and feign productivity?
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September 15th: Hurrah! See, I wasn't lying. The new episode of Nameless Ninja is up for all to see. Also, due to events I REALLY don't want to get into, all I have on the site is a cut off version of Point Zero. Luckily, this is the upside to no one going into the writing section, as I don't feel the need to go to the trouble of clearing it off. I may get the full version sent soon, depending on...people.
Still working away at other stuff, which should be coming shortly, though what, exactly, escapes me. Until next time!
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September 14th: Not a grand update, but they are coming. I've been working on Nameless Ninja Vol.2 and am currently loading all the flash stuff I had on my old computer to this one, which should make everything faster.
Afer the not so startling realization that the art section is being completely neglected, I may turn it into a place just for comics. I've been wanting to do some online comic stuff, and rereading the old ones form the newspaper made me happy, so I may just start that and switch art to comics.
The update for today is a posting of the Point Zero script. if anyone wants to read that oh-so-failed project, you're welcome to give it a click.
In the near future, I'm anticipating another animation completed (finally) and not NN this time. I'll start posting comics when I have 10 or so done.
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September 12th: Well, again I have been neglecting my duties as webmaster, but maybe not for long. I'm gonna have a lot of free time in the future, and I have some hideous ideas already cooking. Not to mention some half baked that I need to stick back in the oven for a few days. For now, feast your eyes on Volume 1 of Nameless Ninja. I did it because I was bored one day. I made the page for it in a jiffy, and more will follow soon.
I promise in the next few weeks there will be immense amounts of updates coming. Seriously.
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August 8th: eh-heh...well, long time no see. But don't get mad just yet. I didn't have much to post in the last, er...two months...anyway, mainly due to the fact that Har 2 is angry with me. I'm gonna have to split it into two movies, that's the only way I can see going about it. Which I will do soon, I promise. For now, accept my apologies with a new game (and possibly the best one I've made yet) Zues: God Of Throwing Lightning Bolts At People. Its...well...expansive. On the Har 3 and other news front; Har 3 goes along, but you'll be happy to know it goes along well. Things are clicking into place, but don't think it'll be out soon. Its gonna take some work.
However, I have also started work on another game based slightly on the Zues engine which is also making good progress. It may be out sooner, depending on how well what's in my head gets transferred onto actionscript. And if it does work, it should be fun. All I'll say about it for now is that, like Zues, its a game that can conceivably be played forever. No set ending on that baby. But this one may hold people's interests a bit longer. Why? Well, I can't say!
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June 5th: On a Hot TipZ from Dave, I fixed a single link. In the art section. That's sort of like a single deuce. I felt the need to post ithere becauseI felt the need to feel productive.
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June 4th: A few MORE updates on FOTMJ. Just little bugs fixed in the invincibility code, some annoying little things that were getting on my nerves while playing. Everything runs smoothly now.
Also, I have yet to beat a game of distance 5000. Anyone up to the challenge? Nyahar...
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June 3rd: Just a couple more updates on Flight of the Mincing Juicerfish. I changed the background a little so it wouldn't get so monochrome when you play a long distance game. And the win screen now displays the size of your fish, the distance you travelled, and your score.
Oh, and I DID do a tiny update on SimGar. Your name stays with you now. That's all. I still need to collect everyone's complaints into a nice neat little package so I can address them all. Butthis proves I'm working on it
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June 3rd: It appears that encroaching exams are putting me into a flurry of productivity for everything that isn't studying. As such, I present to you, FINALLY, the art section. Far from complete, but I dug up all the old neat stuff I had on my computer and posted it. I need more! (Though itis taking up a lot of space already)...maybe I can find a few more awesome photos, I know I had some...
I also did some quick updates on Juicerfish. I was annoyed that when you got stars when you already had invincibility, they wouldn't make it last longer. Now each new star will reset the timer. I also made the star trails flash in the last two seconds of invincibility so you know when to stop smashing into seaweed
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June 2nd: BAM! Who's yer daddy!? Yeah, OK, the writing section is, at long last, completed. Its got a lot of stuff taht no one will ever read. It is there to stagnate. I don't expect it will every be disturbed. But I said I'd do it and so I did. maybe now I can get started on the Art section, seeing as how the button's been there for longer than I've been claiming I've been working on the writing...
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June 2nd: Well, it has been a while...and what do I have to report? Another finished game! Flight of the Mincing Juicerfish is now available for all in the animation section. Plus, I put some symbols on the page to differentiate between movie and game.
Mmore projects are on the way, and, like anyone cares, I'm still chipping away at the damned writing section. For now, enjoy!
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May 6th: Can I deliver, or can I deliver? ...yes. I can. Anyway, SimGar Beta is up in the animation section, so prepare for the most kickass game you've ever played. Other than that, work proceeds on the writing section as I try to meet everyone's needs, and will probably fail miserably. If you're lucky, it will be up soon. But we both know you're not lucky.
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May 4th: Yeah, so I lied about the writing thing. But allow me to make explanations for my broken promises; My computer was MESSED UP over the weekend. The time I was using it was dedicated to the next flash project, but a massive virus infection and the subsequent required cleaning put all that to rest. But now everything's fixed.
The problem with the writing section is I can't decide the best way to put htings up. As HTML files? Good, but the files are spread across multiple programs, some of which won't auto-format for HTML, and there's no way I'm doing it on my own. Or perhaps downloadable files? Great, but what format to post them in? Once again, they're split between two computers. Thoughts?
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April 30th: A new movie added to the animation section, and this one is definitely the most confusing yet. It goes by the name of Gar, and no, you will not understand.
The writing section is under development, and should be viewable by the end of the day.
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